12707
COMPILATION -> Non OfficielleUTILITAIRE -> DiversJEU -> Réflexion
© Robot PD (1994)
 
 
 
Crossword And Dictionary Compiler
Keith's Board Games
cpc
 
 

NOTICE / MANUAL

TXT (1)

NOTICE TEXTE n° 1 (14.94 Ko)

******************************************** * * * CROSSWORD DOCUMENTATION * * * * A few notes * * * * * * * ******************************************** This is Version 2 of the hardly-acclaimed Crossword Compiler, which makes use of the second bank of CPC6128 memory to store dictionaries of useful words. You can use the master XWD.DIC which is part of this package, or other word-lists either supplied or compiled in ASCII form. The Dictionary Compiler program "DICCED", by the same author, is also in the public domain . Full instructions for compiling special dictionaries are contained in DICCED. To start CROSSWORD, type RUN "XW2. The pretty loader will then call up the main program XWORD2.BAS. Note that you need a copy of "BANKMAN.BIN" from your system disk (Side 1) available. Preferably copy it on to the XWORD disk. Press a key when asked for it. When it all settles down, you are invited to type a name for the puzzle. Just press ENTER to automatically christen it "Temp" The main menu is presented at the bottom of the screen, namely:- ******************************************************** * * * 1 Set Up * * 2 Letters Each of these is described * * 3 Anagrams in turn below * * 4 Words In * * 5 Dictionary * * 6 Word Bank * * * ******************************************************** SCREEN LAYOUT At the top left of the screen is the stylish "Crossword Compiler" logo. The big white blob on the left is the 15 x 15 grid for the puzzle. The big blue one is the scratchpad which displays current data. Immediately underneath these are shown the current word in use, and the name of any dictionary file loaded in the second RAM. ______________________________________________________________________ GUIDE TO MAIN MENU 1. SET UP - this gives you a sub-menu enabling the following:- 1-1 BLACK SQUARES Put black squares in the grid. Use the cursor to add or delete blanks. When you do, good crossword practice is ensured because any blank is automatically mirrored in the grid. You can also fill the grid with alternate blanks in one go from a chosen start square. Every time you change the pattern, the grid is automatically renumbered. To make a smaller grid, simply use the black squares as a border round the outside. The space bar is a toggle enabling deletion or addition of black squares. 1-2 UPDATE DISPLAY Bring back the normal crossword display after other activities such as renumbering the grid. 1-3 MIRROR XWORD Rotate the whole puzzle through 90 degrees - mirror image can be very useful, and is a nice toy. 1-4 UPDATE CLUE NUMBERS Instruct it to show the clue numbers in the grid. 1-5 CLEAR GRID You can clear the letters, or black squares as well. 1-6 CLEAR WORDBANK This erases any words and associated clues stored in the Wordbank (see 6). 1-7 SAVE XWORD DATA Saved as Temp if no name is specified. 1-8 CAT/LOAD XWORD DATA Retrieve a previous creation from disk. You'll find some sample puzzles on the disk. 1-9 RENAME XWORD Change the name of puzzle. Limited to eight characters. 1-0 QUIT the whole idea ______________________________________________________________________ 2. LETTERS Lets you zoom letters round the grid, or erase them using the cursor, CLR and COPY keys. ______________________________________________________________________ 3. ANAGRAMS First enter a word up to 15 letters, or call up currently used word. Without further effort you will see the word spelt backwards and its letters in alphabetical order. You then have the following options: 3-1 RANDOM LIST Generates a quick set of random anagrams. 3-2 FULL LIST Gives a screenfull at a time of all the anagrams of a chosen word, starting eg with STONE and ending with ENOTS. The number of anagrams of a given word is the factorial of its length, ie 5 letters have 5x4x3x2=120 anagrams. You could be a while checking ALL the possib- ilities for a fifteen letter word! So we also have --- 3-3 RANDOM FULL LIST Starts at an arbitrary anagram of the word, and similarly goes on... 3-4 CHECK ANAGRAM Enables verification that your anagram is indeed one. ______________________________________________________________________ 4. WORDS IN Enter a chosen word in the grid at a particular place, across or down. Store it in the wordbank for future reference. Shouts at you if you crash into black squares. ______________________________________________________________________ 5. DICTIONARY You can load an ASCII word list. Use DICCED program or a word processor. You can play for hours with it, as follows: 5-1 WORD SEARCH 1- Enter a word, using < - > to represent unknown letters. Entering -H-E- might find WHEEL, SHEET, CHIEFTAIN, SHOE etc assuming you have a suitable dictionary bolted in. Words of the right length are shown in white, others in black. 2- Same as (1) except you get the word from the crossword grid using cursors and COPY to mark start and end. 3- Repeat the last search. 5-2 SCAN DICTIONARY Browse through the list in order starting at a chosen record number. 5-3 SELECT WORD Enter the record number shown by the chosen word: enter it in the wordbank (see 6) and/or export it to the Anagram/Words In options. 5-4 LOAD/CAT Load a dictionary into the computer. Here we go again: 1- Load XWD.DIC or another ASCII set of your choice. Note that the CPC6128 has 64K available. XWD.DIC contains words of up to eight letters maximum, enabling storage of 8192 words in record numbers 0 through 8191. In practice eight letters is OK because you can derive longer words by adding suffixes, and you generally choose your longer words at the start of crossword compilation. You can compile your own dictionary using the DICCED program. The maximum word length is settable using 5-6 to suit your dictionary. When loading, words longer than the maximum are ignored. Note that due to the complex and advanced programming techniques used, loading a full 64K will give you time to make a quick cuppa. 