2365
JEU -> Aventure
© Infocom (1986)
 
 
 
Zork I - The Great Underground Empire
cpc
 
 

SOLUTION

SOLUTION n° 1 : A VERIFIER
A TESTER !!!
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Z O R K I
(Infocom)

So, you're all set for The Great Underground Empire, eh? Okay, but before
we begin, a few words about this walkthrough. First, this is not the only
way to solve the game. It's just one of the faster ones. Second, because
there is no "wasted motion" in this game, you will not be visiting all the
locations. So, you might want to play around with the game on your own for
a while, mapping out as much as you can, without much regard for gathering
treasures. Actually, mapping is a good idea, since, if you make a misstep
somewhere, you might find yourself in trouble! Be especially careful to
follow the directions when in the mazes; a wrong move there, and you could
be lost for quite some time!

Finally, you may not go through this in exactly the way it's written
because of the thief. He is a variable item in the game; you never know
where he will show up. Try to move out of the room he's in as soon as he
shows up. But keep in mind that even if he does steal anything from you,
you will get it all back from him in the end. Okay? Let's start the
adventure!

You begin West of the house, and your first chore is to get inside. So, go
South and East. Open the window and enter the house (you're in the
kitchen), then go West into the living room. Get the lamp, then move the
rug, revealing the trap door. Open the trap door, turn on the lamp, and go
down. At this point, some mysterious person will shut the door on you;
don't worry about that for now. Okay, so here you are in the cellar. It's
time to pick up your first treasure, so go South, then East to the Gallery.
Get the painting, then continue North to the Studio.

Go up the chimney (you can only fit with the lamp and the painting), and
you will be in the kitchen again. Now, go upstairs to the attic, and get
the knife and rope. Come back down and go into the living room. Open the
case and put the painting inside. Then, drop the knife and get the sword.
Open the trap door again, and return to the cellar. Again, the door is shut
by someone (you never will find out who's doing this, but it doesn't
matter). Now you're back in the cellar, and since we're coming to one of
the more dangerous parts of the game, you might want to do a save here.

Gripping your trusty sword, head North into the Troll room. There's a nasty
troll here with a bloody axe, and the only way past is to kill him. So, do
just that: "Kill Troll With Sword." It will most likely take more than one
attempt, so keep at it, and eventually he will disappear in a cloud of
black smoke. Now, drop the sword, because you really don't need it any
more, and it will hinder you in carrying other, more important items.
Having despatched the troll, you move along East, East (into the Round
room), then SE and East. You are now in the Dome room. It's a long way
down, and too far to jump, so here's where the rope comes in handy. Tie the
rope to the railing, then climb down the rope. You will be in the Torch
room.

Leave the torch for now; you'll be coming back this way again later. From
the Torch room, go South, then East and get the coffin. Return West, then
continue South to the Altar. There's no way you're going to get down that
hole with the coffin, and even the program will tell you that you haven't
got a prayer. That's a hint, folks: Just "Pray," and you will find yourself
in the forest again. Since it's daylight out, save energy and turn off the
lamp. Now, head along South, then North (I know, but it works!) to the
clearing, then East to the Canyon View. Climb all the way down to the
bottom, then go North to Rainbow's End.

Drop the coffin and open it. Inside is a jewelled sceptre. Get that, and
wave it. The rainbow will become solid (you'll need to cross over from the
other side later). Now, "Look." You should see a pot of gold. Get that, and
the coffin. After that, go SW, then all the way back up to Canyon View.
From there, it's NW to the clearing, and then West to the window. Once in
the kitchen, open the bag and get the garlic (nothing else, just the
garlic). Go on into the living room, and put your treasures in the case.
Now, sit down and take a breather, because you're about to do a lot of
travelling!

Once again, open the trap door, turn on the lamp, and go down. Watch
carefully, and you will notice that this time, the door doesn't close!
Whoever was doing it before must have gotten bored. Anyway, you're on your
way to the dam, so move along North, East, North, NE, and East. You are now
on top of the dam. From there, go North to the Lobby. Pick up the matches,
then go either North or East (doesn't matter) into the Maintenance room.
Get the wrench and the screwdriver, then push the yellow button. Now,
return to the dam, and you will see that the green bubble is lit. Turn the
bolt with the wrench, then drop the wrench. You have opened the dam, and
you will be coming back this way again to reap the fruits of your labours.
However, right now, you're on your way to Hades, so let's get going!

Go South, then down into the Loud room. Leave the platinum bar for now;
you'll get it later. Head West into the Round room, then SE and East
(hmmmm, haven't you been here before?). Again, climb down the rope. This
time, get the torch. At this point, you can turn off your lamp; the torch
will provide light so long as you have it. Now, continue straight South,
getting the bell, then the book and candles from the altar. Go down the
hole to the cave, then down again to the entrance to Hades. Your candles
will have blown out by this time, but don't worry about it.

