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I've written this game for the BASIC 10 Liners Competition for the EXTREM-256 category, the game has some DATA in it (not Machine Code), which is converted back to construct the Path ways. During the initialization phase, the Aggressive Residents are randomibly scattered around the Path Ways, which are represents by the number 2s and at the end numbers 3,4 & 5 are used to determine if Red has travelled the correct path or is simply been unlucky. I've been describing this game as a Role-Play type game as all the Luck needs to go Red to be successful.