Notice en Anglais et Italien (6 pages)
Transféré par Loïc DANEELS
NOTICE JPG n° 2
Taille réelle : 1775 * 971 px = 489.48 Ko
NOTICE JPG n° 3
Taille réelle : 2298 * 1396 px = 686.26 Ko
NOTICE JPG n° 6
Taille réelle : 1831 * 3028 px = 645.34 Ko
NOTICE TEXTE n° 1 (3.74 Ko)
THE GAME
It's MEAN. It's HARD. It's HERE! HARD DRIVIN', the ultimate driving simulator,
races on to your home computer from its runaway success in the arcades. Now you
can get behind the wheel of the world's top sports car on a stunt course. Jump
bridges, drive the speed track or even get dizzy on the vertical loop - all in
super realistic solid 3D. Top drivers can challenge the Phantom Photon in a
head-to-head, no holds barred contest to find the top Hard Driver!
GETTING STARTED
Hard Drivin' consists of two tracks - The Stunt Track and The Speed Track each
testing a different aspect of your driving skills. The Stunt Track features
three main stunts - the Bridge Jump, the Loop-the-Loop and the Bank. Pay
particular attention to the speed signs and your own velocity. Driving at more
than 60 miles per hour over the bridge will launch you into the air to crash on
landing, and under 60 mph means you won't jump far enough. The 60 Minimum sign
on the Vertical Loop means you will have to drive at 60 mph or more just to
stay on the loop as you spin through it! As you practise you should be able to
take the Bridge, Bank and Loop at more than the recommended speeds. Make it to
the checkpoints on the course and you will recieve a time bonus. If you do a
fast enough lap you can race the Phantom Photon (the computer's car) in a race
around the Stunt Track. The Phantom drives a mean race and crashing means
instant disqualification.
GAME TIPS
Practice skid control - this can save valuable seconds, as can good road
position on the bends. Advanced drivers can usually take the Bank at 110 miles
per hour by going in on the right and steering heavily to the left on exit -
but watch that you don't go over the edge!
CONTROLS:
Amiga, Atari ST, IBM PC: Use Joystick or Mouse for Steering: Joystick or
Keyboard for Gearchange.
Commodore 64, Amstrad CPC, Spectrum: Use Joystick or Keys.
16-BIT VERSIONS
STEERING:
The Panel has a small indicator in the centre to show steering position.
Mouse: Steer Left/Right
Left Fire Button - Accelerate
Right Fire Button - Decelerate
Both Buttons - Brake
Joystick: Push Left/Right to steer
Forward - Accelerate
Back - Decelerate
Fire - Brake
GEARS:
The panel has a current gear indicator on the far right. You can also select
automatic transmission.
Joystick: Diagonal Up + Left - 1st gear
Diagonal Up + Right - 2nd gear
Diagonal Back + Left - 3rd gear
Diagonal Back + Right - 4th gear
Fire - Clutch
Keyboard: Key 1 - 1st Gear
Key 2 - 2nd Gear
Key 3 - 3rd Gear
Key 4 - 4th Gear
Space - Clutch (Hold Down)
8-BIT VERSIONS
Joystick: Forward - Accelerate
Back - Brake
Left - Steer Left
Right - Steer Right
Fire & Forward - Shift Gear Up
Fire & Back - Shift Gear Down
Keys: Q - Accelerate
A - Brake
O - Left
P - Right
W - Shift Gear Up
S - Shift Gear Down
LOADING INSTRUCTIONS DISK
Amiga and Atari ST: Insert Disk and switch on machine.
IBM PC: Boot with MS-DOS, at A> prompt insert game disk and type HARD.
Commodore 64 Disk: Type LOAD "*",8,1.
Amstrad CPC Disk: Type RUN"DISC".
Spectrum +3 Disk: Use LOADER Option.
LOADING INSTRUCTIONS CASSETTE
Commodore 64 Cassette: Hold down the SHIFT key and press RUN/STOP.
Amstrad Cassette: Hold down the CTRL key and press ENTER. If you have a disk
drive attached type | TAPE first (| is obtained by pressing Shift and @ key
together).
Spectrum 48K: Type LOAD"" and press ENTER.
Spectrum 128K: Use LOADER Option.