NOTICE TEXTE n° 1 (7.84 Ko)
BOULDER DASH
GAME OBJECTIVE
The objective of Boulder Dash is to search throughout each CAVE and collect as
many Jewels in as short a time as possible. Once the indicated amount of Jewels
have been collected, the door to the mysterious escape tunnel is revealed and
you go to the next level. Strategy and planning will help you master the
"physics" of Boulder Dash. Boulders drop predictably enough, but you and
Rockford also have to block growing Amoebas, transform Butterflies, outmanoeuvre
Fireflies, and overcome other numerous obstacles.
CHANCES:
Each player starts with 3 chances. Bonus tries are awarded after every 500
points. The tunnels created by Rockford will "shimmer" when you are awarded a
bonus try. A bonus is also earned by completing a Playable intermission.
CAVES AND LEVELS:
There are 16 CAVES, each comprising of several scrolling screens, numbered A to
P. Each CAVE, has 5 Difficulty Levels. To select a different CAVE, move the
joystick arm left or right when you are in the menu screen. To select a
different Difficulty Level, go to the menu screen and move the joystick arm up
or down. The greater the difficulty the less time you have and the more Jewels
you have to collect. You may choose CAVE A, E, I or M, on Difficulty Levels 1-3.
On Difficulty Levels 4 and 5, you must start with CAVE A. After making a
selection, press the joystick trigger to begin the game.
*A. INTRO. Pick up Jewels and exit before time is up.
B. ROOMS. Pick up Jewels, but you must move boulders to get all Jewels.
C. MAZE. Pick up Jewels. You must get every Jewel to exit.
D. BUTTERFLIES. Drop boulders on Butterflies to create Jewels.
*E. GUARDS. The Jewels are there for the grabbing, but they are guarded by the
deadly Fireflies.
F. FIREFLY DENS. Each firefly is guarding a Jewel.
G. AMOEBA. Surround the Amoeba with Boulders, so it can't grow anymore. Pick up
Jewels that are created when it suffocates.
H. ENCHANTED WALL. Activate the Enchanted Wall and create as many Jewels as you
can.
*l. GREED. You have to get a lot of Jewels here. Lucky there are so many.
J. TRACKS. Get the Jewels and avoid the Fireflies.
K. CROWD. You must move a lot of boulders around in some tight spaces.
L. WALLS. You must blast through walls to get at some of the Jewels. Drop a
boulder on a Firefly at the right time and place to do this.
*M. APOCALYPSE. Bring the Butterflies and Amoeba together and watch the Jewels
fly.
N. ZIGZAG. Magically transform the Butterflies into Jewels, but don't waste any
boulders, and watch out for the Fireflies.
O. FUNNEL. There is an Enchanted Wall at the bottom of the rock funnel.
P. ENCHANTED BOXES. The top of each square room is an Enchanted Wall, but you'll
have to blast your way inside.
(* = Selectable)
SCORING:
The current point value is shown on the top left of the play screen, to the
right of the picture of a Jewel. The number of points per Jewel changes. The
point value is determined by the CAVE, Difficulty Level and bonus status. The
bonus value occurs after the required number of Jewels have been collected.
Every 500 points the tunnels sparkle for a moment and you get another Rockford.
You also score 1 bonus point for each second of time remaining when you exit the
CAVE.
NOTE: During gameplay, the scoring bar located on top or bottom of the screen
will tell you the current status of play for the particular cave and level of
difficulty selections as follows:
PLAYABLE INTERMISSIONS:
There are 4 short interactive puzzles which you are entitled to play after
completing CAVES D, H, L and P. There is no penalty for not playing, or losing,
the intermissions. If you complete a Playable Intermission successfully, you
receive a bonus Rockford.
GAME ELEMENTS:
ROCKFORD. This little fellow is the star of the game! Rockford has the power to
dig through the earth and collect the jewels found along the way. He can push
single boulders horizontally if there is nothing to block their path. Rockford
can stand directly under a boulder without being crushed, but if a boulder or
Jewel falls on him, you will lose one Rockford. As gameplay begins, you are
allotted three Rockfords, that is, three chances to rack up points before being
destroyed, or moving on to another cave, or level of difficulty. If you lose all
three Rockfords before advancing to the next cave, you will have to start again.
BOULDERS. The rocks will fall whenever gravity dictates. They will fall straight
down if unsupported, or they will topple off underlying objects if there is
nothing to block their way. "Experimentation is the best way to learn the
"physics" of Boulder Dash.
JEWELS. You must collect me required number of gleaming diamonds in order to
exit one CAVE and advance to the next. There are many ways to create Jewels. For
example: transforming Butterflies, suffocating Amoebas, or dropping boulders
through an Enchanted Wall will create additional jewels. When the proper number
of Jewels have been collected, a flash will let you know that the escape door is
revealed and open.
FIREFLIES. Beware the deadly Fireflies; they will explode on contact with
Rockford. (Helpful hint...their behaviour is predictable as they only move along
the edges of the exposed areas). Try turning the tables by dropping boulders on
them, which causes them to blow up. (This comes in handy when you want to
demolish a wall in order to get some Jewels).
