NOTICE TEXTE n° 1 (19.65 Ko)
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| MANCHESTER |
| UNITED EUROPE |
| |
| +-------------------+ |
| | MANCHESTER UNITED | |
| +-------______------+ |
| __ |______| __ |
| /|-\ | | /|-\ |
| \_|/ | | \_|/ |
| \ / |
| +-------\/------+ |
| | FOOTBALL CLUB | |
| +---------------+ |
| |
| ENGLISH INSTRUCTIONS |
| |
| |
| Krisalis Software Ltd |
| Teque House, Masons Yard, Downs Row, Moorgate, Rotherham S60 2HD |
| Telephone: 0709 372290 Fax: 0709 368403 |
| All programs © 1991, Krisalis Software Ltd |
|____________________________________________________________________|
MANCHESTER UNITED EUROPE
CREDITS
Game Design Programming
Peter Harrap, Neil Adamson, Peter Harrap, Shaun
Tony Kavanagh Hollingworth, Mark Incley
Graphics Music
Neil Adamson & Mark Harrap Matt Furniss
IMPORTANT
1) No More Games
Much work has gone into making this product, but software piracy is slowly
destroying the games industry, with many companies going out of business and
projects of the depth and detail of Manchester United Europe becoming less
viable. If you enjoy entertainment software of this quality then please have
a sense of responsibility.
Any fool can copy software...
It takes a little more intelligence not to
2) Virus
All Manchester United Europe disks are guaranteed to be in working order and
virus free. Any disks found to be faulty at the time of purchase will be
replaced. Send your details and return the disks only to Krisalis Software
Ltd.
Krisalis always ensure to analyse any returned disks. Note that it is the
purchaser's responsibility to prevent subsequent virus infection. Always
leave the disks write-protected and switch off your computer for at least 30
seconds before loading the game. Additionally, it is the purchaser's
responsibility to avoid damage to the disks by irresponsible use of
virus-killers. Any disks which have become damaged in these ways will be
replaced at a cost of £3.00. Return the disks only, enclosing a SAE.
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MANCHESTER UNITED EUROPE
INTRODUCTION
In February 1990, Krisalis Software launched Manchester United The Official
Computer Game to great critical acclaim. The game has since sold over 100,000
copies and is still proving to be a must purchase for all football fans.
Over the past 12 months we have received over 4000 reply cards from our
customers who as well as telling us how much they enjoy playing Manchester
United, provided us with many helpful hints for the follow up. Without
exception all asked for a European edition.
We also collected all other requests which came down to 15 major points,
all of which have been implemented in Manchester United Europe.
LOADING THE GAME
Amiga/Atari ST Insert disk, then switch on machine
IBM PC Type MUFC2
CBM 64 Disk Load "*",8,1
Cassette Shift + Runstop
Spectrum Disk select loader option
Cassette (128K Only) LOAD""
Amstrad Disk |CPM (press Shift @ Key followed by CPM)
Cassette Control + Enter
Archimedes Click on icon in desk top
CONTROLS Player 1 Player 2
Amiga Joystick 1 Joystick 2
Atari ST " "
CBM 64 " "
Spectrum " "
Amstrad " "
Archimedes Follow on-screen prompts
IBM " " " "
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MANCHESTER UNITED EUROPE
Amstrad with one joystick port, use keyboard for player 2.
F8. Up, F2. Down, F4. Left, F6. Right, F5 or Enter. Fire.
Important Note: +2A and +3 owners may experience difficulty when using 2
joysticks, as there may be some cross over of commands. This is
due to a hardware fault in some computers.
THE MANAGEMENT SECTION
a) Upon loading select the appropriate language by moving the ball to the
relevant flag and clicking the joystick fire button.
b) To restore a previously saved game, click whilst the ball is over the disk
icon. Alternatively, select any of the three European trophies to enter this
competition and begin a new game. If you wish to change your mind after
competition selection, move the ball over the "cross" icon and click. To
proceed, press fire over the "tick" icon. This will take you to the main
control menu.
MAIN CONTROL MENU
This screen contains the following icons:-
a) Disk
This icon allows you to save your current game position to disk or tape,
depending on machine type. To cancel, and return to the main menu, click on
the "cross" icon.
