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© Mastertronic (
1987
)
 
Energy Warrior + Molecule Man
NOTICE / MANUAL
JPG (2)
TXT (1)
NOTICE JPG n° 2
Taille réelle : 2362 * 1189 px = 282.38 Ko
NOTICE JPG n° 3
Taille réelle : 2673 * 1181 px = 364.22 Ko
NOTICE TEXTE n° 1 (8.51 Ko)
Chemical pollution and neglect have turned our wonderful blue green planet into a grey waste, apart from a few remaining areas, where the old beauty is maintained with the help of aura energy generators. You are the warden for three of the largest reserves. Normally your life is quiet, simple and peaceful. However your precious territory is under threat from hordes of displaced aliens that want to come and squat. Fly your craft around the zone, protecting all ten areas from the invading aliens. Kill the aliens to acquire bonuses. A great mix of Strategy and Tactics, requiring skilful play and fast reflexes to succeed. FEATURES Fast Parallax Scrolling. Hundreds of different Aliens. Bonus Weapons. One player only. Joystick only. PROGRAMMED BY BINARY DESIGN. EXTRA FREE GAME MOLECULE MAN A race against time and radiation to escape from a cruel maze. THE GAME _______________________________________________________________________________ In the year 2079 the Earth lies a blackened wreck, a mere shadow of its former blue and green glory. However this is not due to any major war or alien invasion. It is just the result of neglect and chemical erosion, its people have been decimated by plagues. The few areas of natural beauty that remain are therefore incredibly precious to the remaining people of Earth. You are a reserve warden, responsible for the maintenance of three of the biggest remaining areas of natural beauty left in the world. Most of your work is routine, even boring, but it is well paid, well respected and safe. The reserves are maintained by aura energy generators, buried deep below the ground. All you had to do was the routine tidying and occasional rounding up of the animals. Or at least that was all you had to do! Unfortunately the Star Cygnis Alpha has just gone supernova. Now normally this would not interest you much, you were never really keen on astronomy, but even you must admit that it looked very pretty. Unfortunately Cygnis Alpha was home to the Wavaren, or rather one of the planets that circled it was. They were not best pleased with losing their planet, but they had enough advanced warning to escape, so now they are looking for somewhere new to live. Now this is where it starts to bother you for they seem to have decided that they want to live in your reserve! GAMEPLAY You are responsible for three regions, one forest, one set of oceanic islands and of rocky desert. Each of these is divided into ten areas. The areas are self-contained, they are kept in pristine condition with their own supply of aura energy and zoned off with force fields. It is your job to clear all the areas of aliens. When you manage to clear an area of aliens it will seal off, and no more aliens will be able to enter it, mind you neither will you. If the aliens succeed in reducing the aura energy of an area to zero then it will die. If you let three areas in any region die you will be terminated, when you have cleared one region of alien then you will move on to the next. ALIENS There are several types of alien craft. There are individuals, that come at you singly. Squadrons that fly in strict formations. Chains that fly in follow-the-leader patterns. Mother ships, these large craft need to be shot several times, blasting off different bits before they are finally destroyed. Dragons which appear to be similar to the chain robots at first, but only the head can actually be damaged, these need several shots to kill. BONUSES These appear each time you kill a slave dragon. They take the form of a tile that appears where the robot's head exploded. This bears an icon depicting what you will receive if you collide with it. This changes, slowly at first but gradually the speed at which it changes increases. Eventually it explodes. The various bonuses are: more craft power, more area aura energy, blitz bombs, exit level. YOUR CRAFT You fly a J.O.S. Fighter. You have powerful beam lasers that fire fowards and blitz bombs that explode all aliens on screen. You start with a limited number of these, but can pick up more from bonus tiles. You need to patrol the ten areas, and make sure that the aliens do not have a free run to destroy any one of them. Do not concentrate on one area, as then the aliens will have no difficulty in destroying the others. CONTROLS You are given the choice between joystick or keyboard control. Up Q Down A Left O Right P Fire Space Blitz Bomb Tab Pause Return Abort game Esc Pausing game shows you the region statistics. BUBBLE ALIEN TRIALIEN BUBBLY SQUARE TRI [Picture of [Picture of [Picture of [Picture of Bubble Alien] Trialien] Bubbly] Square Tri] 25 POINTS 25 POINTS 25 POINTS 25 POINTS SKULL FIGHTER SKATER EYE BALL [Picture of [Picture of [Picture of [Picture of Skull] Fighter] Skater] Eye Ball] 25 POINTS 25 POINTS 25 POINTS 25 POINTS SPIKEY DRAGONS ------- [Picture of [Picture of Dragon] Spikey] Dragons come in various shapes, sizes and speeds. 25 POINTS You score 25 pts. for each bullet that hits the dragon in the head. When killed in turns into icons, which are as follows. ICONS ----- [Picture of There are 5 different icons. Energy, Aura, Bombs, Key, Mystery. Energy icon] Energy replaces Energy Aura - Aura and so on. A key puts you to the next area. MOTHERSHIPS ----------- [Picture of Mothership] No points are scored for shooting Motherships. [Picture of Mothership] [Picture of Mothership] Each take about 10-15 shots to kill. _______________________________________________________________________________ B SIDE: MOLECULE MAN - THE INFERNAL SURVIVAL GAME! Lost in the middle of an enormous maze, time and radiation are your enemies. Escape via the teleport would be easy, apart from the fact that you need to collect the 16 parts of the circuit first. In this cruel world extra time can be bought with money, however when you find a coin you have to decide whether to buy life pills or the bombs you need to reach certain parts of the maze. CONTROLS Definable at the start of play. THE MAZE DESIGNER A separate program that follows after the game. To load it stops the tape after loading the game, reset the computer and follow the normal loading instructions. You will see a cyan window in the top right hand corner, a yellow window running down the left hand side, a window labelled current, two indicators X and Y and a list of commands. The cyan window displays the locations, you can move the window to display any location, or display all the maze by pressing V. To edit the maze, you must first select the object you wish to use, press 0 Space or Fire and move the cursor in the yellow window over the object you require, as not all the objects can be shown at once, move the cursor off the top or bottom of the window to scroll through the other objects. Press 0 to select. Press E and a cursor then appears in the cyan window, move around the maze, moving off the side of the window to move onto the next location, press fire to place the object. You can change all the objects to the current object by pressing L and restore them by pressing C. _______________________________________________________________________________ LOADING INSTRUCTIONS Amstrad 464/664 - Press CNTRL and small ENTER Amstrad 6128 - Type |Tape and press return. Press CNTRL and small ENTER. A MEMBER OF THE MASTERTRONIC GROUP OF COMPANIES _______________________________________________________________________________ The program code, graphic representation and artwork are the copyright of Mastertronic and may not be reproduced, stored, hired or broadcast in any form whatsoever without the written permission of Mastertronic. All rights reserved. _______________________________________________________________________________ © Mastertronic Limited 1987 Design: Words & Pictures Ltd., London Manufactured in the U.K.
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