Codename Mat Codename MAT Codename Mat 3D Nom De Code Mat
NOTICE / MANUAL
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Codename MAT by Derek Brewster
Codename MAT - MISSION: ALIEN TERMINATION - the desperate plan to place in the
mind of a teenager the combined tactical skills of all the planetary leaders in
the solar system. MAT is mankind's last hope.
For decades the Myons have sought to dominate the Solar System, whose fleets
are now ragged and depleted. They have launched an all-or-nothing attack,
knowing that Earth is developing revolutionary space-craft. Only the prototype
- USS Centurion - has been built, and it must be pressed into immediate service
as both battle-cruiser and tactical command centre.
Piloting the craft in battle and controlling the Planetary Defence Fleets is
beyond any normal human... MAT is created.
Now your mind is MAT's mind. Take control of the Centurion and blast off on the
greatest adventure of all...
(C) DEREK BREWSTER FROM MICROMEGA.
LOADING INSTRUCTIONS
Reset the computer by holding down CTRL+SHIFT and ESCAPE keys together in that
order. Place cassette into Datacorder. Rewind tape to beginning, then press
STOP/EJECT once. Press CTRL and small ENTER keys simultaneously then press PLAY
followed by any key. This program will take about 10 minutes to load.
GETTING STARTED
Select control option as requested on loading 1 - keyboard, 2 - joystick.
Select game level (1 - 3)
1. Short practice game
2. Full game, medium sized Myon invasion fleet.
3. Full game, large fast-moving Myon invasion fleet.
Select game type (1 - 2)
1. Commander: you control deployment of Planetary Defence Fleets.
2. Pilot: deployment of fleets under computer control.
The forward cockit view will appear. You are stationary in the outmost planet's
system. Press D to activate shields. Press 4 to come to cruising speed of 30%.
Pressing R will give the rear view. Pressing K activates the visual tracking
computer which selects forward/rear views to face any object being tracked.
Pressing S puts up the sector scan, other fleets, satellites, etc. Pressing C
puts up the solar chart, showing all planet sectors in less detail, allied
fleets strengths and Centurion's star systems status. The bottom screen Battle
Computer display remains at all times. This is also where the Subspace Receiver
gives information about planets under attack, damage reports are made, and
alerts are given of Myons in your area. Pressing L puts up the long-range scan,
giving a scale display of all objects in your area in relation to you. To move
to another area in the planet's sector you must warp into an area containing a
Stargate, find it and fly through it (red one for system outbound, cyan
inbound). If 'Commander' was selected you can transmit commands to your
conventional fleets by pressing 'T'. All displays and functions are described
in detail further on.
Each area may contain any combination of three types of Myon Ship.
* Fighter - will attack Centurion the moment the two are in the same area. Top
speed 70%. No shields.
* Cruiser - Will only attack when within range 3000, otherwise follows a steady
course. Top speed 60%. No shields.
* Base Star - Will attack immediately. Top speed 80%. When its shields are gone
it turns red and runs until they have regenerated (about 2 mins.)
A planet or satellite is under attack when four of the adjacent eight areas are
occupied by Myon craft. You have about 3 minutes to clear one of these areas
before the Myons have destroyed their target. They construct two fighters and a
base star from a planet, or two fighters and a cruiser from a satellite. It is
sometimes best to destroy a planet yourself to prevent this. Myons delay
attacking planets, rather than carry on through Stargates to get towards Earth,
except when they are losing really heavily.
Damage suffered by Centurion in battle can be repaired, and energy restored, by
reaching a planet or satellite. Orbit is achieved by stopping between ranges
400 and 500 with vertical and horizontal angles less than 5 degs. Centurion
will be drawn down and destroyed if you get too close. Do not forget to
reactivate shields, etc., and turn away before getting under way again!
Damaged impulse engines will operate raggedly if you hold the relevant control
key down. All other systems cease to function when destroyed. Loss of several
systems can seriously affect your ability to navigate. Warp drive is not
vulnerable to damage.
If Centurion runs out of energy, or it or Earth is destroyed then the war is
lost. The destruction of the last Myon craft signals victory. You will be
scored accoring to the time, planets or satellites saved, level of play and
efficiency of tactics.
DISPLAY TYPES:
Permanently on-screen
Angle from straight
ahead of tracked object
Energy * = +46
E = 08721 * = -17
V = 030 Angle up/down
to tracked object
Shield status
Object range SH - ON
R = 15721 TR - OFF
N = 2 Tracking Computer
Object number status
Long-range scan
3-Dimensional global representation of your area of space. Each area behaves as
a circular universe. A craft disappearing behind will reappear ahead, for
instance. You look down from above. Centurion is represented by the fixed
central blot, its nose towards the top of the screen. Thus, if you turn to the
left the entire display will appear to revolve to the right around your
position. If you loop the loop the display will rotate vertically as if you
were looking down through a revolving cylinder. It is worth playing with this
until interpreting it is second nature - it will need to be!
