Notice en espagnol (10 pages).
Version disquette
Transféré par Milka depuis la GamebaseCPC de Loïc Daneels.
NOTICE PDF n° 2 (1.56 Mo)
Notice en espagnol (10 pages).
Version cassette
Transféré par CPCManiaco
NOTICE TEXTE n° 1 (8.6 Ko)
REDCOATS
Author: Mike Williams
Redcoats is an all graphic wargame, for either 1 or 2 players, set during the
American war of independance.
The programme allows for full use of cavalry, infantry and artillery forces,
and contains 5 different battle scenarios as well as the facility to modify or
create your own scenarios. It is important to follow the loading instructions on
the cassette shell, together with any messages displayed on the screen during
loading. This is especially important when loading in the battle scenarios.
Between 1775 and 1783 the British and Americans fought for possession of the
American colonies. This game reproduces some of the battles that took place in
this period.
Units
There are four types of unit:-
Cavalry, Artillery, Riflemen and Musketeers.
Cavalry: Cavalry units may move a distance of 20. They carry only sabres and
therefore cannot fire.
Artillery: Artillery units may move a distance of 10. They require one turn to
limber and another to unlimber before and after moving. They require one turn to
reload after firing. Artillery fire has an effective range of 350 yards.
Riflemen: Riflemen may move a distance of 10. They require one turn to reload
after firing. They are more accurate than muskets and have an effective range of
200 yards. Riflemen are only half as effective as musketeers at hand-to-hand
(melee) fighting since bayonettes cannot be used with these rifles.
Muskets: The bulk of both armies is made up of musketeers. The musket has a
shorter range than the rifle (100 yards effective range), but can be reloaded
more rapidly, and can be used with a bayonet for close fighting.
Status Codes
During the game the status of each unit will be reported by a status code. eg.
S100 M60 C R L
The "S100" denotes the strength.
The "M60" denotes the morale.
The "C" indicates that the unit is in cover. A unit in cover takes half
casualties.
The "R" denotes that the unit is reloaded.
The "L" denotes that the guns are limbered (Artillery only).
Actions
The possible actions are:-
'M' MOVE - The direction is indicated by a number from 0 to 12 (as on a clock
face). Decimals are permitted eg. 3.5
'F' FIRE - The unit will choose its own target.
'C' CHARGE
'R' RELOAD
'L' LIMBER - Artillery only
'U' UNLIMBER - Artillery only
'N' NOTHING - Do nothing
'?' HELP - Lists action codes
Firing is 50% effective (ie. one casualty inflicted for each two soldiers
firing) at these ranges:
Artillery 400 yards
Rifles 200 yards
Muskets 100 yards
Beyond this range the effectiveness decreases, until at twice the effective
range, there is no effect.
When a unit CHARGES it runs wildly at the nearest enemy unit. If a charging unit
engages the enemy then the enemy loses morale. If, however, it fails to reach
the enemy, it becomes exhausted and loses morale itself. A charging unit travels
40% further than one moving normally.
A unit in cover takes half casualties.
Defined Battles
The tape contains five battles from the American Revolution, Freeman's Farm,
Camden, Guilford Courthouse and Eutaw Springs. These may be loaded by selecting
the "Load battle from tape" option (L) then selecting the "Play" option (P).
Freeman's Farm
General Burgoyne was leading the British main column through the woods towards
Bemis Heights where he thought the Americans were.
General Frazer's column was to his right, and the German allies, under General
von Riedsel were to his left.
Suddenly, as he entered a clearing around Freeman's Farm, shots rang out. He had
found the Americans.
Camden
General Gates was leading his exhausted American troops towards the British
position in Camden. Surprisingly, he decided to march through the night
intending to attack the British at daybreak.
Spies reported Gates' intentions to the British General, Cornwallis. Cornwallis
decided to surprise the Americans and set off towards them along the same road.
At 2.30a.m. the two armies found themselves face to face at Parker's Old Field.
