NOTICE TEXTE n° 1 (8.51 Ko)
You are an entrepreneur, and you've been trying for years to make some money,
only to be thwarted at every turn by short-sighted, small-minded, blood-sucking
banks who refuse, despite publicity to the contrary, to actually part with any
money. So your only recourse is to branch out into the new sphere of
Interplanetary Merchant Pilot, but despite your obvious capability you cannot
get any capital to buy a space craft.
So, in your inimitable style... you decide to steal it.
You are now facing a lengthy prison sentence back home, and your only hope is
to earn enough money to retire to the Paradise Planet. You must do this by
collecting minerals and selling them to the traders on any of over
5,000,000,000,000 planets which are logged into your ship's computer.
As well as selling to them, you may also buy food, fuel and insurance from
the traders and get your ship repaired. However, you must be careful who you
deal with. Some people are more friendly and more honest than others. The price
you receive for your wares will depend not only upon the state of the economy,
but also the rarity of the minerals on that particular planet. Be sure to keep
an eye for bargains. Most traders offer discount on bulk items and be careful
not to lose your no-claims bonus on the insurance.
Despite receiving interest on your money from the Ron Nice Guy credit agency,
the amount of money required to retire rises continuously with the inflation
that curses the planet.
The Interplanetary Police are unaware of the insignificant particle of dust
in a dingy corner of the galaxy called Earth and are thus oblivious to your
crime. But be warned, they do not suffer lightly criminal activity in their
area. So the question of whether or not crime pays in space is for you to
decide.
Good luck!
SHIP COMPUTER SYSTEM:
Inventory:
Provides you with all the information about your current status. Bank balance,
retirement target, Insurance cover, Insurance premium, Food supplies and amount
and type of minerals carried in the cargo bay.
Damage Report:
Gives the status of all the ship's primary equipment. Engines, Boosters,
Fuselage, Landing gear, Photon shield, Cargo bay door, Food storage system and
Braking system.
Damage may be done to the ship either by collision with minerals/Police ship
or during entry into the atmosphere. Damage to the engines or boosters will
cause them to run less efficiently, using more fuel until their eventual
failure. Damage to the fuselage should be avoided as it is costly to repair and
if penetrated the ship will be destroyed. There is no detrimental effect from
intermediary damage to the Photon shield, Landing gear or Braking system until
their failure. As the Food storage system becomes damaged radiation leakage
causes the deterioration of food supplies which may leave you only a short time
in which to land and replenish them before you starve.
When the Cargo bay door mechanism becomes damaged the sensitive servo motors
controlling the door become unreliable causing the door to often remain closed.
These motors are difficult for the more primitive aliens to repair. All aliens
offer discount on multiple items being repaired but not all are honest and the
quality of the repair job will depend upon the alien's honesty.
Any system left on during entry to or exit from atmosphere (except engines)
will be disabled due to the enormously high levels of static present in the
stratosphere.
Insurance claim:
To claim on your Insurance policy you must first take out a policy from one of
the aliens. The price is based upon the status of the items being insured and
the economy of the planet you buy it from. If you issue a subsequent claim on
your policy then the item claimed upon (Ship, Food or Fuel) will be returned to
the condition it was in when the policy was formed (unless of course it was in
a worse condition then). There are seven different types of insurance policy
available with discount for multiple cover.
Map:
Move the cursor with the joystick onto any of the planets shown on the screen
that are within your hyperjump range. Press fire twice on planet to see the
characteristics of that planet and set the hyperjump coordinates, fire to
return to map.
Trading with alien:
You may say anything you wish to the alien. They usually enjoy idle chat and
the less helpful of them often try to disgress, but by chatting to them it is
possible to ascertain more about their general character and lifestyle which
will be useful to you in future dealings. If he offers you a choice of wares
you may decline the offer by entering "O". Use the function keys to recall
common useful phrases.
For example, if you wished to sell some class G minerals it may be done as
follows:-
Player:HOW MUCH WILL YOU GIVE FOR CLASS G MINERALS?
Alien: £23 PER TONNE. HOW MANY ARE YOU SELLING?
Player:143
Alien: THERE'S £3289. A PLEASURE DOING BUSINESS WITH YOU.
Police:
In general the Police will leave you alone if you stay out of trouble, but once
you have a criminal record they can be most irksome. Note that your booster
engines damage any nearby vessels and it is therefore illegal to use them in
proximity of the police. Use of the hyperjump rockets will destroy any adjacent
craft so it is most important to check your scanners before entering hyperjump.
If you are caught by the Police and found to be guilty of any crime you will be
fined, the fine being based upon the type and magnitude of the crime as well as
the number of previous convictions. After being apprehended, press fire to
continue.
CONTROLS:
In space:
Fire + Left/Right - Roll Left/Right
Fire + Up/Down - Accelerate/Decelerate.
H - Hold game
S - Switch on/off shield
B - Switch on/off boosters
D - Open/close cargo bay door
R - Damage report
I - Inventory
C - Claim on insurance policy
M - Map
Press fire over planet to see information about planet and set hyperjump
coordinates.
H - (From map) enter hyperjump
Left/Right arrow keys - Change coordinate scale
A - Turn on/off onboard radio
From planet:
As above except:
L - Engage/disengage landing gear
B - Engage/disengage brakes
E - Switch on/off engines
When you have landed, switch off engines to interface with alien computer.
Press 'CONTROL' to return to control of the ship.
LOADING INSTRUCTIONS
Amstrad 464: Press CNTRL and small ENTER.
Amstrad 664/6128 Type | TAPE and press RETURN. Press CNTRL and small ENTER.
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