-------------------
MOTOR MASSACRE (TM)
-------------------
LOADING INSTRUCTIONS
CBM64/128
Cassette. Press SHIFT and RUN/STOP keys simultaneously. Press PLAY on your
cassette recorder.
Disk: Type LOAD "*",8,1 and press RETURN.
SPECTRUM 48/128 +2 +3
CASSETTE: Type LOAD "" and press RETURN. Press PLAY on your cassette recorder.
Disk: Use the Disk Loader as normal.
AMSTRAD CPC
Cassette: Press CTRL and small enter keys simultaneously. Press PLAY on your
cassette recorder.
Disk: Type RUN"DISK and press ENTER.
ATARI ST
1. Make sure to plug the joystick into Port 1 of your computer.
2. Insert Motor Massacre Disk 1 into drive 1 of your computer. If you have two
disk drives, insert Motor Massacre Disk 2 into drive 2.
3. Turn on your monitor or TV, disk drive(s), and then your computer.
4. The program will then load automatically. If you are using one disk drive,
you will be prompted during the game to insert the second disk.
AMIGA
Note: You will need Kickstart 1.2 to run the program. Amiga 2000 users will not
need to use Kickstart 1.2.
1. Make sure to plug the joystick into Port 1 of your computer.
2. Turn on your monitor or TV, disk drive and then your computer.
3. Insert the Kickstart 1.2 disk into drive DF:0.
4. At the Workbench prompt, eject the Kickstart 1.2 disk and insert Motor
Massacre Disk 1 into drive DF:0. If you have two disk drives, insert Motor
Massacre Disk 2 into drive DF:1.
5. The program will then load automatically, if you are using one disk drive,
you will be prompted during the game to insert the second disk.
GAME PLAY
Introduction
Before the Great Biological Holocaust, you led a wild life chasing down creeps.
But then was then; now you've settled down to a quiet life in the last
remaining city on earth. Sure, sometimes life's a little quiet. But one thing's
for sure, life here is better than life on the Outside. Out there it's just
one, big mutant mess.
It all started when that menace, Dr. A. Noid, thought he could strike it rich
by pawning off that vile food substitute, Slu. He knew exactly what Slu would
do to anyone who ate it. After you get hooked on the stuff, you don't care
about anything except finding more of it.
Real food is in short supply; so, he thought he'd add new meaning to the phrase
"cornering the market." That mad little green guy has taken over.
Now everyone is trapped in their cities, unable to break free from the mad
doctor's grip of slimy Slu addiction. In his cities, killer cars cruise the
streets, just looking for a guy like you to smash to bits. In the abandoned
buildings, strung-out zombie mutants roam the halls, searching for a healthy
victim to contaminate. The only way out of this freakshow is to smash your way
through in a demolition-derby fight to the death.
Why should you even care what happens to that schizoid doctor? Your city is the
last one untouched by that wacko: and life's o.k., even if it can be a little
dull. Well, word is out that a nice price has just been put on Dr. Noid's head,
and you could use the money. Besides, it's just your line of work.
The time has come, to break out the tools of your trade: your leather jacket,
cool shades, ammo-packed pistol, and your ATV (Armored Tactical Vehicle). This
isn't an ordinary ATV, either. It's equipped with a high-powered gun, 50 rounds
of ammo, and a built in Ram Car, which is going to come in mighty handy in
those smash-up demolition derbies.
Crank that baby up, and shift into high gear. You're on a road to destruction,
with no turning back. Are you ready to leave the safety of the city in search
for a demented mad doctor guarded by an army of ruthless mutants? You'd better
believe it!
Your Mission
You're trapped inside the first city. Dr. A. Noid has set up an elaborate ring
of protection around himself. You've got to fight your way through three cities
to reach the head honcho himself.
Survival is the name of the game and the odds are stacked against you. Make
sure you find the supplies to get you through this alive. Money doesn't mean a
thing, but food does. Any food you find can be traded for gas, repairs, ammo,
weapons, etc. But first, you've got to find some.
