Notice en français. (8 pages)
Transféré par Loïc DANEELS.
NOTICE PDF n° 4 (744.05 Ko)
Notice en allemand. (6 pages)
Transféré par Loïc DANEELS.
NOTICE TEXTE n° 1 (11.58 Ko)
EVERY
THING
YOU
N E E D
T O
K N O W
A B O U T
E Y E
....AND MORE!
Published by Endurance Games Ltd under licence from Finger Products Ltd. The
software program is the copyright of Endurance Games Ltd and is sold subject to
the following conditions: All un-authorised copying, hiring, lending,
exchanging, public performance and broadcasting is strictly prohibited without
the express previous written permission of the publisher.
Endurance Games Ltd is a division of Prism Leisure Corp. plc.
Music ;"Nature Watch by G. DeWild."
--------------------------
| LOADING INSTRUCTIONS |
--------------------------
---------------------
| SPECTRUM 48k/128k | Ensure that your cassette tape is fully rewound and type:
--------------------- LOAD " " , then press the ENTER key. Now press PLAY on
your cassette player and the game will load and run automatically.
---------------------
| SPECTRUM PLUS 3 | Select LOADER option from the main menu and press the
--------------------- ENTER key. The game will load and run automatically.
---------------------
| COMMODORE 64/128 | Cassette: Ensure that your tape is fully rewound and
--------------------- press the Run/Stop and Shift keys together. Now press
PLAY on your tape deck and the game will load and run automatically.
Disk: Insert disk, label side up and type LOAD " * " , 8 . When Ready
appears , Type RUN and press ENTER. The game will run automatically.
---------------------
| AMSTRAD CPC | Cassette: Type RUN " " and press the ENTER key. The game
--------------------- will load and run automatically.
Disk: Type RUN "EYE" and press the ENTER key. The game will load and run
automatically.
---------------------
| ATARI ST | Insert the disk, label side up into Drive A and double
--------------------- click on the Drive A icon. Now double click on the
EYE.TOS icon and the game will load and run automatically.
-----------------------------------------------------------------
Should you have any problems please consult your computer's user manual
WELCOME TO THE FASCINATING WORLD OF EYE. The publishers, Endurance Games Ltd,
would like to thank you for selecting their game as your choice and wish you
many hours of enjoyment.
---------------
| THE BOARD |
---------------
The board consists of 32 coloured squares formed by two spirals within a
circle. There are 8 different colours each having 4 squares in view at anyone
time. By rotating the spirals it is possible to change the visual position of
the squares of each colour. The position of the squares of each colour is
called a pattern and by rotating the spirals you will notice there are 4
patterns, the Long spiral, the Short spiral, the Straight line and the Circle
Also shown on the board is the player's Status box. This is used initially to
indicate the number of counters to be placed by a player during set-up and
afterwards to indicate "controlled colours" that a player may capture during
the course of a game.
----------------------
| THE GAME OBJECTIVE |
----------------------
The object of the game is to get the required number of your counters onto the
corresponding colour squares on the game board.
-------------------
| TWO PLAYER GAME |
-------------------
The winner of a two player game is the person who manages to get four of his
counters onto his colour pattern on the board. Each player starts with six
counters and takes it in turns to place one piece at a time onto an unoccupied
square on the board. The player who is playing red makes the first move. The
number of moves a player may make is determined by the highest number of their
counters on any one colour. For example if a player has 3 counters on grey, 2
counters on green and 1 counter on orange then they have 3 moves available to
them.
A move is made either by moving a player's own counter to an adjacent square
or by moving one of the spiral wheels clockwise or anti-clockwise. A player on
their turn may move their counters and/or turn the wheels in any combination or
direction up to the total number of moves allowed. A player is not allowed to
place a counter on an already occupied square, nor to "jump" over occupied
squares. The wheels can be moved in a clockwise or anti-clockwise direction in
steps. It takes 16 steps to complete a revolution of the wheel and each step
counts as one move.
If a player, at any time during a move, has four of his counters on any colour
other than their own, they are is deemed to have "control" of that colour and
this will be indicated by the placing of a "control colour" counter in the
player's status box. If, before a player makes a move, there are any of their
opponents counters lying on a player's "controlled" colour" they may, if they
wish move any or all of the offending counters to any unoccupied square on the
board.