Amiga/ST
To save your game, insert a formatted disk in any drive and click on the
required disk drive icon, which will take you to a further screen showing
seven disks. Clicking on any of these will save your game to that position.
Previously saved positions show the cup title and round number, although
these may be replaced by a new game at any time. You should be careful at
this point not to accidentally overwrite any valued position.
Spectrum, C64, Amstrad CPC
Follow on screen prompts to save game.
b) Question Mark
Clicking on this icon takes you to the game preference section. The screen
contains the following options:-
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i) Clock
Clicking on the plus and minus symbols will increase or decrease the
length of the match in the arcade section (8 Bit machines have single
button). This is the total match length in real time.
ii) Pitch
Use this icon to set whether you wish to play the arcade section of the
game, or let the computer decide your result, depending on the
strengths of both teams.
iii) Manager
Change the name of the manager by clicking on this. Use keyboard to
type in a new entry.
iv) Players
4 player option only with Joystick adapter (ST & Amiga only). Clicking
on this allows you to set the number of human controlled players in the
arcade section. The players represent, from left to right, MUFC
outfield players, MUFC goalkeeper, opposition outfield players and
opposition goalkeeper. Clicking on any of these toggles between human
and computer control.
v) Tick
Click on this to leave the preferences section.
c) Blackboard
This icon takes you to the tactics section. Upon selection, move the ball
pointer between MUFC and the opposition team to view formation, team
selection and skill levels. On the right of the screen are 4 slide bars.
These represent the skil levels of Goalkeeper, Defence, Midfield and Attack
for the respective team. By clicking on the plus and minus symbols, you may
adjust the pointer to represent the skill rating. Clicking on the 2 arrows
at the top of the screen will cycle through the formations available to you.
Moving over any shirt will display the member of your squad currently picked
to play in that position. Pressing the fire button at this point will allow
you to swap the player for any other squad member by moving up and down the
list and pressing fire again. Team and formation selection is only available
for Manchester United.
Click on the tick to exit this section
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d) Statistics
Selecting the MUFC player at this point displays your player statistics.
The icons at the top represent, from left to right, the players goal tally
(goals conceded in the case of a goalkeeper). Stamina levels, skill levels
(from a total of 255 maximum on 16 Bit, 100 maximum on 8 Bit), yellow and
red cards and games played in the current tournament. Move the joystick up
and down to select players. Names may be changed by using keyboard to type
on 16 Bit, or pressing left or right and typing on 8 Bit.
e) Friendlies
A single match may be played at any time, against any team in the game, by
moving up or down through the list and pressing fire. To exit, move the
joystick left or right. Confirm your selection by clicking the tick icon the
presentation screen. Human and computer control of the two teams is also
shown here; and clicking on the cross will allow you to quit if the choices
are not to your liking.
f) Cups
Click on any trophy to view the current state of play in each competition.
Moving up and down shows the full draw and moving left and right shows all
rounds and results so far.
g) Cross
Clicking on this gives you the option to quit the current season and start
again.
h) Tick
Clicking on this will take you to the presentation screen for your next cup
match (providing you are still in the cup). You may exit by clicking on the
cross or proceed to the match section by clicking on the tick.
PLAYER CONTROL
The player nearest the ball at any time is highlighted. This changes as the
ball moves around the pitch. By moving the joystick the highlighted player
moves in the chosen direction.
To gain possession of the ball the player can challenge by interposing an
opponent as he runs with the ball. You may challenge an opponent by use of a
sliding tackle, this is performed by pressing the fire button as you run to
tackle for the ball. A successful sliding tackle will result in you gaining
control of the ball, an unsuccessful sliding tackle may result in a foul and
caution from the Referee.
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KICK LOGIC
Quick Shot: A quick press of the fire button will produce a power shot
in the direction you are travelling (with no after touch
control).
Controlled Shooting: You will notice that pressing and holding the fire button
as you run with the ball takes away your ability to change
the direction in which the player is travelling but not
your ability to kick the ball in any direction you wish
including back kicks. To produce a controlled shot hold
down the fire button to select the strength of shot. While
holding down the fire button move the joystick in the
direction you want the ball to go, then move the joystick
to the neutral (centre) position and release fire.
Aftertouch: Aftertouch emulates a curl shot that a skillful player in
real life would produce when kicking the ball.
