Notice en anglais, français, allemand (6 pages)
Transféré par Loïc DANEELS
NOTICE JPG n° 1
Taille réelle : 610 * 2007 px = 225.23 Ko
NOTICE JPG n° 2
Taille réelle : 367 * 594 px = 67.15 Ko
NOTICE TEXTE n° 1 (5.26 Ko)
BEFORE YOU START SKATING . . .
When the game has loaded, you'll be asked to enter a code letter before you can
play. Just look up the co-ordinates on this table, and enter the letter that
you find there; eg. if asked what's at D5, you type Z. If you get it wrong
three times . . .
0 1 2 3 4 5 6 7
--------------------------
A | E J U Y F V A L |
B | R F X K T C I U |
C | I S Q M L E F G |
D | B Y B T G Z P G |
E | N W S R D H Z H |
F | P I C W O M Q A |
G | O H J D D A N J |
H | E C K V K X L B |
--------------------------
The number one name in the game
--------------------------------------------------------
| LOADING: |
| on the 464 type: RUN" (ENTER) |
| on the 664/6128 type: |TAPE (ENTER) RUN" (ENTER) |
--------------------------------------------------------
PROFESSIONAL SKATEBOARD SIMULATOR
You can use keys or a joystick:
Z=Left, X=Right, O=Forward/boost,
K=Back/stop and P=Fire/jump
The game is played over seven levels, each with two parts, a 3D SKATEPARK
section and an overhead CROSS COUNTRY section. On both parts of each level,
your time remaining is indicated at the top left of the screen, and the number
of flags left to pick up/skate between is shown at the top right.
THE SKATEPARK
You're up against time - you must move lightning fast to collect all the flags
in the park before the timer runs out.
Don't skate onto the rough ground - you'll get a time penalty for leaving the
tarmac. Sometimes you'll have to jump over rough ground to get to other parts
of the park. If you come off the course, you will be given a pointer - put this
where you want the skater to reappear, then press FIRE to start skating again.
THE SKATEPARK: CONTROLS
Pushing the joystick LEFT or RIGHT turns the skater in that direction.
Push FORWARD on the joystick repeatedly to make the skater boost himself along.
Pull BACK on the joystick to slow the skater down (or spin thru 180 degrees
when he's standing still. Pulling hard back on the joystick is very useful for
recovering from panic situations)
Press FIRE on the joystick to Ollie (jump)
THE CROSS COUNTRY EVENT
In this part of each level, you have to skate cross-country to a finish post,
passing thru pairs of flags. Again, you are up against the clock. Be careful to
avoid water, trees, and buildings - hit these and you SLAM in a big way.
THE CROSS COUNTRY EVENT: CONTROLS
Pushing the joystick LEFT or RIGHT makes your skater go in that direction.
Push the joystick FORWARD or pull it BACK to accelerate/decelerate.
These are other great games for your Amstrad . . .
SIMULATORS
BMX Simulator · Grand Prix Simulator
Fruit Machine Simulator · Pro Snooker Simulator
Pro Ski Simulator · ATV Simulator
Advanced Pinball Simulator · BMX Freestyle
SAS Combat Simulator · International Rugby Simulator
ARCADE ACTION
Transmuter · Super Stunt Man · 3D Starfighter
Super Hero · Death Stalker · Ninja Massacre
PLATFORM ACTION
Ghost Hunters · Super Robin Hood · Vampire
CARTOON ADVENTURE
Dizzy · Treasure Island Dizzy · BigFoot
In our PLUS range . . .
Jet Bike Simulator · The Race Against Time
Pro BMX Simulator
And in the new GOLD range . . .
4 Soccer Simulators
CODEMASTERS
This entertainment experience was
brought to you by . . .
Coding/Music/FX Gavin Raeburn
Graphics Nigel Brown
Project Management David Darling/
Mark Baldock
Package Production Mike Clark
Cover Illustration Liz Darling
This program, including code, graphics, music and artwork are the copyright of
CodeMasters Software Co. Ltd and no part may be copied, stored, transmitted or
reproduced in any form or by any means, hired or lent without the express
permission of CodeMasters Software Co. Ltd.
MADE IN ENGLAND
Published by CodeMasters Software Co. Ltd.,
PO Box 6, Leamington Spa, England CV33 0SH.