---------------------
| THREE PLAYER GAME |
---------------------
The three player version is played to the same rules as the two player game
with the following exceptions and variations: Each player plays with four
counters not six. A board colour is "captured" and controlled when a player has
three of their counters on that colour. A board colour cannot be captured if
there is another player's counter on that colour. If a players own colour is
captured they are out of the game and the remaining players carry on. If two
player's have their own colour captured then the surviving player is deemed to
be the winner.
--------------------
| FOUR PLAYER GAME |
--------------------
The four player game is played to the same rules as the two player game with
the following exceptions and variations. Each player plays with three counters
instead of six. A board colour is "captured" and controlled when a player has
two counters on that colour. A board colour cannot be captured if there is
another player's counter on that colour. If a player's own colour is captured
they are out of the game and the remaining player's carry on. If three players
have their own colour captured then the surviving player is deemed to be the
winner.
-------------------
| GAME VARIATIONS |
-------------------
The computer versions of the game Eye have various features and rule variations
that are not included in the board game and selection of these is made by
various screen prompts at the beginning of the game.
First you will be asked to enter a number relating to the number of moves made
before a colour change on the board occurs. The colour pairs that are swapped
over are pink with grey and orange with mauve. This input can be any number
between 1 and 255, but by pressing 0 or ENTER a static board is selected.
During normal play a player would only be allowed to win the game or
"capture" a colour during their turn. The next option allows you to do both at
any time during the game. Simply press the on-screen prompt key to select or
reject this option. Finally, there is an option that allows player's to "steal"
a captured colour during the course of the game by placing the required number
of counters on an already controlled colour. Again, simply select the on-screen
prompt to accept or reject.
-----------------
| GAME CONTROLS |
-----------------
--------------------- ------------------- --------------------
| SPECTRUM 48k/128k | | SPECTRUM PLUS 3 | | COMMODORE 64/128 |
--------------------- ------------------- --------------------
UP................7 | UP...............^ | UP..................U
DOWN..............6 | DOWN.............v | DOWN................N
LEFT..............5 | LEFT.............< | LEFT................H
RIGHT.............8 | RIGHT............> | RIGHT...............J
PLACE/PICK UP.....SPACE | PLACE/PICK UP....SPACE | UP/LEFT.............Y
SAVE GAME......CAP SHIFT | SAVE GAME......CAP SHIFT | UP/RIGHT...........I
+ X | + X | DOWN/LEFT...........B
Or use joystick with | Or use joystick in | DOWN/RIGHT..........M
joystick interface. | joystick port. | PLACE/PICK UP.....RETURN
There is an option to | There is an option to | SAVE..............S
redefine the cursor | redefine the cursor | SELECT COMPUTER
keys. | keys. | OPPONENT..........F1
| | Or use joystick in port
2
--------------- ------------
| AMSTRAD CPC | | ATARI ST |
--------------- ------------
UP............. } USE | UP............. } USE
DOWN........... } CURSOR | DOWN........... } CURSOR
LEFT........... } ARROWS | LEFT........... } ARROWS
RIGHT.......... } | RIGHT.......... }
PLACE/PICK UP..SPACE | PLACE/PICK UP.....SPACE
SAVE........SHIFT S | SAVE..............S
+ X | END CURRENT GAME....ESC
Or use joystick in | SELECT COMPUTER
joystick port. | OPPONENT............X
There is an option to | Or use mouse in mouse
redefine the cursor | port.
keys. |
---------------------------------------------------
--------------------
| .....AND MORE! |
--------------------
IMPROVE YOUR EYE-Q!
-------------------
Now that you have learnt to play Eye you are ready to master the strategies and
subtleties of the newest most exciting test of cerebral fitness yet.
Eye - The official gamebook is now available from Endurance Games by mail
order for only £1.95 (plus 50p P&P).
Published by Virgin and written and edited by acknowledged eye expert Ian
Bailey, the book will show you how to use your knowledge of the board, the
tactics of attack and defence, strong and weak colour relationships and above
all How to Win.
This 96 page book is a complete guide to how to master the game and comes with
a special selection of Eye problems for you to solve.
How to order: Simply send a cheque of postal order made payable to Endurance
Games Ltd for £2.45 (inc P&P) to "Eye Book Offer" Endurance Games Ltd., Unit 1,
Baird Rd, Enfield, Middlesex. EN1 1SJ. Please allow 21 days for delivery.