ESPIONAGE ISLAND
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ADVENTURE 'D'
Espionage Island
The Computer will act as your puppet and control your senses. You instruct
the computer with short phrases usually Verb Noun. If the computer does not
understand then try to re-phase the command. When entering your command you
may use the RUBOUT key to erase any letters. In each location you may find
objects which you can manipulate and use in further locations to help your
progress. The game is written in machine code. The program is saved with the
name 'ADVENT D' but it is simpler to load by LOAD "" CODE command
In Adventure 'D' you have been sent to a reconnaissance mission to observe
an enemy island. Somewhere, hidden on the island, is a secret. Your mission
is to observe the island. Unfortunateiy, one of your engines is hit by enemy
fire and you are forced to abandon your plane. Your adventure begins in the
aeroplane and leads to the heart of the enemy stronghold. You must then
return to your aircraft carrier, but beware, your side may be fooled by your
disguise. As this adventure is very large, the program also has cassette
routines with which you can load and save a game at any stage, to return to
at a later date. To save the game you QUIT the game. The computer then asks
if you want to save the game. If you reply 'Y' the computer will display the
READY CASSETTE. Now start your cassette player on RECORD and hit any key.
The game takes 2 seconds to save. To play a previously stored game. When you
run the program you are asked if you wish to restore a previously stored
game. If you answer 'Y' the computer again displays READY CASSETTE. You then
cue up your tape; press play on your cassette and hit any key. The game will
then continue from where you last left it.
OTHER GAMES IN THE ARTIC SERIES:-
ADVENTURE A - PLANET OF DEATH
ADVENTURE B - INCA CURSE
ADVENTURE C - SHIP OF DOOM
ARTIC COMPUTING LTD
396 JAMES RECKITT AVE
HULL N.HUMBERSIDE
HU8 0JA