While you cruise the streets, keep your eyes open for entrances to buildings.
Your search won't be easy as you've to fight your way through the streets with
kamikaze cars hot on your tail. Inside the buildings you'll find food, weapons,
tools for your car, and if you're lucky, an arena pass to get you into the
arena at the city's gate. You'll also find armies of slimy mutants waiting to
get their hands on you. Sure you have a gun, but if you run into one of those
goons . . . you won't exactly be the picture of health.
Once you have the arena pass, find the arena where Dr. A. Noid stages
demolition contests between his toughest mutants and anyone who's crazy enough
to try to take them on. If you make it through the arena, you'll be in the next
city in your search for Dr. Noid. If you make it through to the third city,
you're not just lucky, but crazy, too. You've still got Dr. A. Noid to put
away. He's waiting in the last arena, ready to give you the challenge of your
life.
Your ATV
With two cars in one, you're geared up for just about anything. Use your ATV to
drive around the city and blast your enemies away with your ATV Gun. Drive your
smaller Ram-Car in the arenas where you can zip in and out of tight places.
Don't let the size fool you; this is one tough car.
ATV Standard Equipment
ATV Gun
Move the joystick to aim your ATV at your enemy, and then press the fire
button. The gun has a relatively short range, so be accurate.
Dashboard Indicators
Located at the bottom of the screen, from left to right, the controls are:
Fuel Gauge
Fill up your tank at gas stations. Keep a close eye on the gauge, your ATV
isn't exactly an economy car.
Speedometer
Speed is displayed in kilometres per hour.
Damage Indicator
Located below the fuel gauge and speedometer, on the Atari ST & Amiga. Below
the speedometer & radar on the Spectrum & Amstrad, and in the middle of the
dashboard on the Commodore, this displays how much damage your ATV has
sustained. You can get your ATV repaired at any gas station.
Radar Screen
Active after you have installed the radar, this feature will let you see the
enemy, as well as the hazards around you. (Not available on Commodore version).
Ammunition Indicators
The top one is the ATV shell supply. The lower one is the smoke screen supply,
active after you have installed the Smoke Generator (Atari ST/Amiga only.)
Turbo-Charger, Airbrake, Battle-Armor Indicators
These light up when the features are active.
ATV Add-On Equipment
As you roam the buildings, you'll find equipment to add on to your ATV. You can
also purchase equipment at any of the gas stations throughout the city.
Turbo-Charger
This handy piece of equipment boosts your power and fuel-burning efficiency to
the max. Once you've installed this, you'll blast past any car on the road.
Radar
You'll be able to see what's around you in a one-block radius. Entrances to
buildings are marked by yellow rectangles (Atari ST/Amiga only). You are the
center dot; the other moving dots are the enemy. In the Arena, the hazards are
marked on the radar, as well as the enemy's location. (Not available on
Commodore).
Airbrakes
These enable you to stop instantly, giving you all the control of the best
high-precision vehicles available. You'll never have to skid to a stop again.
Multi-Gun
This isn't an ordinary gun; this will put them all away. It shoots bullets in
four directions; but still uses the same amount of ammo as a regular gun.
(Atari ST/Amiga only).
Missile Launcher
This is the launcher for heat-seeking missiles, capable of finding and hitting
any enemy in the immediate vicinity. A bargain with ten missiles included with
the launcher. To switch between the Missile Launcher and the regular ATV gun,
press the spacebar. (Commodore only).
Smoke Generator
Lose your enemy in a cloud of smoke. Now you can stop those charging cars dead
in their tracks; once they get a whiff of this stuff, they won't be able to see
you until the smoke clears, and by then you'll be long gone. To fire smoke at
an enemy, press the Spacebar. (Atari ST/Amiga only).
Battle-Armor
With this double protective plating, you'll be able to withstand the most
brutal attacks. Your ATV will last twice as long, without compromising
performance.
