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![]() | Shinobi (UK) (1989) [Original].zip 133.4 Ko (Date : 2020-03-24) | ![]() | |
![]() | ![]() [CRC:6F1E3EB0] [HexaDump] [SectorView] [SectorData] (65.5 Ko-167.66 Ko) | ||
INFOSPOKESSTRUCTURE Chargement : RUN"DISC.BIN Dumpé par Dlfrsilver pour Loic DANEELS Protection : Speedlock D7 - 1989 - COMMENTAIRE -SPEEDLOCK DISC PROTECTION SYSTEMS (C) 1989 SPEEDLOCK ASSOCIATES FOR MORE DETAILS, PHONE (0734) 470303 Bénéficie d'un détournement du Catalogue (Fonctionne correctement uniquement avec la commande |DIR) ![]() Message caché par Richard APLIN : Ok, now all that game rubbish is out of the way, I would like to begin the customary rant, which programmers often put in their code. It is at the moment 04:04:38 on 04/06/89. It is, if you were wondering, very early on a Sunday morning, and I am sitting here in a totally empty office in the centre of Bristol, (13 Small St, if you want to pop in and say hello!) and I am in raptures at the moment listening to the utterly, ridiculously excellent album 'The Wall' by the utterly, ridiculously excellent Pink Floyd. (It's just got to the classic 'How can ye have any pudding if ye don't eat yer meat?' bit!) I am, as if you cared, Richard Aplin, Project Manager (and the person who gets to rush in at the last moment and finish/rewrite games when someone else screws them up totally and then buggers off leaving us well and truly up the proverbial creek without the proverbial wooden implement. (YES ROB! YOU KNOW WHO YOU ARE!) I had the misfortune to be left with the task of rewriting this from scratch! Fortunatly, I have just (last week!) got a PDS development system together (as any programmer will tell you, it is the ant's elbows for writing games on) and I am sitting here typing this on my PC (with 32mb hard disk), safe in the knowledge that it will assemble all 150k of source in the blink of an eyelid! (well, 5.2 seconds anyway) Right, enough of that rubbish, as the album has just started on 'Goodbye Blue Sky'.. another of my favourite tracks. Sing along if youknow the words.... 'Oooooooooh.. Ooooooooh...D-d-d-did you see the frightened ones.. D-d-d-did you ever hear the falling bombs.. D-d-d-did you ever wonder why you had to run for shelter when the promise of a brave new world unfurled beneath the clear blue skyyyyy...' ..Ecstasy!!! Anyway, I want to get this bloody game finished before 6am, so I can get a couple of hours' kip and then go to the Commodore show in London.. But if I keep typing this it's not going to happen! Mind you, I've just done the speech for the 6128 version, and all I've got left to do is play with the map editor (runs on an amiga) and get rid of some of the crap left on the map of mission 3, level 3. I might even try and get some memory back so I can do a high-score table... but there's little chance of that I'm afraid.. according to this excellent assembler, I've only got $74 bytes left before my code runs over the start of the sprites.. which would cause nice big crashipoos! Pity the bloody 464 is so underpowered memory-wise. Anyway, next on the agenda after this damn game is Double Dragon 1.. then Double Dragon 2! (Aaargh!) Anyway, due the the immense complexity of the Artificial Intelligence in those two, Virgin have agreed to a 6128-only game!!!! YAHOO!!(Types happily as The Wall rolls on into 'One Of My Turns') Incidentally, did you ever see my best game.. 'Fly Spy' from Mastertronic? I spent AGES on that game, and I was well chuffed with it.. pity it didn't sell that well... ('Go up to the bedroom in the suitcase on the left you'll find my favourite AXE!'