BUTTERFLIES. The colourful Butterflies behave much like Fireflies. However, they
fly in the opposite direction of the Fireflies, and they turn into Jewels when
they explode.
AMOEBA. The Amoeba is a green blob that bubbles and grows through earth and air.
Fireflies and Butterflies will explode on contact with the Amoeba. When Rockford
surrounds the Amoeba with rocks, it runs out of growing space, suffocates and
turns into Jewels. However, if the Amoeba grows too large (about 200 squares
big) it will die and turn into boulders.
ENCHANTED WALL. The Enchanted Wall looks like any other wall; however, when hit
by a falling boulder it begins to vibrate for a limited time. During this
period, any boulders that drop through it are magically turned to Jewels, but
only if there is empty space below the wall. It will also turn Jewels into
boulders if they drop through it. Once the enchantment phase is complete, it
cannot be reactivated in the same round.
TITANIUM WALL. The exterior wall is an indestructible boundary to play action.
Rockford can only exit to the next CAVE through the escape door.
ESCAPE DOOR. Initially the Escape Door looks like a portion of the Titanium
Wall. After Rockford has collected the required amount of Jewels, it is
activated and begins to flash. At this point the mysterious escape door is
revealed and you may exit, providing time doesn't run out.
TIME Each CAVE is timed. When time is running out a warning sound will occur.
STRATEGY/TIPS:
ROCKFORD. Rockford can affect an object that is next to him without moving into
it. Keep the joystick button depressed and move the joystick in the direction of
the object or earth you wish to affect. Rockford will not move, but the object
will react.
BOULDERS. You will often find yourself digging or moving downwards only to find
that a boulder has been toppled by your movement and is about to land on you.
The only way to avoid losing your man in these situations is to move quickly to
the right or left, out of the boulder's way. Rockford runs as fast as a boulder
falls, so it will never catch up with you, unless you hesitate or stop. EXIT.
When Rockford has collected the required amount of Jewels for the CAVE he is in,
the Exit is revealed. At this time you should decide whether to go for bonus
Jewels (at a higher value) or to exit for the time bonus points (1 for each
second remaining). Make sure you know the location of the escape door and that
you can get to it before time runs out.
NOTICE TEXTE n° 2 (10.11 Ko)
BOULDER DASH
© First Star Software, Inc. 1984
© Mirrorsoft Ltd., 1985
Boulder DashTM is a trademark of First Star Software, Inc.
Designed by Peter Liepa with Chris Gray
Licensing arranged by International Computer Group
Converted for the Amstrad by Dalali Software
Player Options
1 or 2 players can play using 1 or 2 joysticks or the keyboard.
Loading:
Atari: Remove all cartridges
Switch off computer
Press PLAY on tape recorder
Hold down START key and switch computer on
Press RETURN after the bleep
The game will then load and run automatically.
Amstrad: Ensure tape is fully rewound
Press CTRL and small ENTER key
Follow on-screen instructions
The game will load and run automatically
Function Keys
To get to the menu screen:
Atari: Press START
Amstrad: Press ENTER or RETURN
To select no. of players and control options:
Atari: Press OPTION
Amstrad: Press ENTER/RETURN
To restart a cave: Press ESC on both machines
Joystick/keyboard alternative commands
Joystick left Z
Joystick right X
Joystick up +
Joystick down ?
Joystick trigger SHIFT
Use the joystick trigger to start at the default level (Cave A, Difficulty
Level 1). When Rockford is destroyed, press trigger to continue.
To Pause the game, press the space bar. Press space bar again to resume.
Caves and Levels
There are 16 Caves, each of several scrolling screens, labelled A to P. To
select a different Cave, move the joystick left or right, or press the
equivalent key when you are in the menu screen.
To select a different Difficulty Level, go to the menu screen and move the
joystick up or down, or press the equivalent key. The higher the Difficulty
Level, the less time you have and the more Jewels you have to collect. You may
choose Cave A,E,I or M on Difficulty Levels 1-3. On Difficulty Levels 4 and 5,
you must start with Cave A. After making your selection, press the joystick
trigger or SHIFT key to start.
THE CAVES
A Intro Pick up Jewels and exit before time is up.
B Rooms Move the boulders to get all the Jewels.
C Maze You must get every Jewel to exit.
D Butterflies Drop boulders on Butterflies to make Jewels.
E Guards You must get past the deadly Firefly guards.
F Firely Dens Each Firefly guards a Jewel.
G Amoeba Stifle the Amoeba with boulders to create Jewels.
H Enchanted Wall Activate the Enchanted Wall and create as many Jewels as you
can.
I Greed Pick up as many Jewels as you can.
J Tracks Avoid the Fireflies to get the Jewels.
K Crowd Move boulders in tight spaces to get the Jewels.
L Walls Drop boulders on Fireflies at the right time and place to
blast holes in the walls and get the Jewels.
M Apocalypse Bring Butterflies and Amoebas together to see the Jewels
fly.
N Zigwag Transform Butterflies into Jewels, without wasting boulders
and avoiding Fireflies.
O Funnel There is an Enchanted Wall at the bottom of the rock funnel.
