2828
JEU -> Aventure
© Infocom (1984)
 
 
 
The Witness
cpc
 
 

SOLUTION

SOLUTION n° 1 : A VERIFIER
A TESTER !!!
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WITNESS
(Infocom)

This walkthru will help you to finish "Witness." This game is a much
simpler one than "Deadline," so I hope you won't be disappointed when you
see how easy it is to solve this mystery. Okay, you start South of the
house, where you just picked up a matchbook. that came with the game is really necessary to solving the case>. Go North
twice to the front door and ring the bell. Phong will let you in.

Then just try to go East, and Phong will lead you to the Living Room, where
Monica and Mr. Linder are. Now, wait there's a lot of waiting in this one>, and Linder will eventually take you
to his office. Sit down in the wooden chair, and Linder will hand you a
note. Read it, as it will help waste some time. Now, just do anything stay seated!> to make time pass. Show the matchbook to Linder for an
interesting reaction, if you like. In any case, you just have to keep
waiting.

Eventually, Monica will come in briefly to announce she's going to the
movies. This is not what you're waiting for, however! So, keep on waiting,
and finally, the murder will occur. Linder will be shot while you sit
there, and you can't stop it from happening. Read the description carefully
at the moment the shot is fired. There's something odd about it. In fact,
the whole thing is a setup.

The first thing to do is stand up, then push the button. Instead of ringing
to summon the butler, it causes a strange click to be heard from the clock.
At this point, Phong will enter the room. Tell him you want the keys, and
he'll hand them over to you. Now, examine the clock. Keyhole seems a little
strange, doesn't it? The doorbell rings while you're doing this, so as
Phong goes to answer the door, examine the keyhole.

I'll bet you're getting some ideas already! However, you'll need to have
the powder analyzed, and Duffy hasn't arrived yet, so wait around until he
does. Then get the powder analzyed herring>. While that's being done, examine the window clock yet, it's the one key you don't have>. The green wire seems
suspicious, so get it for future reference.

Now, go West into the Hallway, then North twice, and open the Butler's
door. Go West into the room, and read the mystery book drop the telegram and note, they aren't important>. A gun receipt is used
as a bookmark. The purchaser's name is obviously phoney, but hang on to the
receipt anyway. Okay, from the Butler's Room, go East twice to Monica's
room, then unlock and open the back door. Go East into the Backyard, then
South twice to the office path.

Aha, a muddy gun! No fingerprints, alas, but you might want to take it
along with you, just in case. Now, go West into the Side Yard. Hmm, more
footprints here, but they aren't quite the same as the ones on the office
path. In fact, it looks like someone was standing here for awhile. Wonder
who it might have been? . Anyway, go West again
to the driveway, then North and East into the Garage. Unlock and open both
the garage door and the workshop door, then go East into the Workshop.

The place looks like an electrician's paradise, and there isn't much you
can do here; but, there are spools of wire hanging around. Could it be...?
Examine spool, and you have established a link of sorts between this place
and the study. The green wire is obviously from this room. Now, all you
need is the person who put it there.

You now stand there waiting for Monica. Just keep waiting; she'll arrive
to hunt down Phong and ask him about the gun receipt, you have time>. When
she does get there, she'll fiddle briefly with the junction box suspicious!> before noticing you. Now, wait until she leaves, then follow
her. You *must* use directions here, just saying "Follow Monica" won't
work. Follow her all the way to her room, and wait for her to come back out
of the bathroom. When she returns, ask her about Mr. Linder.

Her response will establish the motive. Now, wait some more, and she will
eventually leave the room. Follow her again, this time to the office. As
soon as you get in there, handcuff her. Somewhere along the way, Sgt. Duffy
will have left with the body, so you can't arrest her until he comes back.
In the meantime, you have to find some very important evidence. So, first
search Monica for the key. When you get it, unlock the clock and open it.
She's already removed the gun, but you can search her for that, also.

