MORRIS MEETS THE BIKERS
by S. Curtis
(c) Automata UK Ltd 1983
The story so far ...
It was a wet Tuesday afternoon, that notorious little cult the Piman was
awoken by Swettibittz, a used-car salesman from the distant constellation
of Morris Minor. Seconds later, the Piman found himself one pogo-stick, a
saxophone and three cans of worms the poorer, but the proud owner of
"Morris", the intelligent little car with the big problem: Morris was
suffering from claustrophobia and kept being carsick!
We now find Morris abandoned in a multi-storey car park, desperate to get
out. As usual in these crummy cassette sleeve scenarios, there are sinister
forces determined to thwart our tinpot hero: The Phantom, Phreaky,
Phearsome Kamikaze Bikers from Morris Minor have come after him, and poor
little Morris only has his magic horn to ward them off.
Help him lurch into the loony lift-cage, hop on a hesitant hydraulic humper,
collect a cache of cagey coins, gratefully guzzle gasoline ... but be
careful, the treacherous tin-tacks will slow him down, and penurious parking
fees will pinch his coins, the wicked wheel clamps will trap his tyres, the
creepy carbon monoxide will clobber his cranium, the fastidious fuel-gauge
will massacre his motor, and those bellicose bikers, those evil, wicked,
suicidal, phantom bikers, who don't give a tinker's cuss for hand signals or
double yellow lines ... they will make Morris feel somewhat unwell!!
Help Morris collect ten golden coins to pay his way out of peril and pass
through the flashing ground floor exit, and into the next concrete coop.
Can you take him through all nine screens to freedom?
Morris Meets The Bikers ... The Leader of the Pac.
Score 100 points for each thwarted biker. Lose a life for each illegal exit.