P Enchanted Box The top of each square room is an Enchanted Wall, but you'll
have to blast your way inside.
Scoring
Each player starts with 3 chances. The top of the screen shows the score
display:
_________________________________________________________________
| | /\ | | | | |
| No. of | / \ | Point | No. of | | Total |
| Jewels |( )| Value | Jewels | Time | Points |
| required | \ / | | collected | | |
|__________|____\/____|_________|___________|__________|__________|
The number of points per Jewel changes according to the Cave, Difficulty Level,
and bonus status. The bonus value is shown after the required number of Jewels
have been collected. Every 500 points the tunnels sparkle for a moment and you
get a bonus Rockford. You also score 1 bonus point for each second of time
remaining when you exit the Cave.
Playable Intermissions
There are 4 short interactive puzzles that you can play after completing Caves
D,H,L and P. There is no penalty for losing or not playing the intermissions,
but if you complete them successfully, you receive bonus Rockfords.
Game Objective
The objective of Boulder Dash is to search through each Cave and collect as
many Jewels as possible in as short a time as possible. Once the indicated
number of Jewels are collected, the door to the mysterious escape tunnel is
revealed and you go to the next level. Strategy and planning will help you
master the "physics" of Boulder Dash. Boulders drop predictably enough, but you
and Rockford also have to block growing Amoebas, transform Butterflies,
outmanoeuvre Fireflies, and overcome numerous other obstacles.
Game elements:
Rockford: This little fellow is the star of the game. Rockford has the
power to dig through the earth and collect Jewels. If he digs
under a boulder and doesn't stop, he will not be struck and the
boulder will drop down into the tunnel. He can push single
boulders horizontally if there is nothing to block their path.
Rockford can stand directly under a boulder without being
crushed, but if a boulder or Jewel falls on him, you will have
to start again.
Boulders: The rocks will fall whenever gravity dictates. They will fall
straight down if unsupported, or they will topple off
underlying objects if there is nothing to block their way.
Experimenting is the best way to learn the "physics" of Boulder
Dash.
Jewels: You must collect the required number of diamonds to discover
the hidden escape door, exit one Cave and advance to the next.
Fireflies: The deadly Fireflies glide about in the tunnels. Their
behaviour is predictable; they move along the edges of all the
exposed areas. This is a help, since they will explode on
contact with Rockford. Turn the tables by dropping boulders on
them, which causes them to blow up. This comes in handy when
you want to demolish a wall to get some Jewels.
Butterflies: The colourful butterflies behave much like Fireflies. However,
they fly in the opposite directioin of the Fireflies and they
turn into Jewels when they explode.
Amoeba: The Amoeba is a green blob that bubbles and grows thourhg earth
and air. Fireflies and Butterflies will explode on contact with
the Amoeba. When Rockford surrounds the Amoeba with rocks, it
runs out of growing space, suffocates and turns into Jewels.
However, if the Amoeba grows too large (about 200 squares big)
it will die and turn into boulders.
Enchanted Wall: The Enchanted Wall looks like any other wall; however, when hit
by a falling boulder it begins to vibrate for a limited time.
During this period, any boulders that drop through it are
magically turned into Jewels, but only if there is empty space
below the wall. It will also turn Jewels into boulders if they
drop through it. Once the enchantment phase is complete, it
cannot be reactivated in the same round.
Titanium Wall: The exterior wall is an indestructible boundary to play action.
Rockford can only exit to the next Cave through the escape
door.
Escape Door: Initially the Escape Door looks like a portion of the Titanium
Wall. After Rockford has collected the required amount of
Jewels, it is activated and begins to flash. At this point the
mysterious escape door is revealed and you may exit, providing
time doesn't run out.
Time: Each Cave is timed. When time is running out, a warning sound
will occur.
Strategy/Tips
Rockford Rockford can affect an object that is next to him without
moving into it. Keep the joystick button or equivalent key
depressed and move the joystick in the direction of the object
of earth you wish to affect, or use the equivalent key.
Rockford will not move but the object will react.
Boulders You will often find yourself digging or moving downwards only
to find that a boulder has been toppled by your movement and is
about to land on you. The only way to avoid losing your man in
these situations is to move quickly right or left, out of the
boulder's way. Rockford runs as fast as a boulder can fall, so
it will never catch up with you, unless you hesitate or stop.
Exit When Rockford has collected the required amount of Jewels for
the Cave he is in, the Exit is revealed. At this time you
should decide whether to go for bonus Jewels (at a higher
value) or to exit for the time bonus points (1 for each second
remaining). Make sure you know the location of the escape door
and that you can get to it before time runs out.
Boulder Dash
© First Star Software, Inc. 1984. © Mirrorsoft Ltd., 1985
The computer program contained in Boulder Dash and its associated documentation
and materials are protected by National and International copyright law.
Storage in a retrieval system, reproduction, translation, copying, hiring,
lending, broadcasting and public performance are prohibited without the express
written permission of Mirrorsoft Ltd. All rights of the author and owner are
reserved worldwide.
Mirrorsoft Ltd., Mirror Group Newspapers Ltd., Holborn Circus, London EC1P 1DQ