Cowpens
The British had been persuing Morgan's American force for several weeks.
Eventually Morgan decided to make a stand, and chose an unusual battlefield on
which to do so.
Instead of lining up his forces out in the open, he concealed them in some
woods. The British were forced to make a frontal assault across an open area.
Guilford Courthouse
The British under Cornwallis, had been persuing the American force for some
time. Finally Green commanded the American force to make its stand in some
fields outside the small town of Guilford Courthouse.
The American force was much larger than the British, but many of the troops were
"Militiamen" who had little training and poor morale.
In the actual battle, over 1000 of the American militiamen fled in the first
British advance.
Eutaw Springs
Greene managed to surprise Stewart's British force while it was encamped.
The British had little time to organize themselves before the Americans reached
them.
A dense blackthorn thicket and a brick building provided the only available
cover.
Defining Your Own Battles
When you run the program, you will be offered the following options:-
L - Load battle from tape
T - Change Title
M - Change Map
U - Change Units
D - Change Deployment
S - Save Battle to tape
P - Play
Load Battle from tape
Press "L". A battle will then be read from the tape, this may be either a
pre-defined battle, or a battle you have defined yourself, and saved to tape.
Change Title
Press "T". The current title is displayed, and you may now type in your new
title. The cursor keys and copy key have their normal function, and so may be
used to copy parts of the old title.
Change Map
Press "M". The current map (if any) is displayed. You may now move the cursor by
using the cursor keys, and enter features by using the numeric keys, as
follows:-
0 - Clear space
1 - Tree
2 - South West corner
3 - North West corner
4 - North East corner
5 - South East corner
6 - South Wall
7 - North Wall
8 - East Wall
9 - West Wall
Type "E" to exit from editing the map. During the editing of the map, the area
of cover provided by each terrain feature is displayed in blue.
Changing the Units
Press "U". You will then be able to define up to 8 units for each army. The
following information is required for each unit:-
The NAME of the unit, up to 17 characters.
The STRENGTH - ie. number of soldiers.
The MORALE VALUE - up to 100%
The MORALE THRESHOLD - when a unit's morale value becomes lower than this
threshold, then that unit is routed.
The TYPE of the unit - Cavalry, Artillery, Rifles or Muskets.
Changing the Deployment
Press "D" The map will be drawn, and each unit in turn may be moved around the
screen with the cursor keys, to its correct position. Pressing "E" will fix the
position of the unit.
Press "R" instead of "E" if you wish the unit to be a "reinforcement", the
Program will then ask you on which move number the reinforcement should arrive.
NOTE the reinforcements arrive at the beginning of the move, therefore if you
specify move 1, the unit will arrive before the first move. If an army loses all
the units currently in play, then it has lost the battle, reinforcements which
have not yet arrived do not count.
Saving the battle to tape
Press "S". The battle will then be saved to tape. This is only permitted if all
parts of the battle (Title, Map, Units and Deployment) have been defined, either
by loading a battle or by defining your own.
Playing a battle
Once a battle has been defined or loaded, Press "P". You may now play the
battle, either as a one-player game, against the computer, playing either
British or American, or as a two-player game. The battle information is
preserved while the battle is played, so it is possible to replay a battle
without re-loading it.
Hint
A muzzle-loading weapon is difficult to reload correctly during a battle. The
first shot of each unit has been correctly loaded before the battle before
bayonets were fixed. The first shot is 40% more efective than the others. Don't
waste it.
One of the famous Lothlorien WARMASTER range. For details of other titles
please write for free catalogue.
M.C. LOTHLORIEN, 56A, Park Lane, Poynton, Stockport, Cheshire SK12 1RE
(C) Copyright 1984. M.C. Lothlorien
WARNING: This cassette is sold subject to the following conditions; all
unauthorised copying, hiring, lending, exchanging, public performace and
broadcasting is strictly prohibited.
It is also sold subject to our standard terms and conditions of trading, copies
of which are available on request.