Theatre Europe Teatro De Europa Europa - Teatro De Operaciones
NOTICE / MANUAL
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Theatre Europe
Amstrad
ref : SS357 (c) SUMMIT
LOADING INSTRUCTIONS:
---------------------
Press CTRL and small ENTER, then press PLAY.
INTRODUCTION
------------
This game covers the first 30 days of the next war in Europe.
You can choose to be the supreme commander of N.A.T.O.
or the Warsaw Pact. In your control are air and ground units.
These are backup up by your ability to make strategic
nuclear/chemical attacks.
As the Warsaw Pact commander your task is to break the
N.A.T.O. alliance, which you see as a powerful invasion force,
poised on your border. You will achieve your aims by taking
over West Germany.
As the N.A.T.O. commander your task is to stop any further
Russian invasion of Europe. You will achieve this by preven-
ting the invasion of West Germany.
GETTING STARTED
---------------
Once loaded the screen prompts to set up the game
variations as you want. The screen will clear and you will be
presented with the main playing map.
MAP MODE
--------
At the top of the screen is a line of text used for displaying
messages, informations etc. Below this is your DEFCON status
reading from 1 to 5. This shows how close you are to making
a nuclear attack. DEFCON 1 means you are making it!
Over Sweden you will see a white square. This is your COM-
BOX and is used to move unites and get reports. When you
move the COMBOX over any part of the map a report will
appear in the REPORT BOX at the top left of the screen.
MOVEMENT PHASE
--------------
Position the COMBOX over one of your own units and press
fire. The COMBOX will change colour showing you the unit
is ready to move. Now position the COMBOX where you want
the unit to go and press fire again. A unit may only move once
per phase and its range will be restricted accodring to the
terrain. To leave the MOVEMENT PHASE press space.
CHEMICAL RELEASE
----------------
You can instruct your units to use tactical chemical weapons
in their attacks. To do so input "Y" when asked for the code.
This will give your units an Attack Bonus and cause greate
damage to the enemy. Once selected it will always be used.
We leave the moral question to your own conscience.
ATTACK PHASE
------------
Place the COMBOX over the unit you want to attack with and
press fire. Now move the COMBOX over the enemy unit you want
to attack and press fire again. You can only attack adjacent
units. You can attack a single enemy unit with as many
of your units as you like as long as they are all adjacent to
the enemy. You can only attack once per unit per phase.
To leave the ATTACK PHASE press space.
ACTIONS SCREENS
---------------
If you have elected to include the ACTION SCREENS you will
now be asked to SELECT BATTLE. Move the COMBOX over
one of your attacking units and press fire. You will now be
presented with an arcade style representation of that battle.
Your results will be used in working out the combat results
for all the units.
MAP COMBAT
----------
If you have chosen not to include the action screens then your
combat results will be worked out by the compoter.
RESUPPLY PHASE
--------------
All your units will be displayed as numbers on the screen
detailing their current strengh in one of the following:
ARM (combat strenght); AIR (air cover); SUP (general level
of supply)
On a scale of 0 to 9.
The text line shows how much of each are available and you
assign it to a unit simply move the COMBOX over your unit
and press fire. The text line value will reduce and your unit's
increase. To move on the next resupply element press space;
The following schedule shows the proposed reinforcement
rates and the day they are due to arrive. Note this is the best
possible case and may change due to enemy action.
NATO
DAY ARM TAC AIR SUP AIR
1 1 1 1 0
3 4 4 6 1
5 6 6 8 3
7 1 0 4 7
9 1 2 6 6
11 1 1 8 1
13 2 4 9 1
15 2 3 8 2
17 1 1 8 2
19 3 4 9 1
21 0 1 8 1
23 1 0 4 2
25 1 3 5 0
27 1 2 4 1
29 2 1 4 1
WARSAW PACT
DAY ARM TAC AIR SUP AIR
1 1 3 2 0
3 2 2 9 0
5 1 1 9 1
7 1 0 6 2
9 2 2 8 0
11 1 2 8 1
13 2 3 9 0
15 8 4 9 1
17 8 5 9 1
19 6 3 9 0
21 1 2 6 2
23 0 2 4 1
25 2 1 2 0
27 2 1 2 0
29 2 0 1 0
AIR PHASE
---------
This phase is used to control your air force. Air units can be
assigned to various missions and moved into or out of reserve.