Okay, here's where you have to be careful. First, ring the bell. It will
become red hot and you will drop it. You will also drop the candles. Stay
calm, and do the following, all in one command: Get the candles, light
match, light candles with match (necessary, because of the torch, and DON'T
use the torch, or you'll vapourise the candles!). Okay, strange things
happened when you lit the candles, now read the book. Whew! The demons have
been exorcised! Drop the book, then go South and get the crystal skull.
Now, back North, then up to the cave, then North to the Mirror room. By the
way, better put out the candles. Rub the mirror, and you will now be in
another Mirror room (this one is North of the dam, as the other one is
South).

Now, go North, then West, then North, then West into the Squeaky room
(well, I told you you'd be doing a lot of travelling this time!). Make sure
you have the garlic with you, then go North into the Bat room. So long as
you have the garlic, he won't bother you. There is a jade figurine here,
but leave it for now. You'll pick it up on your way out.

Go East to the Shaft room. Put the torch into the basket, then turn on your
lamp and head North to the Smelly room, then down to the Gas Room (best not
to carry any open flames here!). Now, you are about to enter a small maze,
so follow these directions CAREFULLY! East, Northeast, Southeast,
Southwest, down, and you should be at the top of the ladder (if you aren't,
may God have mercy on your soul!). From there, go down to the Ladder
Bottom, and then South to the Dead End for the coal. Get that, then return
to the ladder top. From there, go up, North, East, South, North, and you
will be back in the Gas room. Go up, then South to the Shaft room again.

Put the coal in the basket, and lower the basket. Now, guess what? You have
to go back through the coal mine again! So, make your way to the Ladder
Bottom, but this time, go West to the Timber room. Ignore the broken timber
(not useful for anything), and drop all but the screwdriver. Now, you can
squeeze through the crack to the West. And here you are in the Drafty Room,
which is also at the bottom of the shaft. There's the basket, so get the
coal and the torch, and move South into the Machine room. Open the lid, put
the coal in the machine, close the lid, and turn the switch with the
screwdriver. Drop the screwdriver, open the lid, and get the diamond (well,
no one ever said Zork was an EASY game!).

Now, go back North, and put the torch and the diamond in the basket.
Squeeze back East into the Timber room. Get the skull, lamp, and garlic.
You won't be needing the matches and the candles any more, so you can leave
them. (They were insurance in case the thief came along and stole the torch
before you could get the diamond). Now, head East again to the Ladder
Bottom, and from there up and through the coal mine (you know the way
now!), to the Gas room. Pick up the bracelet, then continue on up and South
to the Shaft room. Get the torch and the diamond from the basket, turn off
the lamp, then go West into the Bat room.

Get the jade, then go South, East, South to the Slide room. Now, here's a
fast way back to the cellar: Just go down the slide! Wheeeee! Then it's up
to the living room (remember, the trap door is open now), and all the
treasures go into the case. Huff! Puff! Bet you didn't know you'd be doing
THIS much running around! But, don't get too relaxed, there's still plenty
more to come!!).

Turn on the lamp, and return to the cellar. From there, it's North (ah,
deja vu!), then East, North, NE to Reservoir South. Now that the sluice
gates are open, you can head North, picking up the trunk of jewels, North
again to Reservoir North, getting the air pump, and North one more time,
getting the crystal trident. After that, go all the way back South again to
Reservoir South, then East to the dam, and then East once more to the Dam
Base. Here you find a little pile of folded plastic; guess what it is?
Right, it's an inflatable boat! So, inflate it with the pump, then drop the
pump, then get inside the boat, say "Launch," and you're floating off along
the Frigid River.

Now, just keep waiting until you see the buoy. Get that, then "East" to the
beach. Get out of the boat, then get the shovel and move on to the Sandy
Cave to the NE. You might want to save the game at this point, since you
have to dig here until the scarab turns up, and I'm sure you don't want to
get buried alive (it's been known to happen!). Okay, drop the shovel and
get the scarab, then go back SW. Drop the buoy and open it; inside is an
emerald. Get that, then continue South to the Aragain Falls. Here you can
cross the rainbow (so do that!), which brings you to the End of The
Rainbow.

Turn off the lamp, then go SW to the Canyon Bottom. From there, make your
way back to the living room, and put all the treasures in the case. Your
collection is quite impressive by now, but you aren't finished yet. Go East
twice, then North twice. Climb up the tree and get the egg. Climb down
again, and go South, East, and back to the living room. However, this time,
you don't put the treasure in the case. Turn on the lamp, and go down (once
again!) into the cellar, and North to the Troll room. Now, you are about to
enter a maze, so follow the directions very carefully!

