____ _ _ _____ _
| _ \ | | ( ) | __ \ | |
| |_) | __ _| |__ __ _|/ ___ | |__) |_ _| | __ _ ___ ___
| _ < / _` | '_ \ / _` | / __| | ___/ _` | |/ _` |/ __/ _ |
| |_) | (_| | |_) | (_| | \__ \ | | | (_| | | (_| | (_| __/
|____/ \__,_|_.__/ \__,_| |___/ |_| \__,_|_|\__,_|\___\___|
BABA'S PALACE
Authors
-------
Code & Gfx Copyright (C) 2017 Rafael Castillo (@Azicuetano)
Music & Fx Copyright (C) 2017 John McKlain (@elmcklain)
Third Party source code used
----------------------------
Exomizer 2 Z80 decoder by Metalbrain, optimized by Antonio Villena and Urusergi.
Compression algoritm by Magnus Lind.
decompress - Function to call Exomizer 2 Z80 decoder function from OUTLAWS, by
Retrobytes Productions - GNU General Public License.
uitoa - Integer to string conversion written by Bela Torok - GNU General Public License.
waitAKey (esperaUnaTecla) - Function provided by Ronaldo on amstrad.es forums.
wait_n_VSYNCs - Function from CPCtelera examples medium > textscroll - GNU Lesser General Public License.
wait4UserKeypress - Function from CPCtelera examples easy > random - GNU Lesser General Public License.
BABA'S PALACE IS RELEASED UNDER GNU GENERAL PUBLIC LICENSE, VERSION 3. SOURCE CODE IS INCLUDED.
NOTICE TEXTE n° 2 (890 o)
____ _ _ _____ _
| _ \ | | ( ) | __ \ | |
| |_) | __ _| |__ __ _|/ ___ | |__) |_ _| | __ _ ___ ___
| _ < / _` | '_ \ / _` | / __| | ___/ _` | |/ _` |/ __/ _ |
| |_) | (_| | |_) | (_| | \__ \ | | | (_| | | (_| | (_| __/
|____/ \__,_|_.__/ \__,_| |___/ |_| \__,_|_|\__,_|\___\___|
BABA'S PALACE
Gesture to the game Phantis from Dinamic
----------------------------------------
The first levels enemies are SIDEREAL PELOTRONES, a very charismatic enemy
that appears in the first level of the second load in Phantis video game.
Our eternal gratitude to Carlos Abril and Javier Cubedo for creating video
games as wonderful as Phantis, which have made us enjoy in our childhood!