This is shown at the top right of the screen. The main display
shows which mission you can perform and how many air
units you have assigned. Missions are highlighted in RED,
GREEN or YELLOW depicting whether the enemy has
MORE/LESS of the SAME number of units assigned to that
style of mission.
The various missions are as follows:
AIR SUPERIORITY: Air units seek to gain control of the air
over the battlefield. Important as it affects all other missions.
COUNTER AIR : Attack enemy airfields. Helps in the battle
for Air Superiority.
INTERDICTION: Attack the enemy supply network (roads,
tail etc) -- delays reinforcements.
RECONNAISSANCE: The more units assigned to this mission
the more detail you will get about the enemy units.
ASSAULT BREAKER: Used to attack ground units. You must
have a minimum of 10 units assigned to ASSAULT BREAKER
before you can use it. Use the COMBOX to select the ASSAULT
BREAKER target.
DEEP STRIKE: Attack the enemy command & control centres.
Carries a slight risk of nuclear retaliation.
IRON SNAKE: Attacks the enemy rail network and may cause
delays in reinforcement schedule.
SPECIAL MISSIONS
----------------
a) STRATEGIC CHEMICAL LAUNCH
Launches an attack using missiles equipped with chemical
warheads (GAS). The target will be an enemy supply city. Risk
of nuclear response.
b) STRATEGIC NUCLEAR LAUNCH
Input the correct code (MIDNIGHT SUN) and you will be
given the choice of 3 missions:
i) STANDBY - No launch but ready.
ii) SINGLE LAUNCH -- Allows you to target 1 nuclear strike
via the rarad screen.
iii) FIREPLAN WARM PUPPY -- Not recommended.
You also have access to the REDFLEX SYSTEM. If you turn it
to ON the computer will automatically respond to a nuclear
of chemical attack. This may sound insane but there is
evidence that the Pentagon has seriously considered it.
RADAR SCREEN
------------
Used to target a nuclear attack or detail incoming missiles.
Move the target cursor to your target and press fire.
COMMAND KEYS
------------
All version operate via a joystick (Kempston on Spectrum).
The Spectrum keyboard controls are:
Q = UP
A = DOWN
O = LEFT
ENTER = FIRE
UNIT LIST
---------
NATO UNITS IN GAME ARM AIR SUP
DANISH I CORPS 2 1 1
DUTCH I CORPS 3 1 2
BELGIUM I CORPS 3 2 2
BRITISH I CORPS 4 2 3
WEST GERMAN I CORPS 7 3 3
WEST GERMAN II CORPS 7 3 3
WEST GERMAN III CORPS 5 2 3
UNITED STATES V CORPS 9 4 5
UNITED STATES VII CORPS 8 4 5
FRENCH I CORPS 3 2 3
FRENCH II CORPS 2 1 2
ITALIAN II CORPS 2 1 1
ITALIAN IV CORPS 1 1 1
ITALIAN V CORPS 3 1 2
NEUTRAL UNITS ARM AIR SUP
SWISS ARMY 2 2 1
AUSTRIAN ARMY 2 1 1
YUGOSLAVIAN I CORPS 2 1 1
YUGOSLAVIAN II CORPS 2 0 1
WARSAW PACT UNITS ARM AIR SUP
3rd SHOCK ARMY 9 4 4
1st GUARDS TANK ARMY 8 4 4
3rd GUARDS TANK ARMY 6 3 3
4th GUARDS TANK ARMY 6 3 3
8th GUARDS TANK ARMY 4 3 3
2nd GUARDS ARMY 8 4 4
8th GUARDS ARMY 8 4 4
20th GUARDS ARMY 7 3 4
10th ARMY 4 2 2
16th ARMY 4 2 2
21st ARMY 3 1 2
28th ARMY 7 3 4
41th ARMY 6 3 2
1st AIRBORNE ARMY 3 1 1
1st AMPHIBIOUS ARMY 3 1 2
1st POLISH ARMY 5 2 2
2nd POLISH ARMY 4 2 2
2nd RUMANIAN ARMY 5 1 2
3rd RUMANIAN ARMY 4 1 2
VICTORY CONDITIONS
------------------
If you take the role of the Warsaw Pact commander you must
break the N.A.T.O. alliance which you see as a powerful
invasion force poised on your borders. To to this you must take
over West Germany.
As N.A.T.O. commander you myust prevent any further Pact
invasion of Europs -- prevent the occupation of West Germany.