This program allows you to create sprites on your Amstrad a facility that has been left out of this otherwise fine machine!
You can select a sprite which is a maximum of 4 characters across and 3 characters down. If you already have the raw data for a sprite that you wish to modify, then you can key them in at the start.
Note that the sprite is made up of several characters, numbered across and then down.
The small box in the top-right corner of the screen is the actual sprite that you are working on.
- COMMANDES -
* Sprite Editor
To edit a sprite, move the cursor using the cursor keys, and press ENTER to either plot a point or erase one, depending what is under the cursor.
Press C to enter command mode: then press E to erase the sprite, or D to obtain Data representing the sprite.
* Editor de sprites
Para editar un sprite mueve el cursor usando las teclas del cursor y pulsa "ENTER" para dibujar o borrar un punto, dependiendo de lo que esté debajo del cursor.
Pulsa "C" para introducir el modo mandato; a continuación pulsa "B" para borrar el sprite o "D" para obtener la representación en datos.
Programme "Sprite Editor" paru sous forme de listing en pages 203 à 208 du livre "Amstrad Games Book CPC 464-664"
Programme "Editor de sprites" paru sous forme de listing en pages 269 à 275 du livre "El libro gigante de los juegos para Amstrad"
Auteurs : Kevin BERGIN, Andrew LACEY
- BUGS -
* Editor de sprites
Remplacer la ligne
530 NM=NUM AND(2 (8-L))
par
530 NM=NUM AND(2^(8-L))
Remplacer la ligne
990 POSS=2 (7-COL+GC+8*(J-1)):NUM=CUAD(I,J,K):NM=NUM AND POSS
par
990 POSS=2^(7-COL+GC+8*(J-1)):NUM=CUAD(I,J,K):NM=NUM AND POSS