Notice en Espagnol (2 x 6 pages).
Transféré par pinace.
NOTICE JPG n° 2
Taille réelle : 2365 * 1467 px = 877 Ko
NOTICE JPG n° 3
Taille réelle : 2697 * 1179 px = 816.48 Ko
NOTICE TEXTE n° 1 (16.61 Ko)
___________________
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| A L I E N S |
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| INSTRUCTIONS |
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|___________________|
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THE STORY SO FAR:
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Warrant Officer Ripley, the sole survivor of the star freighter Nostromo, is
picked up floating in deep space in a hyper-sleep capsule. She is taken to
Gateway Station, a giant space station complex floating high above the Earth -
here she is interrogated by a hostile committee of top Company administrators.
Her account of the alien creature which gestates inside a living human host is
received with disbelief, and the committee ignores Ripley's frantic warning of
an alien space ship containing thousands of unhatched alien eggs.
Ripley is horrified to learn that the remote planet on which the crew of the
Nostromo encountered the deadly extraterrestrial is now inhabited by the
Company's space engineers and their families, who have set up a colony base and
a mighty Atmosphere Processor to produce a breathable atmosphere within the
base.
When all contact is lost with the colony, Ripley reluctantly agrees to
accompany the elite squad of Space Marines to the distant planet. On arrival
they find an eerie, deserted base bearing signs of a savage struggle. Then, as
night falls, the Aliens come out...
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TO LOAD "ALIENS" - THE COMPUTER GAME
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Sinclair Spectrum "Aliens" Cassette Users...
1. Set-up your Sinclair Spectrum Computer as detailed in the instruction
booklets that accompany your Computer.
2. If you wish to use a joystick interface, insert now and plug in a joystick.
3. Switch your TV or monitor, computer and Cassette Recorder ON.
4. Insert the "ALIENS" cassette into your Cassette Recorder, and rewind to the
beginning.
5.Inout the following command on your computer keyboard, then press the ENTER
key:
LOAD ""
(If you are using a 128K Spectrum, put it into 48K Basic mode before typing
this instruction.)
6. Press the PLAY key on the Cassette Recorder.
Amstrad CPC "ALIENS" Cassette Users...
1. Set-up your Amstrad CPC Computer for cassette usage as detailed in the
instruction booklets that accompany your computer.
2. If you wish to use a joystick insert it now.
3. Switch your Amstrad Computer and Monitor ON.
4. Insert the "ALIENS" cassette into the Cassette Recorder, and rewind to the
beginning.
5. Hold down the CONTROL key and press the small ENTER key.
6. Press the PLAY key on the Cassette Recorder, then press any key on the
keyboard.
Amstrad CPC "Aliens" Diskette Users...
1. Set-up your Amstrad CPC Computer for disk usage as detailed on the
instruction booklets that accompany your Computer.
2. If you wish to use a joystick, insert it now.
3. Switch your Amstrad Computer and Monitor ON.
4. Insert the "ALIENS" diskette into the disk drive.
5. Type the following in your computer keyboard, then press the ENTER key:
RUN "DISC"
The "ALIENS" game will now load into your computer. The credits and titles will
soon appear - after a short while the game will complete loading and you can
begin your mission.
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YOUR MISSION
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To retain control of the base by any means, keeping all crew members alive.
You command six crew members on an exploration of the base. Study the attached
plan of the base, and add to it any data you gather during your mission - room
locations for example. Ripley suggests that you will need to get the crew
members to the Queens' Chamber - Room 248.
The crew have set-up the Mobile Tactical Operations Bay (MTOB) in the Armoured
Personnel Carrier, just outside the colony base. You will remain here and
direct the other crew members around the base using the MTOB to monitor their
progress. Technical specs. of the MTOB follow:
_______________________________________________________
/* *\
| +---------------------------------------------------+ |
| |=| |=----> 1
| |=| [x] --------------------------> 2
| |=| |=| |
|*|=| |=|*|
| |=| |=| |
| |=| |=| |
| |=| |=| |
| +---------------------------------------------------+ |
|* -----------------------------> 3
7 <------------------------------------+ ----+ +---------+ |
| | RIPLEY | |* +----------------|--+ *| | BISHOP -----> 6
| | 21 21 | || | RIPLEY +---------- 21 21 | |
| | ||||||| | || +-------------------+ || | ||||||| | |
4 <-------------------- < +------+ = || +---------+ |
5 <-------------------------------------= || | VASQUEZ | |
| | 21 21 | || < | | = || | 21 21 | |
| | ||||||| | || > | | = || | ||||||| ----> 8
| +---------+ || < +------+ = || +---------+ |
| | HICKS | || +-------------------+ || | BURKE | |
| | 21 21 | || | 0 0 0 1 3 2 5 2 2 --------------------> 9
| | ||||||| | |* +-------------------+ *| | ||||||| | |
\_+---------+__+-------------------------+__+---------+_/
1. Video Screen. Receives signal from portable video camera strapped to the
helmet of the selected crew member. Display may be moved left or right by
moving Smart Gun sights. Enables you to see in real time what the selected
crew member is experiencing.
