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© Amsoft (
1984
)
 
Xanagrams
NOTICE / MANUAL
JPG (2)
TXT (1)
NOTICE JPG n° 2
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NOTICE JPG n° 3
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NOTICE TEXTE n° 1 (3.28 Ko)
XANAGRAMS XANAGRAMS is an educational word game which, in its simplest form, can be played by the youngest school child and, at the highest level, will be a challenge to the most literate adult. XANAGRAMS combines the fun of hangman with the mental stimulation of anagrams and crosswords. XANAGRAMS contains over 4000 different words, the number of permutations is therefore incalculable! LOADING INSTRUCTIONS a) Check that the cassette is fully rewound. b) Hold down the CTRL key and press the small ENTER key. c) Press the play key on the Datacorder followed by pressing any key. d) XANAGRAMS will then load together with its list of words, when everything has loaded "XANAGRAMS" will be displayed on the screen. Loading will take about 9 minutes. PLAYING XANAGRAMS e) You will than be asked which level of play you require. There are 3 levels:- level 1 is set for junior school children level 2 is for the senior school child level 3 is for adults and brighter children f) Select the level of play by pressing 1,2 or 3. g) Having chosen the level of play the program will ask you how many words you require (1 to 5). If more than 1 word is chosen the words will be linked like a crossword. Obviously the more words you choose the more challenging the game! Select the number by pressing the relevant key. h) The XANAGRAMS screen will then be displayed. The words will be layed out as a series of boxes. You will have to guess which letter goes in which box. This is done by simply pressing the relevant alphabetic key. The box for the letter you are currently guessing, is shown flashing. i) On the right of the screen are all the letters that go to make up the words. j) When a correct letter is chosen it will appear in the appropriate box, disappear from the list on the right and you will score 30 points. If you make an incorrect choice you will lose 5 points and the colour of the letter in the table on the right will change. k) You can move the cursor about by using the cursor keys. If you move the cursor before finding the correct letter then the letters in the table are restored to their original colour. I) If you are stuck then by pressing the number 1 key that letter is revealed but you will lose 50 points, or 100 points if it is the first letter of a word. m) If you are totally defeated and wish to end the game, press number 3 followed by the letter Y, and the remaining letters will be displayed. n) If you wish to avoid disturbing other people then you can turn the sound off by pressing number 5 key. The sound can be restored by pressing 5 again. o) At the top of the screen the current and highest score is displayed. SCORING 700 Stay in after school 800 Extra homework please 900 Are you paying attention? 1000 Not bad 1100 Improving 1200 Excellent over 1200 You may go to the top of the class and give out the pencils at playtime! WARNING © Dean Software 1984 All rights are reserved. Any unauthorised copying, hiring, lending, or public performance of the software contained on this cassette is strictly prohibited.
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