Spring On A Thing * Fredrik Nordbakke
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Amstrad Computer User * November 1988
THIS game is one mad dash against time to get from the bottom left of the screen to
the top right as many times as possible. Jump through the holes to move up a platform,
fall through the holes to avoid the arrows that pepper later levels. Falling through the
lower platform will result in severe electrocution followed by a swift but painful death.
Time is represented by a slowly shortening column at the right of the screen. The more
quickly you finish the level, the more your bonus will fill up. Each time you jump the bonus
will decrease by 10. If you complete five levels without losing a life, the bonus will be added
to your score.
The game should be run from a clean machine. The SYMBOL AFTER 32 in line 50 will prevent it
being run again if it stops with an error mess- -age. You can restart the program after
correcting typing errors by typing RUN 60.