2. Smart Gun Sights. May be moved left, right, up or down. Each member has 1
Smart Gun, which is a computer aimed, video targetted automatic weapon.
Ideal for blasting any biomechanical growth, locks, doors or other objects
you may encounter as you explore the base. Use Smart Gun cautiously, as each
crew member only carries a limited amount of ammunition for their Smart Gun.
3. Selected Crew Member Portrait. The name of the selected crew member is
displayed above their portrait.
4. Bio-Functions Trace. Mechanism that plots the critical health status of the
selected crew member - including heart rate, breathing etc.
5. Ammunition Level. The amount of ammunition being carried by the selected
crew member. This may be automatically tapped up by entering the Armoury
room.
6. Personnel I.D. Name of a crew member that you may select.
7. Room Number. The location within the base of this crew member. If there is
no number, the crew member is dead and has become an Alien!
8. Bio-Monitor Bar. Linked to the Bio-Function Trace, the monitor serves two
functions:
1) Life Status: A Green bar indicates a healthy crew member. A Yellow bar
indicates a crew member that has been captured by the Aliens and is being
impregnated. A Purple or Pink bar indicates that the selected crew member
has been impregnated by the Aliens, and can no longer be saved. No bar
indicates that this crew member is dead, and has become an Alien!
2) Stamina: Every move tires the crew member, and this bar will reduce in
size accordingly. Rest restores the stamina. If the bar begins to flash,
this crew member is almost exhausted - select a different crew member in
order that this one may rest. An exhausted crew member cannot respond to
your commands.
9. Credit Points: The bonus you will be paid by the Company if your mission is
successful. Aim to get this as high as possible.
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STARTING THE MISSION:
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Firstly, you will need to activate the MTOB. (Spectrum users press the 0 key,
Amstrad users press the SHIFT key). When the MTOB is activated, you will see
that the crew members have already blasted their way into the base, at room 1.
If you direct the crew members outside the base from now on, they will be
unable to breathe, so it's not a good idea!
Spectrum users can now select the control method they require - keyboard or
joystick - by pressing the C key, and selecting accordingly.
Amstrad users can play by either keyboard or joystick at any time during the
game.
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COMMANDING THE CREW MEMBERS:
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Crew members are commanded individually - the crew member you are currently
able to command has their portrait displayed on the MTOB.
Selecting a Crew Member
A confidential crew summary follows, together with the key you need to press in
order to select that crew member:
RIPLEY........................................................................R
Flight Officer. Sole survivor of the Nostromo mission. Has witnessed the
Aliens before, and despite being terrified she comes out fighting.
GORMAN........................................................................G
Lieutenant. The chief Space Marine - but no previous missions on his
record, and is likely to crack-up under excess strain.
HICKS.........................................................................H
Corporal. A colonial Marine with a talent for survival and fast reaction in
emergencies.
BISHOP........................................................................I
Executive Officer. An android (artificial person) - faster than any human
and dependable.
VASQUEZ.......................................................................V
Private. She is tough, reliable, and reacts well under presure.
BURKE.........................................................................B
A Company man. Likely to be more interested in money than in the lives of
his companions.
Directing
The selected crew member can be told to move up to 9 rooms at once in a given
direction. To do this, type any number from 1 to 9, then immediately type a
direction key N (North), S (South). E (East), W (West). Now select a different
crew member. This member will now move as instructed. Note that if the crew
member reaches a dead end, a locked door, acid blood or gets exhausted then
they will stop.
You may also move a crew member through rooms by aiming the Smart Guns Sights
over the door, then pressing the SPACE BAR.
