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JEU -> Réflexiontypeins
© Melbourne House (1985)
 
 
 
Minotaur Mastermind
Mastermind minotauro
cpc
 
 
screenshot
screenshot
 
 
 
 
 

screenshot
CTM644 Colour Monitor
screenshot
GT65 Green Monitor
 

Mots Clefs

INFOS

- CATEGORIES -
JEU -> Réflexion               
- NOMBRE DE JOUEURS -
1 joueur
- DESCRIPTION -
This is a strategic game which will test the brain power of even the most experienced masterminds. The challenge is to guess a secret number between 0 and 1000 by working your way through a maze of numbers and symbols without being gobbled by the minotaur.
Your score is the sum of the digits that you step on - so the lower scores are better. When you reach the exit at the right end of the maze, you get a chance to guess the secret number. The non-numeric symbols have different effects when stepped on :
'X' - supplies a clue
'?' - has random value
'*' - randomly alters your score

- COMMANDES -
Clavier QWERTY :
'P' to move up
':' to move down
'O' to move left
'@' to move right
'0' to move up and left
'-' to move up and right
'L' to move down and left
';' to move down and right
'T' to finish the game if you are trapped and it is impossible to move

- STAFF -
Edité par : Melbourne House, Beam Software

Programme "Minotaur Mastermind" paru sous forme de listing en pages 113 à 120 du livre "Amstrad Games Book CPC 464-664"
Programme "Mastermind minotauro" paru sous forme de listing en pages 145 à 155 du livre "El libro gigante de los juegos para Amstrad"
Auteurs : Kevin BERGIN, Andrew LACEY

 

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