TITANIC TM
Despite all efforts to find the Titanic, it remained hidden beneath the cold
waters of the North Atlantic ... until now.
Professor R M Kenrick, marine archaeologist and researcher extraordinaire had
at last found its resting place. As it was lying in a trench a mile below the
surface he realised that no man could survive at such a depth using
conventional equipment. His assistant's only chance of survival and success
would be to wear a diving suit made from a special material invented by
Professor Kenrick.
Control this brave aquanaut on his fascinating adventure, fraught with many
dangers, to unlock the secret of the Titanic.
LOADING INSTRUCTIONS
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Amstrad CPC Cassette:
Press CTRL and small ENTER keys together. Press PLAY on the cassette recorder.
Upon completing the first level you will be presented with a password enabling
you to continue to the second level. Rewind the cassette, reset your computer
and repeat the loading procedure above. At the menu, select level 2 and enter
the password.
CONTROLS
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Either a joystick or keyboard can be used. Default keys are as follows:
Up = Q, Down = A, Left = O, Right = P, Fire = Spacebar, Pause = 0.
These keys can be changed using the 'REDEFINE KEYS' option on the main menu.
THE UNDERWATER CAVES
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To reach the Titanic, you will first have to go through the underwater caves,
full of sharks, manta rays, killer fish and seaweed that can leave you without
one single bubble of oxygen in just a few seconds.
There is only one route to reach the cave's exit with the TITANIC lying just a
few metres from it.
CAUTION: Some paths have no exit and others can prove to be fatal traps.
THE TITANIC
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If you are successful in reaching the Titanic, the game will give you clues to
reach the second stage. Once inside the ship you will find that it is filled
with many underwater enemies such as swordfish, anemones, medusas and the
extremely dangerous octopus. Avoid them at all costs.
At this stage your objective is to reach the room where the safe is kept and
once there, to open it. However, in order to do this, you first have to find
the lever to open the doors that have become stuck, and the dynamite.
There is only one correct way to reach the room with the safe. You must try not
to deviate from your path, since any error would be fatal.
OXYGEN
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Oxygen is vital in this adventure. You have an indicator at the bottom lower
left, showing the amount you have left. Oxygen bottles can be found throughout
the ship, but should only be used when your existing oxygen is almost gone.
Seaweed, fish, anemones and cables will take oxygen from you whenever you get
near them.
It is very important that you ration the oxygen; while there is enough to
complete your task, if you get careless and waste it, for example, taking full
bottles when it is not necessary, you will not be able to complete the mission.
HARPOONS
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The only weapon you have for doing away with underwater enemies is the harpoon
with which you can take at most ten shots.
As was the case with the oxygen, a number of harpoons are distributed
throughout the adventure, that you may use when you wish. With the harpoon you
will be able to kill fish and other underwater enemies except, of course, the
seaweed and other stationary obstacles.
HELP
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Find the places where oxygen can be found but try not to take a new bottle
unless yours is practically empty.
Certain underwater enemies tend to hide where you will have difficulty
detecting them. Observe carefully all the places into which you are going.
COPYRIGHT TOPO 1988 licensed to KIXX.
Copyright subsists on this program. Unauthorised reproduction, transmission,
rental or loan of this program is prohibited without express authority of ERBE
SOFTWARE, S.A.
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