5-4 2- Merge a word list into memory from disk starting at a selected record number. Thus if you are compiling a thematic puzzle you can load a main dictionary then overwrite or add your special set of say, 1000 words. XWD.DIC is structured so that the least useful words are in the top 1000 records. Create your lists using DICCED or a word processor. Words longer than the maximum previously specified are ignored in loading. 3- Checks dictionary and reports on length, width, shoe size, etc. 4- Catalogues disk. 5-5 CHECK DICTIONARY Same as 5-4-3 5-6 WORD LENGTH Set required maximum word length in memory before loading file. Changing word length with a dictionary in memory can be interest- ing or alternatively might ruin your whole day. Change it back before you merge anything else! ______________________________________________________________________ 6. WORD BANK The wordbank is a storage array of up to 100 words which can be kept with their clues for look-up and printout. Words are added from the WORDS IN or DICTIONARY options on demand. You can print out the whole list of clues in order (see CLUECOPY). To print a screen dump of the grid, use the XPRINT2 program (see below). 6-1 SCROLL Browse through the wordbank and select a word for further operations below, or for Words In/Anagram treatment (see 3/4). Clues can be displayed, or words of a particular length selected. 6-2 CURSOR As above, but use cursor on the grid to choose a word. 6-3 SEARCH As above, but by typing in (part of) the required word. 6-4 ADD WORDS What it says; you can also automatically transfer all the words You've entered in the crossword grid to the bank. 6-5 DELETE Erase a (block of) word(s) and their clue(s) from the bank. 6-6 AMEND CLUE Type or amend a clue associated with the selected word. The word length will be added to the end of the clue, unless you have deliberately typed it in as part of the clue (ie you may need a word length of (4,4) rather than (8)). It is suggested that you don't use the 255 available characters for ALL your clues, as you'll run out of memory, crash the whole thing and serve you right. 6-7 SOLUTION Looks at the grid and shows you across or down answers in order. 6-8 PRINT BANK Prints out a hard copy of the wordbank contents, as you'd expect. 6-9 CLUECOPY Really clever. Looks up each answer in the grid in order; Checks that it's in the wordbank (or adds it); finds the appropriate clue (if any); prints out the clue numbers and clues just like a real crossword should, either to screen or printer. Set up printer in condensed or whatever mode first, or be admonished. 6-0 HEADER DATA Word no. 0 is reserved for the Crossword Name and cannot be changed except from SETUP/SAVE options. You can type in here a header which will print out on top of your CLUECOPY effort. ______________________________________________________________________ NOTE: If you happen to load/merge a dictionary full of words which you're particularly proud of, you can save them to disk for easy use next time by exiting the program (see 1-0 and save your puzzle first if needed). Then run "DICCED" and use its SAVE facility. No words will be lost if you follow the simple on-screen blurbs. ______________________________________________________________________ ****************************** * * * PART TWO - THE LAST LAP * * * ****************************** XPRINT2 - The Final Frontier Having saved your creation to disk, you can now quit and run the second program by typing:- RUN"XPRINT2 followed by RETURN. XPRINT2 contains the basic routines to input letters to the grid and make minor changes. The reason for its existence however is to enable printing of full-size blank grids and solution grids of suitable standard for publication. The full-size blank grid still has to be numbered manually - anyone with the patience to write suitable hieroglyphics to automate this feat please see me afterwards. The menu is operated by scrolling through main options using < SPACE > and pressing < RETURN > to enable scrolling through each submenu. First load a chosen crossword from disc. Then choose DISPLAY and FULL GRID to see the nice big puzzle grid. Press < X > to view utilities available and < ? > to print the screen. Choose F for a full-size printout or H for a quick halfsize print. Similarly select the solution grid, or number grid, and print out anything on screen by pressing < ? >. ************** * * * LAST BIT * * * ************** You may wish to offer favourable comments about this bug-free super programme. Phone me on 0543 268273 if you get really angry with it at a sociable hour. ______________________________________________________________________ ************* * * * WARNING * * * ************* Users of CROSSWORD are warned that the ScreenDump routines used in this program are the copyright of CTWA (eg Database Publications Ltd) and the copyright for them remains with CTWA. Although this program is not published for gain, the copyright for CROSSWORD remains with Keith Mortimer (1989). No part of CROSSWORD may be copied or modified either for commercial or private profit without the prior and express permission of the author. Users of this highly advanced and amazingly time-wasting compilation are positively encouraged to make as many modifications to the program as they wish. It's been my pet distraction for the last four years and if you have any ideas on how to improve it... I'M ALL EARS! Keith Mortimer (27/2/90) Phone:- 0543 268273
 



Goto Top
CPC-POWER/CPCSOFTS, programmation par Kukulcan © 2007-2024 tous droits réservés.
Reproduction sans autorisation interdite. Tous les titres utilisés appartiennent à leurs propriétaires respectifs.
Hébergement Web, Mail et serveurs de jeux haute performance