ATV Handling
Well, now that you're strapped into your ATV, you'll have to learn how to
handle it. On the Atari ST and Amiga, there are two modes for steering;
Amstrad, Spectrum and Commodore users follow Mode #1. Note that in Mode #2,
North is the top of the screen.
Mode #1 Mode #2
Forward, accelerate North
^ ^
| |
| |
Turn <------ Fire ------> Turn West <------ Fire ------> East
Left West Right East
| |
| |
v v
Reverse, decelerate South
THE STREETS
Your objective is to find the arena pass in one of the buildings and then
high-tail it to the arena. The only problem is that you've got to find your way
around a strange city, with a bunch of crazy rebel cars after you. Remember
your ATV doesn't run on air. You have to find the things you need to keep your
ATV running.
The streets are filled with hazards such as oil slicks, land mines, gun turrets
and dead ends. If you run over an oil slick, you'll lose control and spin out.
When you run over a land mine, you'll damage your ATV. Gun turrets guard parts
of the city. If you're lucky, you can time the shotd, and try to get past them
without getting hit. If you're not so lucky, you'll end up in the crossfire.
Some streets are blocked by debris. You can fire your ATV gun to clear the way.
Although, some debris cannot be cleared.
While you're cruising the streets, enemy cars ram into you trying to smash you
to bits. Fire your ATV gun by aiming your ATV in the direction of the enemy and
pressing the fire button. In the first city, one shot'll do it. In the second
and third cities, it isn't going to be so easy; you might have to shoot them
two or three times to stop them. If you've found a smoke generator (Atari ST/
Amiga only), press the spacebar to let loose a cloud of smoke that'll blind the
enemy and let you get away fast.
The entrances to buildings are marked on the Atari ST & Amiga with red arrows
on the streets. You can also see the entrances on the radar. The arena is
marked by the word "Arena" on the road in front of the building. On the
Commodore, the entrances to the buildings are marked by an opening in the
building wall.
You can save your game while you are in the streets (Atari ST, Amiga &
Commodore only) to do this follow the instructions in the section entitled
"Saving Your Game".
THE BUILDINGS
You're running low on fuel, and your car's starting to look a little beat up.
What are you going to do? Get to a gas station fast. They don't take cash or
credit cards. So the only thing that'll get you anywhere is food. You've to
find a building where food is stored. Then you can get the food you need to
trade for gas, repairs, ammo and weapons. If you're lucky, you'll find other
goodies like guns, ammo, ATV equipment and maybe a gallon of gas or two. Also
keep your eyes open for an arena pass.
Watch out for slimy mutants roaming around the buildings. They're slow, so you
can probably out run them although blasting them is a whole lot more fun. If
you run into one your health level will go down. The mutants come out of holes
in the ground. So steer clear of those; if you fall into one you're dead.
The Control Panel
The control panel is located at the bottom of the screen. From left to right,
the indicators are:
Health
This displays your health status. As you run into mutants, toilets or hang
around the buildings too long, your health will deteroriate. To get your health
back up, pick up one of the First-Aid Kits located somewhere in the building.
If your health level goes down to zero, you're dead.
Weapon
The current weapon is displayed. You can find other guns in the buildings, or
purchase them at gas stations. You start the game with a pistol. The other
weapons are: a magnum, shotgun, assault rifle, small uzi, and machine gun*. The
bigger the gun, the more powerful your fire is. That means you can blow the
mutants away and break through debris without much effort.
(*Note the machine gun is not available on Spectrum or Amstrad versions).
Inventory
This shows the last thing you picked up, such as: food, add-on ATV equipment,
water, etc.
Ammunition
The amount of ammunition remaining is displayed. You start off the game with 99
rounds of ammunition for your pistol. When you find or purchase any ammunition
this is added to the total amount, not to exceed 99 round. The same ammunition
is used for all the guns inside, you can't use this ammo in your ATV.
Keys
The number of keys picked up in the buildings are displayed. Keys are used to
open locked doors.
Food
The number of food units is shown. Some food is worth more than others. If you
find a big crate of food, you'll get more food units. But if you find some cans
of Slu, well, it isn't much, but it adds up.
