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© Firebird (
1987
)
 
Brainstorm
NOTICE / MANUAL
JPG (2)
TXT (1)
NOTICE JPG n° 1
Taille réelle : 2407 * 1206 px = 624.98 Ko
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NOTICE TEXTE n° 1 (4.24 Ko)
BRAINSTORM © PETE COOKE THE GAME Brainstorm is an arcade strategy game. At the beginning of the game you will see one or two balls bouncing around a coloured grid. The object of the game is to trap the ball(s) on a red area of the grid, since your score will depend on the time the ball spends travelling over each particular coloured area of the screen. LOADING AMSTRAD 464 OWNERS 1. Place the rewound cassette into the cassette unit and press PLAY. 2. Hold down CTRL and press the SMALL ENTER key. AMSTRAD 664, 6128 and 464+DISK OWNERS. 1. Hold down SHIFT and press the @ key. Type TAPE and press RETURN. 2. Connect a suitable cassette player to your computer, according to the User Manual, and insert the rewound cassette. 3. Hold down CONTROL and press the ENTER key. 4. Press PLAY on the cassette player. NOTE: Full loading instructions can be found in your Amstrad Manual. PLAYING THE GAME Brainstorm is played over 26 screens, each presenting different problems for trapping the ball. The lines which are used to trap the ball(s) can be selected by moving the pointer to one of the Cyan, Yellow or White bars of the control panel on the right and pressing fire. Once selected the bar will pulsate. Now move the pointer onto the playing area and press fire. The line you have selected will move across the grid to the position of the pointer. Each screen is played against a time limit, shown by the timer in the right hand panel. In order to complete a screen successfully your present finishing score must be greater than your score on finishing the previous screen. The screen displays two scores:- the top is your score upon finishing the previous screen, the one below is your present score. If your present score is better than the last it will show on red, otherwise it will be on magenta. If your score goes below zero or you fail to turn the second score red before the time runs out then the game will end. The Grid: BLACK and BLUE have no effect as the ball passes over them; RED increases your score; MAGENTA loses you points and GREEN will cause your ball to jump randomly to another part of the grid. The Bonus Icon: Selecting the bonus icon will DOUBLE your SPEED of scoring, whether it be positive or negative. Whilst the bonus icon is selected lines cannot be drawn. Therefore this facility is best used after the ball has been trapped in a red area to double your score in the remaining time. Levels of Difficulty: 1-3 lines to trap 1 ball 2-2 lines to trap 1 ball 3-3 lines to trap 2 balls (DIFFICULT!!!) CONTROLS Once a program has loaded, press SPACE (or FIRE if you have a joystick). The keys are redefinable otherwise the start-up keys are: O=Left P=Right S=Up X=Down SPACE/N=Fire WARNING: Copyright subsists in all Firebird Software, documentation and artwork. All rights reserved. No part of this software may be copied, transmitted in any form, or by any means, hired or lent without the express permission of the publisher. If this program is faulty, or fails to load, please return it to the address below CLEARLY MARKED 'RETURNS' and it will be replaced free of charge. This offer does not affect your statutory consumer rights. Firebird Software, First Floor, 64-76 New Oxford Street, London WC1A 1PS Firebird and the Firebird logo are registered trademarks of British Telecommunications plc. Look out for these exciting titles in the Firebird 199 Silver Range for your Amstrad computer* Booty Park Patrol Chickin Chase Pneumatic Hammers Chimera Raging Beast Cylu Realm Dark Star Rebelstar Gunstar Rock & Wrestle Harvey Headbanger Spaced Out Helichopper The Plot Imagination Think Megabucks Thrust Mission Genocide Thrust II Ninja Master Thunderzone Olli and Lissa Ultima Ratio Parabola Willow Pattern * Correct at time of printing
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