SPIKE IN TRANSILVANIA
(Code Masters)
SPIKE TRIES TO RESCUE HIS SHIPMATES FROM THE INFAMOUS CASTLE IN
TRANSILVANIA! SPIKE the Viking is washed ashore from his VIKING
LONGBOAT, after an extremely rough NORTH SEA crossing. His fellow
shipmates had long since given up trying to find the course they were
following. He stumbled across an apparently sleepy village in a place
called TRANSILVANIA! Unfortunately, he discovered that his friends
were all held prisoner in the DUNGEONS of the local CASTLE. An
incredibly mysterious castle, notorious for its TORTURE and STRANGE
GHOSTLY INHABITANTS ...
SPIKE starts his mission after waking up in a friendly villager's
house. But wait, the door won't open! Has he been TRICKED by the
villager?
CONTROLS
Up Move up the screen
Down Move down the screen
Left Move left
Right Move right
Up+fire Pick up object
Down+fire Drop current object in inventory
Left+fire Change current object in the inventory left
Right+fire Change current object in the inventory right
P Pause the game (press fire to restart)
THE AIM OF THE GAME
All of Spike's comrades have been locked away in the dungeons of the
local castle. Spike must rescue all of his friends to complete the game.
The prison cells are all locked but the keys can be found scattered
throughout the castle. To find the keys you must explore its many
rooms solving puzzles as you go.
Spike has only a certain amount of energy that he can use before he
becomes too tired to continue. If he loses all of his energy the game
is over.
HINTS
* Vampire bats will bite if they get too close.
* Avoid the moose heads, they spit venom.
* Keep away from the castle guards.
* Talk to the villagers, they may help.
* Lightning bolts are lethal.
CREDITS
Program Paul Griffiths
Design David Clarks (Genesis Developments)
Graphics Russell Newman
Music Lyndon Sharp
Project Director Tim Miller
Production Stew Regan & Shan Savage