Finding Your Way Around
As if crazy mutants weren't enough, you've also got to contend with a maze of
walls and debris. Some areas may be blocked by "shoot-able" debris. To get rid
of that stuff, just aim your gun at it and shoot. Depending on the gun you're
using, it might take one or more shots to get through. Other times you'll just
have to find another route. Most of the rooms in buildings are locked, so
you'll have to find a key to unlock the door. Be careful though, not all doors
lead to rooms with useful things inside.
Joystick Control
North
^
|
|
West <------ Fire ------> East
|
|
v
South
What you can find
There is more than just food around the buildings. Here are just some of those
things:
Add-On ATV Equipment
Atari ST & Amiga users can find a Radar, Smoke Generator and a
Multi-Directional Gun.
Commodore users can find a Missile Launcher, complete with 10 shells.
Spectrum & Amstrad users can find a Radar, Turbo-Charger, Airbrakes and
Battle-Armor.
First-Aid Kits
Sometimes there are more than one in a building; other times, there aren't any
in a building. If you find one of these, it'll boost your health level by 25%.
But if your health is up to 100%, it can't be improved. You cannot store extra
first-aid kits; so if you don't need one, don't pick one up.
Ammunition
Ammunition is in closed crates. Each crate contains 10 - 25 rounds of
ammunition. Your total amount of ammunition cannot exceed 99 rounds. So if you
don't need it, don't pick it up. The ammunition you pick up is only usable
inside buildings; a different type of ammunition is used in your ATV.
Keys
You can store as many keys as you can find. So if you find keys in one
building, you can use them in another building.
Fuel Cans
In some buildings you can find fuel for your ATV. Each can you find will give
you a quarter of a tank.
Arena Pass
This will get you into the arena and on to the next city if you can manage to
beat the enemy cars.
GAS STATIONS
Gas station attendants only have one motive - profit. If they can trade food
for services, gas, ammo or weapons, they can then sell the food.
Gas stations are smaller than the other buildings in the city, and their
entrances are not marked. That makes them hard to find. There are several gas
stations in each city.
Once you enter a gas station, an attendant asks you what you want. You can
select from weapons, ammunition, repairs and gas. To select a category, move
the joystick left or right, until the finger on the screen is positioned over
the desired category, and press the fire button. You will be able to select
from three different items. Move the joystick left or right again, and press
the fire button. After you have made your selections, press the Exit button.
THE ARENA
You've found the arena pass and entered the arena. Do you have the energy to
face a battalion of demolition derby cars all by yourself?.
Hop into your smaller Ram-Car and prepare for a smash up fight. The enemy has
larger, heavier and slower cars than yours; be quick. No guns or missile
launchers are allowed. You've got to ram the enemy, hitting him often enough to
smash him to bits.
The Dashboard
From left to right, your dashboard indicators are:
Fuel Gauge
You start in the arena with a full gas tank. Make the most of the time you
have.
Speedometer
It is important to watch the guage when you're heading for a collision. If
you're trying to smash an enemy, the faster you're going, the greater the
damage. If you hit an obstacle or the arena wall, the faster you're going the
more damage you'll sustain.
Radar
With your radar you'll be able to see the hazards and enemies around you. You
are the center dot, and the moving dots are the enemy. (Atari ST/Amiga only.)
Damage Indicator
This displays the amount of damage you have sustained. Keep in mind that if you
are hit head on, you will sustain more damage than if you are hit on the side.
ARENA INSTRUCTIONS
Spectrum/Amstrad/Atari ST & Amiga
Not only do you have to defeat the enemy cars, you've got to watch out for land
mines, flipping floor tiles, and the bottomless pit that surrounds the arena.
Keep on the areas marked by square tiles or the dirt areas. You have to work
your way through an obstacle course of bombs, gaping holes and craggy cliffs,
all while trying to fend off crashing cars. If you fall into the black abyss,
or get smashed up, that's the end.