-classic line by Roger Waters!) Anyway, I really AM getting bored with typing all this crap for you to read.. so I'll get on with finishing the game, and who knows? Maybe I'll carry on with this later! Bye for now!!(current time 04:27:01 on 04/06/89) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Shinobi (UK) (1989) [Original].dskCreator : SAMdisk190122. / EXTENDED CPC DSK File.. 1 side / 26 tracks formated / 42 tracks per side. -- SIDE 1 -- Sectors used : 33 / 34 Sectors format : SectorSize2 (9), SectorSize6 (25) Sectors Specials : SectorErased (32) Minimum of sectors in one track : 1 Maximum of sectors in one track : 9 |
![]() | Shinobi (UK) (1989) (Version RETAIL) [Original] [TAPE].zip 96.02 Ko (Date : 2020-03-24) | ![]() | |
![]() | ![]() [CRC:4B1EEA7C] [HexaDump] [CdtView] (95.81 Ko-251.89 Ko) | ||
INFOSSTRUCTURE Chargement : |TAPE puis RUN"" ou CTRL+ENTER(pavé numérique) Dumpé par : JMD1200, Dlfrsilver Protection : Speedlock K7 - No information - COMMENTAIRE -CDT propreLoader : SHINOBI, start=&9A98 Version 64Ko et 128Ko (seul la musique disparaît sur les CPC avec 64Ko) CORRUPTION![]() Ne fonctionne pas sur un vrai CPC (Dima) Shinobi (UK) (1989) (Version RETAIL) [Original] [TAPE].cdtCreator : ZXTape! Total of blocks : 3633 Blocks format : PAUSE (1), TURBO LOADING DATA (4), GROUP START (54), PURE TONE (1728), SEQUENCE OF PULSES OF DIFFERENT LENGTHS (1733), PURE DATA BLOCK (59), GROUP END (54) |
![]() | Shinobi (UK) (1989) (v2) (Version RETAIL) [Original] [TAPE].zip 102.61 Ko (Date : 2020-03-24) | ![]() | |
![]() | ![]() [CRC:17729918] [HexaDump] [CdtView] (102.35 Ko-251.95 Ko) | ||
INFOSSTRUCTURE Chargement : |TAPE puis RUN"" ou CTRL+ENTER(pavé numérique) Dumpé par : Dlfrsilver pour Loic DANEELS Protection : Speedlock K7 - No information - COMMENTAIRE -CDT propreLoader : SHINOBI, start=&9AAD Version 64Ko et 128Ko (seul la musique disparaît sur les CPC avec 64Ko) Shinobi (UK) (1989) (v2) (Version RETAIL) [Original] [TAPE].cdtCreator : ZXTape! Total of blocks : 3637 Blocks format : PAUSE (3), TURBO LOADING DATA (4), GROUP START (54), GROUP END (54), PURE DATA BLOCK (59), PURE TONE (1728), SEQUENCE OF PULSES OF DIFFERENT LENGTHS (1735) |
![]() | Shinobi (UK) (1989) [Mastertronic Plus] [Original] [TAPE].zip 101.79 Ko (Date : 2022-12-24) | ![]() | |
![]() | ![]() [CRC:0C694F9A] [HexaDump] [CdtView] (101.54 Ko-251.95 Ko) | ||
INFOSSTRUCTURE Chargement : |TAPE puis RUN"" ou CTRL+ENTER(pavé numérique) Dumpé par : Maxit pour Loic DANEELS Protection : Speedlock K7 - No information - COMMENTAIRE -CDT propreLoader : SHINOBI, start=&9A98 Version 64Ko et 128Ko (seul la musique disparaît sur les CPC avec 64Ko) Shinobi (UK) (1989) [Mastertronic Plus] [Original] [TAPE].cdtCreator : ZXTape! Total of blocks : 3637 Blocks format : PAUSE (3), TURBO LOADING DATA (4), GROUP START (54), GROUP END (54), PURE DATA BLOCK (59), PURE TONE (1728), SEQUENCE OF PULSES OF DIFFERENT LENGTHS (1735) |
![]() | Shinobi (UK) (1988) (Version TRONIX) [Original] [TAPE].zip 48.89 Ko (Date : 2020-03-24) | ![]() | |
![]() | ![]() [CRC:088C65DD] [HexaDump] [CdtView] (48.68 Ko-103.86 Ko) | ||
INFOSPOKESSTRUCTURE Chargement : |TAPE puis RUN"" ou CTRL+ENTER(pavé numérique) Dumpé par : Dlfrsilver Protection : Speedlock K7 - No information - COMMENTAIRE -CDT propreLoader : SHINOBI, start=&9A98 Version 64Ko et 128Ko (seul la musique disparaît sur les CPC avec 64Ko) Version TRONIX (budget) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Shinobi (UK) (1988) (Version TRONIX) [Original] [TAPE].cdtCreator : ZXTape! Total of blocks : 1412 Blocks format : PAUSE (1), TURBO LOADING DATA (4), GROUP START (21), PURE TONE (672), SEQUENCE OF PULSES OF DIFFERENT LENGTHS (672), PURE DATA BLOCK (21), GROUP END (21) |
