F.A. Cup '87 FA Cup 87 Football The Official F.A. Cup Football
NOTICE / MANUAL
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NOTICE JPG n° 2
Taille réelle : 3137 * 1201 px = 698.66 Ko
NOTICE TEXTE n° 1 (8.07 Ko)
Following the success of last year's FA Cup Football, Virgin Games now presents
the up-dated version,FA Cup 87, fully endorsed by the Football Association.
This new version incorporates all the league clubs current form for the
1986 season and new manager's questions to test your judgement.
Sportswriter Tony Williams has teamed with Virgin Games to produce a
game based on the FA Competition which gives extremely accurate
results. The game is a text simulation of the FA Cup competition and
you lead 10 teams to success. You decide which tactics they should
employ in each game and answer managerial questions, input from both of
these effects your team's result. A local, non-league team of your own
choice can be included and with the help of in-built 'Giant-Killers'
you may even achieve a dream cup run!
* The OFFICIAL F.A. game
* One to eight players can play - a true family game!
* Fun for all football fans, whether form experts or not
* Study the accurate results for real F.A. Cup prediction!
* Keyboard control only
YOU BECOME MANAGER TO 10 TEAMS in a simulation of the exciting F.A.
COMPETITION. You can begin at the First Round when 32 Non-League clubs join the
48 clubs from the Third and Fourth Divisions. Alternatively, you can go in at
the THIRD ROUND when the FIRST and SECOND DIVISIONS join with the successful
teams from the first two rounds and then it's the battle to the CUP FINAL!
A club of your own choice can be included in your selection of teams in the
First Round, so your local team could have a "DREAM CUP RUN"!
AUTHENTIC CUP DRAWS present cup ties in which real life form decides the
winners but a shrewd choice of tactics from you may just turn the tables and
provide a result, while "GIANT-KILLING" is always a possibility.
If your clubs reach the later rounds of the competition, you will have to take
some MANAGERIAL DECISIONS which, if decided wrongly, could end your teams'
hopes of success. If your knowledge of true F.A. CUP form is good it will help
you steer your clubs to new SUCCESS but SHREWD MANAGEMENT is also very
important.
All League clubs in the competition have a home and away real form rating
decided upon by:
* Their best performances ever in the competition
* Their performances in the last ten years
* The division in which they are currently playing
* Their past five home F.A. Cup results and attendances
* Their past five away F.A. Cup results and their estimated away following
Non-League club's F.A. Cup history, recent results and attendances have
provided their up-to-date form ratings.
Thanks to Tony Williams Editor of "F.A. League Club Directory" and "F.A.
Non-League Club Directory." Thanks to Adrian Titcomb, Glen Kirton and the two
Davids at the F.A. Head Office, Tony Adams and Kerian UK Ltd for programming
and to Ian Mathias for all his help.
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/ *\ | INSTRUCTIONS |
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To begin the game, type in the Number of Players (from 1 to 8), the computer
also plays. Each player, in turn, must type in Two initials to identify him or
her for the rest of the game. Each player then may choose to add a team by
typing in the name. The DEL key allows you to correct mistakes. Now you are
ready to select which 10 teams each player will manage. There are 124 teams
altogether, pressing X will show you more. Each player must type in the number
the team is listed under (if the number is 12 or less you will have to press
ENTER, higher numbers are accepted automatically), the computer chooses its own
teams. You may opt at any stage to "Pass" in which case the computer chooses
all or remaining teams for you. The computer reminds you whose turn it is in
the Box at the top. Next you have the option of passing to Round 3. If you do
so you will begin in the Round where the First and Second Divisions come into
the competition, and some of your teams will have been defeated in the first
two rounds.
The next section of the game is the Draw. The Red screen displays all that
Round's matches, your initials are displayed after your team. The game goes
straight into Tactic Selection next. The box at the bottom indicates which
player goes next. You may choose A (defensive), B (balanced) or C (attacking).
The computer makes its choices automatically. A tactical decision is taken for
every team and this is an important part of the Manager's work.
The State of Play screen shows the Round's matches in progress, pressing X will
show you more matches. There is a Clock on the upper left of the screen.
Pressing the Spacebar will speed up play (the clock will speed up). The game
will stop when the clock is at Full Time, so you have time to study the
results. Hold down the Q key to continue. You will have to choose tactics for
any of your teams involved in replays, if you are playing away you will have
the option of looking at a Newsflash which may or may not help your team's
morale.
As the Rounds get nearer to the Final, your decisions become more important and
frequent. In the first 3 Rounds play carries on uninterrupted, by Round Four
you must redecide your tactics at half-time. You will be reminded of your
previous tactics and you can choose new tactics without your choice being
printed to the screen, in case you wish to keep it a secret from your
opponents. Round 5 requires you to answer a question, this will test your
managerial experience, and you will have to decide whether to use a substitute
at ¾ time. In the remaining three Rounds you will have to answer an increasing
number of questions as well as decide tactics at quarter and mid-time and
decide whether to substitute or not.
The game continues Round by Round until it is time for the Final! After the
Final is played the result will be displayed until the BREAK key is pressed.
Then you will be ready to start another game if you wish.
You may completely restart during play by pressing SYMBOL SHIFT and BREAK.
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/ *\ | LOADING |
\*_/ | INSTRUCTIONS |
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Press CTRL and small ENTER key. Press PLAY on tape player.
Please remove any interfaces before you load this game.
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/ *\ | GENERAL |
\*_/ | POINTS |
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This game plays exactly like the F.A. Cup competition with the exception of two
things. There is no extra time and the draw for the First and Second Round is
usually on a regional basis, but we have made it a nationwide draw.
The results of matches are determined firstly on the teams' F.A. Cup form
rating and also on the tactics used in each match. Stance A is a defensive and
stable approach, B is a confident one and C an aggressive stance, goal-getting,
but not without its risks.
Additionally a separate "strength" factor can be built up by good managerial
decisions, the morale effect of Newsflashes and also successful matches.
Built-in "Giant-Killers" can randomly occur in the first few rounds. This is
when a highly rated club suffers unexpected defeat by a lesser club.
All rights of the producer and of the owner of the work being produced are
reserved. Unauthorised copying, hiring, lending public performance and
broadcasting of this cassette is prohibited. The publisher assumes no
responsibility for errors, nor liability for damage arising from its use.
WARNING: These programs are sold according to VIRGIN GAMES LTD'S terms of trade
and conditions of sale. Copies of which are available on request. (P) 1987
VIRGIN GAMES LTD (C) 1987 VIRGIN GAMES LTD.