Things you can find:
Gas cans
If you're running out of gas, pick up one of the gas cans in the arena. This
adds a quarter of a tank to your fuel supply. But if you don't need it, don't
pick it up yet, it won't help you.
Wrenches
Pick up one of these to repair your car and reduce the damage level by 25%.
Commodore
This is a smash up derby with no rules and no holds barred. No guns or special
weapons allowed; this is strictly a machine versus machine fight. Make the most
of your hits against the enemy. If you smash him in the right spot, at the
right speed, you'll blast him to bits. The ring is wide open; so there's no
place to hide and no place to run to. You're forced to match wits against an
army of kamikaze cars in an open arena.
SAVING YOUR GAME (Option only available on Atari ST & Amiga.)
You can only save the game during the street sequences; you can't save the game
when you're in a building, arena or gas station. Use the following instructions
for your machine type.
Atari ST and Amiga
Press the * key (asterisk) to save your game. After saving you will be able to
resume the game where you left off, or quit the game by pressing Q. To load a
saved game, press R at the "Press the Fire Button" prompt when the screen
showing the ATV appears.
Commodore
Commodore users can't save a game, but if you are able to get through a city, a
password will appear after you have completed the arena. When you start the
game again, type in the password af the "Press the Fire Button" prompt when the
screen showing the ATV appears.
WINNING THE GAME
So you've managed to make it to the second city in your hunt for Dr. A. Noid.
Congratulations. Don't go patting yourself on the back just yet. Now things get
really tough. The enemy is a lot harder to defeat; now you have to shoot the
cars a couple of times to destroy them. The mutants in the buildings are harder
to shoot, and the arena is going to be one tough scene. And just wait until you
get to the third city, you're in for a real treat. Dr. A. Noid will be waiting
for you in the arena. He may be little, but he'll be the toughest opponent
you'll ever face.
QUICK REFERENCE
Keyboard Controls:
Spectrum/Amstrad.
Q - UP SPACE BAR - FIRE
A - DOWN G - PAUSE
O - LEFT G & ENTER - QUIT
P - RIGHT
COMMODORE
-> - (Backarrow in the upper left of the keyboard). Quit the game. You will
return to the opening title screen.
S - Sound on/off
SPACE BAR - Toggle between cannon shells and heat-seeking missiles (if
available).
Atari ST And Amiga
Q - Quit. If you are in the buildings or arenas you will quit to the streets.
If you are in the streets, you will quit the game and return to the opening
title screen.
S - Sound on/off.
P - Pause on/off. The fire button will also resume play.
D - Toggle between joystick mode #1 & #2 (see ATV handling).
* - Saves game in progress. Must be in the streets to save a game.
R - Loads saved game. Type R at the "Press the Fire Button" prompt when the ATV
screen appears.
SPACE BAR - Drops a smoke bomb (if available).
Joystick Controls:-
Spectrum- Supported by Kempstan Interface II/Cursor and Sinclair.
Amstrad- Joystick.
Commodore- Joystick in Part #2.
Atari ST/Amiga- Joystick in Part #1.
CREDITS
Atari ST and Amiga.
-------------------
Programmed by Ed Zdnieryk.
Graphics by Nick Gray.
Art Design by Dennis Turner.
Commodore 64/128.
-----------------
Programmed by Distinctive Software.
Art Design by Dennis Turner.
Spectrum and Amstrad.
---------------------
Programmed by Sentient Software.
Art Design by Dennis Turner.
Produced under license from Chris Gray Enterprises Inc. (C) 1987.
Created by Chris Gray.
(C) 1988 Gremlin Graphics Software Limited. All rights reserved
Gremlin Graphics Software Limited. Alpha House, 10 Carver Street
Sheffield S14FS
Tel: 0742 735423.
Copyright subsists on this program. Unauthorised broadcasting, diffusion,
public performance, copying or re-recording, hiring, leasing, renting and
selling under any exchange or re-purchase scheme in any manner is strictly
prohibited.