Sector Scan
Shows a 10 × 7 grid, each part of which represents one area as above.
O Main planet in system.
o Satellite
F1 Planetary defence fleet (dots show ships left in fleet)
* Stargate
(RED - outer-system/CYAN - inner-system directions)
E Fleet of 3 Myons
= Fleet of 2 Myons
- 1 Myon
[] USS Centurion
+ Warp Cursor
Solar Chart
The solar chart is made up of all seven sector displays miniaturised and
rotated anticlockwise 90-degrees.
- Myon Fleet
+ USS Centurion
x Planetary defence fleet
[] Planet
[] Satellite
Fleet's strengths are shown below thus.
Earth Mars Jupiter Saturn Uranus Neptune Pluto
F1 3 3 3 3 0 0 0
F2 3 3 3 2 1 0 0
Centurion's systems status is shown below thus:
PH1 PH2 SHE IME
Photon Shields Impulse
Tubes Engines
BCO SRE STR LRS
Battle Subspace Subspace Long Range
Computer Receiver Transmitter Scanner
(Flashing = DAMAGED: Red = DESTROYED)
WARP DRIVE
To warp into another area select Sector Scan with S. Use the direction control
to position the warp cursor at your destinations. Press W to engage warp drive.
The display will return to forward view, with the diamond of the Warp Channel
Marker in your sights. As you race through the warp channel you must follow it
by keeping the marker in your sights, as if chasing another craft. Otherwise
you will go off course. You can set and leave the warp cursor position and use
Warp Drive later.
STARGATES
To reach another planet's sector you must pass through a stargate. A cyan one
will take you inwards in the system and a red one outwards. You first warp into
the Stargate area, then track it down with your displays or battle computer. It
is visible at about range 2500. You must fly thraugh the centre to achieve
transfer. The faster you are travelling, the more accurate you must be. You
will arrive in the next planet's system in the area of the other end of the
Stargate. If both you and a Myon are present at a Stargate you cannot use it
until the Myon is destroyed.
SUBSPACE TRANSMITTER
In 'Commander' mode you need to issue instructions to the Planetary Defence
Fleets to use them in your strategy. To do this press T. You will be prompted
for the name of the fleet you wish to transmit to. Respond with the letter of
the planet to which it belongs, followed by the fleet's number, and press
ENTER. S2 would be Saturn fleet no. 2; U1 would be Uranus fleet no. 1 etc. Then
enter message and press ENTER. A message comprises the first letter of the
direction to move and the distance, repeated as needed, followed by any suffix
desired. Suffix R will cause it to remain at its new position. Suffix D will
cause it to Defend the perimeter of the destination area. A message E2N5R means
'Go East 2, North 5, and Remain there'. W5D means 'Go and Defend the perimeter
of the area 5 to the West'. Each fleet remembers its previous R or D command
and will apply it to any new instructions if neither suffix is present. A fleet
cannot travel through a planet or satellite area. It can be useful to just
transmit R first to make a fleet stay still while you are composing its
message. If a fleet runs into Myons on its journey it will normally enter
combat and ignore the rest of its orders. Using the suffix A will make it avoid
combat en route - if used, this suffix should be the very last item in the
message. The Sector Scan is correctly oriented North-upwards for the directions
used in issuing commands.
TRACKING COMPUTER
K switches this on or off. It will automatically switch between forward and
rear views to face any object being tracked. You always fire in the direction
of view. The object being tracked is indicated by the 'N = readout'. 'P'
indicates a planet or satellite, 'S' a Stargate, '0' no objects present, '1',
'2' or '3' which number Myon of those present is being tracked. You may switch
between attackers by pressing A. The Battle Computer's readouts of range and
angle are for the item being tracked. When first entering a Myon-occupied area
it is wise to switch between attackers to determine which is the closest or you
may be taken by surprise.
GENERAL INFORMATION
In battle, knock out fighters first, trying to stick with the one you are
tracking, otherwise you may get one in your sights just as the tracker switches
view to follow another. Chasing cruisers can be time-consuming. It is sometimes
best to leave them for later unless they are a threat to a planet. Space always
has lumps of rock floating through it. You cannot track these, but they can
cause damage, so keep your eyes peeled! It is unwise to continue battle when
either the Battle Computer or Long Range Scanner is damaged. Either can be used
effectively for finding planets or Myons, but loss of both will leave only the
fore-aft switching of the tracking Computer to indicate an object's locotion.
Keep an eye on energy - Shields, Warp Drive, Impulse Engines and Photon Tubes
use varying amounts. Hits by Myon photo bolts cause the most serious drain. The
display will flash below 1000 units.
(C) DEREK BREWSTER FROM MICROMEGA.