Now, just wait until Duffy returns, and arrest her for the murder. And that
should be about it. By the way, if you try leaving her and waiting in the
office , you'll find that, however
hard you try, you won't be able to handcuff her can be searched>. So, you'll just have to wait and follow her. As I said in
the beginning, it's a pretty simple game.

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *


******* WELCOME, ADVENTURERS! *******

TO AN EASY TO USE TUTORIAL TO GET YOU
THROUGH INFOCOM'S SECOND GREAT MYSTERY
GAME....

T H E W I T N E S S !

(TUTORIAL (C) 1983 BY DOOBIE PRODS.)

"THE WITNESS" IS A PRETTY STRAIGHT-
FORWARD LITTLE MYSTERY. IT'S NOT AS
COMPLICATED OR INVOLVED AS DEADLINE,
YET ITS ATMOSPHERE AND DETAIL MORE
THAN COMPENSATES FOR ITS QUICK SOLV-
ABILITY.

ACTUALLY, "THE WITNESS" CAN BE SOLVED
BY NEVER HAVING TO LEAVE THE SITE OF
THE MURDER! HOWEVER, A LOT OF THE FUN
FUN AND INTERESTING NUANCES OF THIS
GAME CAN BE MISSED BY FOLLOWING THIS
QUICK-FINISH, SO BEFORE I REVEAL IT
STEP-BY-STEP, I'LL GIVE YOU A FEW
"THINGS TO TRY". THIS IS FOR ALL THOSE
TRUE ADVENTURERS WHO MIGHT JUST BE
LOOKING FOR A LITTLE NUDGE IN THE
RIGHT DIRECTION.

THE GAME IS SUPPOSED TO BE PRETTY
AUTOMATIC FOR THE FIRST PART, SO
UNLESS YOU'RE WANDERING ABOUT OUT-
SIDE THE HOUSE FOR MAPPING PURPOSES,
START THE GAME BY DOING THE FOLLOWING:

N,N, "RING THE BELL"

LINDER'S BUTLER, PHONG, WILL ANSWER
THE DOOR. YOU CAN NOW DO ANYTHING FOR
ONE MOVE, THEN PHONG WILL SHOW YOU INTO
THE LIVING ROOM, WHERE YOU WILL MEET
LINDER AND HIS DAUGHTER, MONICA.

IT MIGHT HELP HERE TO ASK MR. LINDER
AND MONICA ABOUT ALL THE OTHER CHAR-
ACTERS IN THE GAME (THIS IS A MUST
IN ALL INFOCOM MYSTERIES!). DO THIS
BY SAYING "ASK LINDER ABOUT (MONICA
OR MRS. LINDER OR PHONG, ETC.).

AFTER A BIT (10-12 MINUTES), LINDER
WILL TAKE YOU INTO HIS OFFICE. HERE
YOU SHOULD "SIT IN THE WOODEN CHAIR"
WHEN HE ASKS YOU TO. HE WILL THEN FILL
YOU IN ON THE BACKSTORY OF THE GAME
AND WILL SHOW YOU A NOTE, WHICH YOU
MIGHT BE POLITE ENOUGH TO READ.


NOW, IF YOU SIT THERE AND WAIT, MONICA
WILL ENTER AROUND 8:35 AND STICK
AROUND FOR A MOMENT TALKING TO HER
FATHER BEFORE HEADING OFF TO GO
TO THE MOVIES. IF YOU WAIT UNTIL
AROUND 9:03, LINDER WILL HEAR THE
DOORBELL; PUSH THE BUTLER'S BUTTON
TO SIGNAL PHONG; THEN DIE FROM A
BULLET SHOT THROUGH THE OFFICE WINDOW.

