Notice en anglais (2 pages)
Transféré par Nicholas CAMPBELL
NOTICE TEXTE n° 1 (2.01 Ko)
SpaceWhale presents
THE RUIN OF 0CEANUS PR1ME
a game by
Marco Innocenti
---
Release 2
WHAT'S NEW:
- A lot of screen readings have been added to the suit. Consider this a minimal hint system.
- Some synonyms were added for scenery elements.
- Atmospheric messages have been added to several locations, for immersion.
- Other minor inconveniences have been reduced or annihilated (i.e. you can now TURN things TO along with SETTING them TO).
- Some dynamic descriptions added (cfr. the lifeboat).
- A lot of retro systems have been built by yours truly Stefan Vogt and his Puny Build Tools
- Many versions have now a loading screen
---
PunyInform and Ozmoo by Johan Berntsson and Fredrik Ramsberg
Inform6 by Graham Nelson
---
«There's nothing here, Carter. Vital signs zero-zero. It's a fucking cemetery.»
---
THE RUIN OF ØCEANUS PR1ME is a survival text adventure about a rescue mission gone completely wrong. It has an in media res approach
and may result obscure to many players until quite far in the playthrough. It's a story meant to unfold step by step and it is intended
to work like this.
*** CONTENT WARNING ***
This story contains foul language and detailed descriptions of physical and psychological violence against animals and minors, abuse of
narcotic substances or otherwise harmful to human beings. It is recommended for adult audiences only.
---
You play as Colonel J.T. Thomas.
---
The game is played via text input.
You can move the player around by typing in directions (GO NORTH or, simply, N).
Other actions are allowed, like EXAMINE (to have a description of things surrounding you -- we strongly suggest you do it as much
as possible), TAKE or GET <thing> (to take possession of objects found in the game), PUSH, PULL and even ATTACK what you wish.
And many more.
Not every command has a satisfying result. Just keep on going and try and understand what all is about.
-----
Try everything. And if something sounds improper...: OOJ,A.