Smart Gun/Video control
Aim the Smart Gun by moving the Sights on the Video Screen on the MTOB.
Movement of the Smart Gun Sights will also cause the portable video camera on
the helmet of the selected crew member to pan around the room in the direction
of the Sights.
Control the Smart Gun as follows:
Action Spectrum
-------------------------- ---------- Key ----------
Gun UP ..................: Cursor UP (7) :
Gun DOWN ................: Cursor DOWN (6) :
Gun LEFT ................: Cursor LEFT (5) :
Gun RIGHT ...............: Cursor RIGHT (8) :
FIRE Gun.................: 0 (number key) :
Amstrad CPC Joystick
---------- Key ----------- -------------------------
UP Arrow : Push Forward
DOWN Arrow : Pull Back
LEFT Arrow : Push Left
RIGHT Arrow : Push Right
SHIFT : Fire Button
Pause Game
To pause the game at any time, press the P key. Blast shutters will now cover
the Video Screen of the MTOB. The total number of Aliens you have destroyed
will be displayed now, together with the Alien Attack Wave number. To restart
the game, press the P key twice.
Suicide Key/Restart Game
If the pressure gets to much, press M key.
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ADDITIONAL NOTES
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Proximity Meter
Each crew member has a proximity meter, which sounds a warning whenever it
detects a life form other than human in their current room. You can detect
which crew member's Proximity Meter is sounding, as a crew member's name will
highlight on the MTOB. Select that crew member immediately to investigate.
Bio-Mechanical Growth
Will appear in rooms where Aliens have passed through. Unless cleared, these
will grow, creeping into the air ducts in the base, spreading to other rooms,
and start to fill with Face Huggers and Alien Eggs. Keep the Armoury free of
it. If the Control Room or Generating room become overun with Bio-mechanical
growth, the lights will fail, making your mission even more perilous.
Attack Waves
The more you explore the base, the more active the Aliens will become. The
higher the Attack Wave, the more restless the Aliens! Blast Shutters will close
on the Video Screen to warn you of a new attack wave. Use the FIRE Gun command
to continue.
Dead Aliens & Acid Blood
Dead Alien bodies vaporise very quickly. Watch out for a powerful organic acid
which may ouze from an Alien when blasted with a Smart Gun. This blood will
destroy just about anything it touches, including crew members! If you see a
pool of Acid Blood in front of a door, don't try to go through! Small amounts
of acid blood will vaporise fairly quickly.
Doors
Doors within the base may be sealed shut by blasting the lock mechanism next to
the door with a Smart Gun. To go through a sealed door, it will be necessary to
blast the door also - it can never be sealed again, however. Be aware that
Queen Aliens or groups of Warrior Aliens can break sealed doors.
Some doors are exits from the base. If you attempt to go outside the base, you
will die from atmospheric poisoning. Also, the Aliens move around outside the
base - they often bypass parts of the base by going around the outside and
entering elsewhere.
Queens Chamber
The Alien Queen lays her eggs here. Try to get as many crew members here as
possible - and be prepared for anything!
Captured Crew/Impregnated Crew
The Aliens may capture crew members. Then begins an impregnation process,
indicated by the Bio-Monitor Bar turning yellow. An Alien stands guard whilst
the impregnating takes place. You cannot command the captured crew member
during this time, but you can send another crew member to the same room. If the
second crew member can kill the Alien standing guard, the captive is freed. If,
however the impregnation is completed, all communication from that crew member
to the MTOB is lost, and the portrait will change to that of an Alien.
Newt
Newt is a little girl - the only surviving colonist from the base. She knows
the base well and has many hiding places - often the ventilation ducts. Any
time you see her, you will receive a bonus on your credit points. It is likely
she will be frightened, and will not move. However, if you take your eyes off
her, she will run back into the base and hide.
You are about to realise that Ripley was right after all...
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PRODUCTION
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Game Design by Mark Eyles
Code, Music and Effects by Soft Machine & Pennsoft
Graphics by Focus
A Software Studios Production
Based upon a film by James Cameron
THE MOTION PICTURE "ALIENS" (TM) COPYRIGHT 1986 TWENTIETH CENTURY FOX FILM
CORP. ALL RIGHTS RESERVED. COMPUTER SOFTWARE PROGRAM COPYRIGHT 1986 ELECTRIC
DREAMS SOFTWARE. ALL RIGHTS RESERVED.