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![]() | Grid Warrior (UK) (1985) [Home Computing Weekly].zip 3.73 Ko (Date : 2020-03-24) | ![]() | |
![]() | ![]() [CRC:83C92799] [HexaDump] [SectorView] [SectorData] (3.5 Ko-199.75 Ko) | ||
INFOSSTRUCTURE Chargement : RUN"GWARRIOR.BAS Version de : Ross SIMPSON - COMMENTAIRE -Game was originally made for CPC464 and is consequently harder to play on 464 than a 664/6128 due to the use of TXT RD CHAR I suspect, will still have to modify M/C or BASIC so it plays the same. - CORRECTIONS -As suspected this game is using TXT RD CHAR, which works slightly different on a 464. When you're playing this game, the Dark Blue trail you leave has a collision effect if you try and cross it on a 464 because TXT RD CHAR Returns ASCII value (#143) for it and the same applies for the Bright Blue Boundary & Squares Randomly placed on the grid. BASIC 1.1 handles this differently where the game will only detect the Bright Blue Boundary & Random Squares on the Grid, but won't detect the Dark Blue Trail. Why? TXT RD CHAR (#BB60) under BASIC 1.1 checks PEN colour where's BASIC 1.0 doesn't. I've modified relevant area to check if I'm on my trail, I removed some code which appeared to do nothing except cause errors and program now works for all. :) Grid Warrior (UK) (1985) [Home Computing Weekly].dskCreator : SAMdisk140311. / EXTENDED CPC DSK File.. 1 side / 42 tracks formated / 42 tracks per side. -- SIDE 1 -- Sectors used : 9 / 378 Sectors format : SectorSize2 (378) Minimum of sectors in one track : 9 Maximum of sectors in one track : 9 |
![]() | Grid Warrior - Revised (UK) (2021).zip 3.71 Ko (Date : 2022-01-01) | ![]() | |
![]() | ![]() [CRC:EBAC87A2] [HexaDump] [SectorView] [SectorData] (3.51 Ko-190.25 Ko) | ||
INFOSSTRUCTURE Chargement : RUN"DISC.BAS Version de : Ross SIMPSON - CORRECTIONS -The slower TXT RD CHAR (&BB60) with faster BASIC Array checks; Stored critical variables (score, hiscore, etc) in Memory. The game now has better management of memory, plays faster and works on all CPCs. When the player reaches 2000 points, there's an end game sequence. Grid Warrior - Revised (UK) (2021).dskCreator : WinAPE 2.0A18 / EXTENDED CPC DSK File.. 1 side / 40 tracks formated / 40 tracks per side. -- SIDE 1 -- Sectors used : 9 / 360 Sectors format : SectorSize2 (360) Minimum of sectors in one track : 9 Maximum of sectors in one track : 9 |
![]() | Grid Warrior - Revised (UK) (2021) [TAPE].zip 2.43 Ko (Date : 2022-01-01) | ![]() | |
![]() | ![]() [CRC:C74E9E6C] [HexaDump] [CdtView] (2.21 Ko-4.64 Ko) | ||
INFOSSTRUCTURE Chargement : |TAPE puis RUN"" ou CTRL+ENTER(pavé numérique) Version de : Ross SIMPSON - CORRECTIONS -The slower TXT RD CHAR (&BB60) with faster BASIC Array checks; Stored critical variables (score, hiscore, etc) in Memory. The game now has better management of memory, plays faster and works on all CPCs. When the player reaches 2000 points, there's an end game sequence. Grid Warrior - Revised (UK) (2021) [TAPE].cdtCreator : ZXTape! Total of blocks : 5 Blocks format : PAUSE (1), TURBO LOADING DATA (4) |