BEFORE LINDER IS KILLED, YOU MIGHT
WANT TO TRY THE FOLLOWING AND SEE
WHAT HAPPENS (OR DOESN'T...):

1. TRY PUSHING THE BUTLER'S BUTTON
AND SEE WHAT LINDER DOES.

2. EXAMINE THE WINDOW AND ASK
LINDER ABOUT WHAT YOU FIND THERE.

3. EXAMINE THE CLOCK AND TRY OPEN-
ING IT.

4. TRY STANDING UP AFTER YOU'VE
FIRST SAT DOWN IN THE CHAIR.
THEN WAIT UNTIL 9:03 (I'D SAVE
THE GAME FIRST!).


AFTER THE MURDER OCCURS, TRY THE
FOLLOWING:

1. EXAMINE THE WINDOW AND ANALYZE
WHAT YOU FIND THERE.

2. EXAMINE THE KEYHOLE IN THE CLOCK.

3. TRY PUSHING THE BUTLER'S BUTTON
RIGHT AFTER THE MURDER. THEN TRY
PUSHING IT AGAIN AFTER MONICA
GETS HOME (AROUND 11:00).

4. IF YOU "SEARCH PHONG", YOU WILL
FIND THE KEYS YOU NEED TO UNLOCK
ALL THE LOCKED DOORS IN THE HOUSE


5. GO INTO PHONG'S ROOM AND EXAMINE
THE BOOK HE'S READING. HE'S USING
A VERY INTERESTING BOOKMARK. SHOW
THIS TO PHONG AND MONICA AND THE
TIED-UP STILES (HE'S IN THE
LIVING ROOM.

6. FOR FUN, TRY CALLING THE RESTAUR-
ANT'S PHONE # THAT'S ON THE
MATCHBOOK (ADELINE 1308).

7. ANALYZE THE FOOTPRINTS YOU FIND
IN THE MUD OUTSIDE THE OFFICE
PORCH.. THEN COMPARE THE PLASTER
CAST DUFFY MAKES TO STILES'
SHOES AND ALSO TO THE MUDDY BOOTS
YOU FIND ON THE PLATFORM BY THE
FRONT DOOR. ALSO, SHOW THE MUDDY
BOOTS TO PHONG.

8. SHOW STILES THE: MATCHBOOK;
THE NOTE LINDER GAVE YOU; AND
THE MUDDY HANDGUN (YOU FIND
THIS OUTSIDE BY THE OFFICE PATH.)

9. BEFORE MONICA GETS HOME (11:00),
UNLOCK AND OPEN THE WORKSHOP
DOOR (IN THE GARAGE) THEN GO IN-
SIDE THE WORKSHOP AND "WAIT FOR
MONICA'. WATCH WHAT SHE DOES WHEN
SHE DRIVES IN AND ENTERS.

10. OF COURSE, ASK EVERYBODY ABOUT
EVERYBODY ELSE; SHOW EVERYTHING
OF INTEREST TO EVERYONE; AND
TRY ACCUSING PHONG, MONICA AND
STILES.

NOW, FOR THOSE OF YOU LOOKING FOR A
QUICK FINISH, HERE'S THE STEP-BY-STEP:

(BREAK OUT IF YOU DON'T WANT THE ANSWER)

SOLUTION:

N,N, "RING BELL", (DO ANYTHING FOR ONE
MOVE, SUCH AS 'I'), (PHONG WILL LEAD
YOU INTO THE LIVING ROOM), "ASK MONICA
ABOUT HER MOTHER", "WAIT", (LINDER WILL
SOON TAKE YOU TO HIS OFFICE), "SIT IN
THE WOODEN CHAIR', 'WAIT UNTIL 9:04'
(ANSWER YES WHENEVER IT ASKS IF YOU
WANT TO KEEP WAITING), (LINDER WILL
BE SHOT AND KILLED), "GET UP",
"HIDE BEHIND THE LOUNGE", "WAIT UNTIL
12:05" (ANSWER YES EVERYTIME IT ASKS),
(SOMEWHERE AROUND MIDNIGHT, MONICA
WILL COME BACK INTO THE OFFICE, GO OVER
TO THE CLOCK, UNLOCK IT AND REMOVE
SOMETHING), "STAND UP", "ACCUSE MONICA",
"WAIT FOR DUFFY", "ARREST MONICA".

THE PROGRAM WILL THEN OFFER YOU A
SYNOPSIS OF THE ACTUAL EVENTS.


THAT'S ALL FOLKS!!!!!!
 


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