Notice en anglais (18 pages).
Transféré par Milka depuis la GamebaseCPC de Loïc Daneels.
NOTICE PDF n° 2 (17.21 Mo)
A guide to playing The Hobbit (83 pages)
Transféré par Fredouille
NOTICE TEXTE n° 1 (4.72 Ko)
THE HOBBIT
In the HOBBIT program, you take on the role of Bilbo, the hobbit. You will be
able to roam freely throughout Middle Earth, explore and discover this
wonderful enchanted land. You will meet all types of creatures, some friendly,
others much less so. Your Adventure will be dangerous and exciting - it will be
up to you to face the challenges which confront Bilbo.
At the point where this Adventure commences Gandalf, who is a wizard, has
talked you into entering a new and exciting adventure to help out Thorin, the
dwarf.
Your mission is to seek out the evil Dragon and return the treasure he hoards
back to your home and place it for safe keeping in the chest. As a secondary
mission, you must look out after Thorin and protect him. Should he be killed
during the Adventure, it is most unlikely you will be able to survive the
dangers ahead of you on your journey!
Best of luck Bilbo: may you return with wonderful tales to tell on a cold
evening in front of a log fire.
COMMUNICATING WITH THE COMPUTER
The computer in this Adventure acts as a go-between for you. You tell the
computer in plain INGLISH exactly what you want to do, and the computer will
translate that request and execute it. The computer will also be your source of
information about where you are, what you can see and what the other creatures
in the Adventure are doing.
If the computer is not sure of something you meant, or if there is any
ambiguity about what you said, it will come back to you with queries for
clarification.
The computer has a large vocabulary - it knows over 500 words, and can perform
over 50 different actions (made up by over 30 verbs listed at the back of this
booklet, combined with over 10 prepositions) so it is capable of very
sophisticated communication. The use of plain INGLISH allows you to enter your
instruction in normal sentences.
THE SCREEN DISPLAY
The screen display has been divided into two "windows".
The bottom five lines of the screen is your "communication window" with the
computer. Everything you type will be shown here in capital letters, and this
part of the screen will scroll independently of the rest of the screen. If for
some reason there is confusion about what you typed in, the computer will
prompt you in the same "communication window" area.
An obvious example is where you mistype a word, such as DOOR - if you type
"DOR" the computer would return with the prompt - I don't understand "DOR".
Other messages will also be printed here when the computer is not able to
execute what you typed in.
The rest of the screen is the "Adventure window" - this is where you will be
able to find out what is happening in the Adventure, what you can see and so
on.
The "Adventure window" is shown on the screen in upper and lower case. Every
action that you take is also printed on the "Adventure window" (usually in more
detail than what you entered!)
Any action that takes place, whether performed by you or one of the other
characters will be shown:
You take the short strong sword.
Thorin examines the curious map.
Descriptions of the location, objects, what is in the object, and so on, is
also shown on the "Adventure window".
The "Adventure window" scrolls independently of the bottom screen. Usually what
happens will be able to be printed on the screen without losing anything.
Occasionally, such as if you have typed in may sentences at once, or if there
is a lot of action going on, the information will take up more than one screen
full.
The Hobbit uses the same INGLISH language described in the LORD OF THE RINGS
instructions and you are recommended to read those before playing the Hobbit.
HINTS FOR THE HOBBIT
The best hints you can get for this Adventure come from the book, THE HOBBIT.
This Adventure follows extremely closely the plot of the book, and if you
should find yourself stuck, the best solution is to carefully reread the book.
Some parts of the Adventure have slight departures from the book to make it
more interesting - the riddles that Gollum may ask you, for example, are not
the same as the book! That would be too easy!
At some points in the game you may use the word "HELP" to get a clue to help
you continue. These clues are meant to be somewhat cryptic.
DICTIONARY
Movements:
DOWN D EAST E NORTH N NORTHEAST NE NORTHWEST NW SOUTH S SOUTHEAST SE SOUTHWEST
SW UP U WEST W
Special verbs:
EXAMINE HELP INVENTORY I LOAD LOOK L NOPRINT PAUSE PRINT QUIT SAVE SCORE
Action verbs:
BREAK CLIMB CLOSE CROSS DIG DROP DRINK EMPTY ENTER EAT FILL FOLLOW GIVE GO KILL
LOCK PICK PUT OPEN RUN SAY SHOOT SWIM TIE TAKE THROW TURN UNLOCK UNTIE WEAR
Prepositions:
ACROSS AT FROM IN INTO ON OUT OFF THROUGH TO UP WITH
Adverbs:
CAREFULLY GENTLY QUICKLY SOFTLY VICIOUSLY