After releasing the fire button you have a short time to
select aftertouch mode. This is selected by immediately
moving the joystick in the direction listed below:
Up - Keeps the shot on the ground
Up right - Ground shot with curl to your left
Up left - Ground shot with curl to your right
Right - Power shot with left curl
Left - Power shot with right curl
Centre - Power shot
Down right - Chip with left curl
Down left - Chip with right curl
Down - High chip
One Touch Play: If the ball is free and off the ground you can play one
touch football. By running in the direction of the ball
and then holding down the fire button you will produce one
of three actions:-
1. If the ball is at waist height you will attempt a
volley shot.
2. If the ball is at head height you will attempt a power
header.
3. If the ball is on the ground you will attempt a
sliding shot.
All three actions can produce spectacular goals or passing shots.
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Corner Kicks: Move target to where you want the ball to go and press
fire to make the shot. Use aftertouch to control the ball.
Free Kicks: Move target to where you want the ball to go. Press fire
to make the shot. Use aftertouch to control the ball.
Throw ins: Move target to where you want the ball to land and press
fire to throw.
Penalties: If you have been awarded a penalty move the joystick in
the direction you wish to take the penalty. Press fire and
the player taking the penalty will run for the ball. Use
aftertouch to control the ball.
Goalkeeper: If you have selected to take control of the goalkeeper at
the menu screen (selected versions) use the following
joystick control method. Using the eight directions of the
joystick move the keeper around the play area, pressing
the fire button will enable the keeper to save or collect
the ball by the most appropriate method at the time
dependent on the position of the ball.
Goalkeeper Penalty If a penalty has been awarded against you then use the
Control: following control method:-
1. Fire and up - Dive away from you
2. Fire and down - Dive towards you
3. Fire - Keeper will defend the middle of the goal mouth.
Substitutes: You can make up to two substitutions in any game. You have
four substitutes on the bench to select from.
Player 1 (MUFC): To warm up a substitute use key 1-4, at the next break in
(Amiga, Atari ST play the substitution will be made unless you press this
& Archimedes) key again to return him to the bench.
Player 2 (other) Your keys are 7-0
(Amiga, Atari ST
& Archimedes) At the next break in play a coach from the team selected
will hold up a card. Cycle through the numbers using your
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joystick and press fire to confirm the player coming off
(Amiga, Atari ST & Archimedes only).
The animated sequence of the player warming up and
preparing to come on to the pitch is available to Amiga
owners with 1 Meg and Archimedes only.
CBM 64, Spectrum & Displayed on the screen is the letter S representing the
Amstrad CPC number of the substitute and the letter P representing the
number of the player to be substituted. This is duplicated
for both teams.
Player 1 (MUFC) Key 1 - To cycle through the number of the player to come
CBM 64 on.
Key 2 - To cycle through the number of the player to come
off
Key Q - Press to confirm
Player 2 (other) Key O - To cycle through the number of the player to come
CBM 64 on.
Key P - To cycle through the number of the player to come
off
Key L - Press to confirm
Player 1 (MUFC) Hold down symbol shift key and press:
Spectrum Key A - To cycle through the number of the player to come
on.
Key S - To cycle through the number of the player to come
off.
Key D - Press to confirm
Player 2 (other) Hold down Cap shift and press:
Spectrum Key J - To cycle through the number of the player to come
on.
Key K - To cycle through the number of the player to come
off.
Key L - Press to confirm
Player 1 (MUFC) Key A - To cycle through the number of the player to come
Amstrad CPC on.
Key S - To cycle through the number of the player to come
off.
Key D - Press to confirm
Player2 (other) Key J - To cycle through the number of the player to come
Amstrad CPC on.
Key K - To cycle through the number of the player to come
off.
Key L - Press to confirm
The substitution will be made at the next break in play.
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Instant replays: Press F10 at any time to view the last few seconds of
(Amiga I Meg & play, use F9 to change replay speed. Press F10 again to
Archimedes) return.
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_____________________________________________________________________________
| |
| COPYRIGHT NOTICE |
| |
| This program is protected under UK copyright law and may |
| not be copied, hired or reproduced, or otherwise |
| modified without the consent of the copyright owner. |
| |
| PIRACY Any information of piracy should be passed to The |
| IS THEFT Federation Against Software Theft, 071-240-6756. |
|_____________________________________________________________________________|