![]() | Shinobi (UK) (1989) (Trainer).zip 67.3 Ko (Date : 2020-03-24) | ![]() | |
![]() | ![]() [CRC:5E377379] [HexaDump] [SectorView] [SectorData] (67.1 Ko-199.75 Ko) | ![]() | |
INFOSSTRUCTURE Chargement : RUN"SHINOBI.BAS Version de : E.B. - COMMENTAIRE -Comme ce jeu n'a pas d'écran titre, EB a affiché le NINJA présent sur l'écran de fin du jeu comme Ecran Titre. Les couleurs lors de la phase de lancer de Shuriken sont bonnes. Shinobi (UK) (1989) (Trainer).dskCreator : SAMdisk100620. / EXTENDED CPC DSK File.. 1 side / 42 tracks formated / 42 tracks per side. -- SIDE 1 -- Sectors used : 330 / 378 Sectors format : SectorSize2 (378) Minimum of sectors in one track : 9 Maximum of sectors in one track : 9 |
![]() | Shinobi Remaster v1.02 (UK) (2020) (Hack) (Trainer).zip 67.48 Ko (Date : 2022-07-02) | ![]() | |
![]() | ![]() [CRC:052164D7] [HexaDump] [SectorView] [SectorData] (67.25 Ko-199.75 Ko) | ![]() | |
INFOSSTRUCTURE Chargement : RUN"SHINOBI.BAS Version de : Fmtrx - COMMENTAIRE -Version basée sur la version d'EB avec modification des couleurs du jeu ainsi que de certaines tuiles pour se rapprocher le plus possible de la version arcade. Shinobi Remaster v1.02 (UK) (2020) (Hack) (Trainer).dskCreator : SAMdisk100620. / EXTENDED CPC DSK File.. 1 side / 42 tracks formated / 42 tracks per side. -- SIDE 1 -- Sectors used : 330 / 378 Sectors format : SectorSize2 (378) Minimum of sectors in one track : 9 Maximum of sectors in one track : 9 |
![]() | Shinobi (UK) (1989).zip 64.84 Ko (Date : 2022-10-01) | ![]() | |
![]() | ![]() [CRC:9AD0DCDC] [HexaDump] [SectorView] [SectorData] (64.66 Ko-199.75 Ko) | ||
INFOSSTRUCTURE Shinobi (UK) (1989).dskCreator : CaPriCe 4Ever. / EXTENDED CPC DSK File.. 1 side / 42 tracks formated / 42 tracks per side. -- SIDE 1 -- Sectors used : 324 / 378 Sectors format : SectorSize2 (378) Minimum of sectors in one track : 9 Maximum of sectors in one track : 9 |
![]() | Shinobi Remaster v1.02 (UK) (2020) (Hack).zip 66.57 Ko (Date : 2022-07-02) | ![]() | |
![]() | ![]() [CRC:0BD6C0AF] [HexaDump] [SectorView] [SectorData] (66.35 Ko-199.75 Ko) | ||
INFOSSTRUCTURE Chargement : RUN"DISC.BAS Version de : Fmtrx, clean-cpc-db (No intro) - COMMENTAIRE -Version basée sur la version d'EB avec modification des couleurs du jeu ainsi que de certaines tuiles pour se rapprocher le plus possible de la version arcade. Shinobi Remaster v1.02 (UK) (2020) (Hack).dskCreator : clean-cpc-db.. / EXTENDED CPC DSK File.. 1 side / 42 tracks formated / 42 tracks per side. -- SIDE 1 -- Sectors used : 330 / 378 Sectors format : SectorSize2 (378) Minimum of sectors in one track : 9 Maximum of sectors in one track : 9 |
![]() | Shinobi (UK) (1988) (WinApe 2.0 Alpha 18) (CPC 6128) (29mn05s) [Kukulcan] [SESSION].zip 127.57 Ko (Date : 2020-03-24) | ![]() | |
![]() | ![]() [CRC:E12A3B57] [HexaDump] [SectorView] [SectorData] (88.37 Ko-211.25 Ko) | ![]() | |
![]() | ![]() [CRC:C6931980] (38.62 Ko-70.62 Ko) | ![]() | |
INFOS SESSION : WinApe 2.0 Alpha 18 Configuration : CPC 6128 Enregistrement : Kukulcan Durée : 29mn05s - COMMENTAIRE -Permet de voir la fin du jeu. |
![]() | Shinobi - Bug 1 (UK) (1989) (WinApe 2.0 Alpha 18) (CPC 6128) (0mn49s) [Kukulcan] [SESSION].zip 31.66 Ko (Date : 2022-07-02) | ![]() | |
![]() | ![]() [CRC:728DA35D] (31.35 Ko-61.48 Ko) | ![]() | |
INFOS SESSION : WinApe 2.0 Alpha 18 Configuration : CPC 6128 Enregistrement : Kukulcan Durée : 0mn49s - COMMENTAIRE -Permet de voir le bug "ping-pong" entre une caisse et un adversaire |