397
GAME -> Platformer
© Go! (1988)
11.00 / 20.00
 
 
Bionic Commando
cpc
 
 

MANUAL n° 1

1.41 Mo
Manual n° 1 in PDF format
Notice en Anglais, Italien, Allemand, Français (2 pages)

Manual n° 2

Real size : 4041 * 1181 px = 1.04 Mo

Manual n° 3

____ ____ \ ---___--- / ___\ B I O N I C /___ \ / C O M M A N D O \ / SCENARIO ------------------------------------------------------------------------------- It may have been ten years, but the oppression and devastation continues. The alien forces that laid waste to our once beautiful world have all but decimated our civilization. Now, for the first time in so many years comes our chance for glory again. The Bionic Commandos. This elite fighting force is each equipped with a bionic arm with which they can climb and swing from platform to platform by extending their arm and grabbing any suitable object above them. The arm is also useful for catching provisions and extra weapons parachuted into the combat zone. As a weapon the bionic arm delivers an awesome blow to any enemy soldiers he may come to grips with. After battling his way through the alien base complex, the commando must destroy the launch computer, thus preventing the aliens from using their doomsday weapon. LOADING INSTRUCTIONS ------------------------------------------------------------------------------- CBM 64/128 CASSETTE Press SHIFT and RUN/STOP keys together. Press PLAY on the cassette recorder. CBM 64/128 DISK Type LOAD"*",8,1 and press RETURN. Game will load and run automatically. SPECTRUM 48/128K CASSETTE: Type LOAD"" and press ENTER. Press PLAY on the cassette recorder. SPECTRUM +3 DISK Turn on the computer, insert disk and press ENTER. Game will load and run automatically. AMSTRAD CPC CASSETTE Press CTRL and SMALL ENTER keys together. Press PLAY on the cassette recorder. There are two recorded versions on your cassette. On one side is the colour version and the other side the monochrome version. AMSTRAD CPC DISK Type RUN"DISK and press ENTER. The game will load and run automatically. ATARI ST DISK Insert disk A, turn on computer and game will load automatically. Follow on screen prompts. CBM AMIGA Insert disk A into drive A and follow on screen prompts. IBM PC and COMPATIBLES DISK Boot in D.O.S.At A> insert game disk and type 'BIONIC' and press ENTER. Game will load and run automatically. Spectrum 48K users note that, once the game has loaded turn the cassette over and rewind to the beginning of side two. Press PAUSE after each level has loaded. If you wish to re-play once the game has finished, rewind tape side 2 and press PLAY. Commodore cassette users note that, once the game has loaded turn the cassette over and rewind to the beginning of side two. Press PLAY and then leave depressed as when you have completed one level, the next will then load automatically. If you wish to replay once the game has finished, rewind to the beginning of Side 2 and then press PLAY. Amstrad cassette users note that, once the game has loaded on either side depending on whether you are playing the monochrome or colour version, reset the tape counter to zero. Keep PLAY key depressed as when you have completed the level, the next will then load automatically. If you wish to replay once the game has finished, rewind cassette to zero on your tape counter and press PLAY. JOYSTICK COMMANDS ------------------------------------------------------------------------------- Without fire button depressed: Joystick Left - Walk Left Joystick Right - Walk Right Joystick Back - Crouch Joystick Forward - No effect To attach your Bionic arm press FIRE. With fire button depressed: Joystick Left - Fire Left Joystick Right - Fire Right Joystick Back - Crouch and fire in direction facing Joystick Forward - Extend bionic arm With bionic arm attached: Joystick Left - Swing Left Joystick Right - Swing Right Joystick Back - Detach bionic arm Joystick Forward - Climb up bionic arm KEYBOARD COMMANDS ------------------------------------------------------------------------------- Atari ST/Amiga F1 - Pause F10 - Reset Joystick or mouse recommended. Spectrum Keyboard commands are user definable. Amstrad CPC ESC - Pause Press ESC twice to reset. Keyboard commands are user definable. Commodore 64/128 C (Commodore key) - Pause Q - Quit Joystick control recommended. GAME PLAY ------------------------------------------------------------------------------- Your bionic commando is equipped not only with a bionic arm, but also with a standard double shot gun. As the game proceeds, extra weaponry will be parachuted to you. These include: A rapid fire gun Grenade launcher A plasma bolt blaster A bionic arm turbo charger may also be dropped for extra speed. LEVEL 1 ------------------------------------------------------------------------------- The Dying Forest: This is the only accessible route to the alien base complex. However, the aliens know that too! As you approach the complex, alien guards armed with rifles and grenades will bar your way. Use your bionic arm to climb the trees, but beware, the larger soldiers are equipped with a rope and grappling hook with which they can climb trees and chase you. Also the trees are inhabited by , in the lower branches a species of killer bees and on the higher branches lurk vicious flying creatures. These must either be destroyed or avoided at all costs. LEVEL 2 ------------------------------------------------------------------------------- The Castle: Once through the forest, your next task is to neutralise the castle under which lies the enemy base complex. Battle your way across the drawbridge doing your best to blast or avoid cannons and gun turrets that spew out wave after wave of deadly shells and missiles. Electric wires that stretch across your path must be destroyed, as touching them is instant electrocution. If that wasn't bad enough, once across the drawbridge, to reach the top of the castle, you must destroy the explosive ladened kamikaze soldiers who will do their best to blow you up, while above you the aliens have placed their toughest soldiers that will try to squash you flat by hurling large objects from above as you pass by. LEVEL 3 ------------------------------------------------------------------------------- Infiltration: Gaining access to the underground complex will be no easy feat. With their first two lines of defence destroyed the aliens have sealed off the complex to all but the most frenzied attack. However, there is one slim chance of entry, the sewer system. Infested by lethal creatures, little of which is known, fight your way through blasting not only the creatures, but also massive robots which even though only partly operational, are still extremely dangerous. To add to the battle, evil machines bounce towards you which if hit, catapult its driver clear allowing him to fight on. LEVEL 4 ------------------------------------------------------------------------------- The Control Room Now inside you must reach the missile with all possible haste. To reach it you must pass through the control room. However, your entry is blocked by a set of immovable doors. These are easily dealt with by blasting the locking mechanism. As you battle to reach the top of the room, blast the soldiers that bar your way, destroy the helicopters that buzz around above you dropping bombs while avoiding the indestructible stomp machines that will flatten you if they have the chance. LEVEL 5 ------------------------------------------------------------------------------- The Silo: The final and most difficult level of Bionic Commando. Smash through the remaining defences that have a few lethal surprises in store. Once at the top of the silo, destroy the alien launch computer, thus stopping the launch of the doomsday missile completing your mission .... possibly! CAPCOM USA INC © 1987. All rights reserved. Manufactured and distributed under licence by GO! Media Holdings Ltd., a division of U.S. Gold Ltd., Units 2/3 Holford Way, Holford, Birmingham B6 7AX. Tel: 021 356 3388. Copyright subsists on this program. Unauthorised broadcasting, diffusion, public performance, copying or re-recording, lending, hiring, leasing, renting and selling under any exchange or re-purchase scheme in any manner is strictly prohibited.


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