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1710
© Players (
1989
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Psycho City
NOTICE / MANUAL
JPG (1)
TXT (1)
NOTICE JPG n° 1
Taille réelle : 2404 * 1189 px = 435.85 Ko
NOTICE TEXTE n° 1 (3.91 Ko)
PSYCHO CITY LOADING THE GAME SPECTRUM: 48K owners type LOAD " (ENTER). 128K owners select the LOADER option from the menu. AMSTRAD CPC: 464 hold down CTRL and tap the small ENTER key. 664/6128: Type | (shifted @) TAPE(ENTER) then type RUN" (ENTER). THE STORY The streets of our fair city are no longer safe. The year is 1991, drug crazed gunmen, muggers and junkies prowl the streets in a city whare it's not even safe for the Dealers, Pushers and Hookers to make a dishonest living. You work these streets as one of New Yorks finest. In the past six months you have seen the situation degenerate, almost all your fellow cops are on the Mafias payroll, your family and partner have all been wiped out by hired hit-men drafted in from Chicago by the infamous Mr. Big. You know that you cannot rest until you have wiped the streets clean of the organised crime syndicate that controls the city. But in Psycho City even the trash cans can prove deadly, some contain harmless stolen goods, some are empty, but some are used by armed hit-men just waiting to jump out and kill you. However, all the cans are booby trapped and will explode if they hit something. THE GAME You have three main objectives. Firstly, shoot anything that moves, unless it looks like you, these are extra men. You must also collect bags of money and stolen goods, these should be dropped into the bank vault to claim a reward (the bank vault is situated on your start screen). Your main objective is to find Mr. Bigs hideout and blow him away. CONTROLS SPECTRUM: On loading, keys D,X,Z and CAPS will cause your character to move in the four directions, A is set up as FIRE. Q, W and E cause your character to pick up an object, and keys R, T, and Y select a held object for use. Alternatively use a joystick or redefinable keys. 'P' will pause the action, 'H' will quit and 'ENTER' will restart the game. Fire will only work if a suitable object (i.e. gun or jetpack) has been picked up and selected. AMSTRAD: On loading the game will default to joystick control. Keys 1, 2 and 3 will cause your character to pick up an object and keys 4, 5 and 6 will select their respective object for use. Fire will only work if a suitable object (i.e. a gun or jetpack) has been picked up and selected. DEL will abort the game. Alternatively you may redefine the keyboard controls. HINTS You'll find a handy rocket launcher in a trash can by the Bank. Some parts of the city can only be reached by walking across the rooftops. Safe doors and jail cells need keys to open them (some of your men have been locked up). PSYCHO CITY CREDITS Original Design Charles Bystram Spectrum Code & Graphics Charles Bystram Spectrum Loading Screen Jabba Severn Amstrad Code & Graphics Charles Bystram Nigel Speight Amstrad Loading Screen Jabba Severn Story Charles Bystram Inlay Production Pete, Jon, Si, Steve, Simon & Mike Tape Mastering Kevin Parker Production Simon Daniels LOOK OUT FOR...... SAIGON COMBAT UNIT OUT SOON ON PLAYERS PREMIER Duplication, Design and Print by Interceptor Limited CHECK YOUR LOCAL STOCKIST FOR FUTURE TITLES © PLAYERS 1989 PLAYERS - Mercury House, Calleva Park, Aldermaston, Berks. RG7 4QW.
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