West (this brings you into the maze), South, East, up, and you find several
items here. Take only the coins and the key, and be careful not to touch
the skeleton! From here, go SW, East, South, SE, and you will be in the
Cyclops room. The Cyclops is not friendly, but you can deal with him
effortlessly: Just type in "Ulysses" (or "Odysseus," if you prefer). Old
One-Eye will tear out of there right through the wall! In fact, he will
create a passage eastward from that room right into the living room!
However, you don't want to go that way yet!

Instead, go upstairs, and you will be in the Treasure Room, the thief's
secret lair. Now, give him the egg, and go back downstairs, then East to
the living room. Deposit the coins in the case, then get the knife (the
thief needs a little time to open the egg). Okay, go back West to the
Cyclops room. Again, at this point, saving is recommended; the thief will
not be easy to kill! So, head upstairs and use the nasty knife to kill the
thief. Once he's dead, all treasures in the room will be visible. This
includes the egg, a silver chalice, and anything he may have stolen from
you before.

Get everything, then follow these directions: Down, NW, South, West, up,
down, NE, and you will be in the Grating Room. Unlock and open the grate
(watch out for falling leaves!), then go up. You will be in a clearing.
From there, go South and climb the tree again. Wind up the canary that's
inside the egg. A songbird will come by and drop a bauble for you. Climb
down again and get the bauble, then return to the living room. Put all the
treasures in the case, making sure you REMOVE THE CANARY from the egg and
put it in the case separately! You're almost finished! Just one more trip
to make!

Now, for the last time, enter the cellar and go North. From the Troll Room,
go East until you come again to the Loud Room. Type in: "Echo," and you
will now be able to get the bar. So, grab it and return to the living room.
Once you place it in the case, you will get a message. Follow the advice of
that message, and you will get a map. Take that, and return to the place
where this all started, the mailbox West of the house. You should have no
trouble getting to the barrow from there. Of course, once you enter the
barrow.... You didn't really think it would end there, did you? Not when
there's still Zork II and Zork III waiting for you up ahead! Ah, but it's
too late; you can't turn back now! You'll just have to grit your teeth and
follow through to the end (with a little help, of course). See you in Zork
II!

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *



ZORK I: THE GREAT UNDERGROUND EMPIRE
------------------------------------

(You begin outside a white house) N, E, E, N, W, U (into the tree), GET EGG, D, S, E,
OPEN WINDOW, IN, GET SACK AND BOTTLE, W, GET LAMP AND SWORD, E, U, LIGHT LAMP,
GET ROPE AND KNIFE, D, W, MOVE RUG (under it is a trapdoor), OPEN TRAPDOOR,
D (someboyd slams the trapdoor shut), N, KILL TROLL WITH SWORD (till he dies), DROP SWORD,
S, S, E, GET PAINTING, W, N, N, W, W, W, U, GET BAG, SW, E, S, SE,
OPEN SACK (you notice some food and a clove of garlic), GIVE LUNCH AND WATER TO CYCLOPS
(he falls asleep), ULYSSES (startled, he runs off and breaks the door in the process!
You ought to save your game here), U (the thief appears and attacks you), GIVE EGG TO THIEF,
KILL THIEF WITH KNIFE (until he dies. You may then take the chalice and the now open egg),
DROP KNIFE AND BOTTLE, GET CHALICE AND EGG, D, E, E, OPEN CASE, PUT PAINTING,CHALICE AND
COINS IN CASE, TURN OFF LAMP, E, E, E, N, W, WIND UP CANARY (inside the egg. A bird
flies into view and drops a bauble), GET BAUBLE, GET CANARY, S, E, IN, W, PUT EGG;BAUBLE AND
CANARY IN CASE, OPEN TRAPDOOR, D, LIGHT LAMP, N, E, E, SE, E, TIE ROPE TO RAILING, D, GET
TORCH, EXTINGUISH LAMP, S, DROP ALL BUT TORCH, E, OPEN COFFIN (you find a sceptre), GET
COFFIN AND SCEPTRE, W, TEMPLE (you are teleported to the thief's treasure chamber), D, E,
E, PUT COFFIN IN CASE, E, E, E, E, D, D, N, WAVE SCEPTRE (the rainbow becomes solid), E,
W, GET POT (the usual one!), SW, U, U, W, N, W, IN, W, PUT POT AND SCEPTRE IN CASE, D, N,
E, E, E, ECHO (the echo changes), GET BAR, U, E, N, GET MATCHBOOK, N, GET WRENCH AND
SCREWDRIVER, PRESS YELLOW (the bubble by the dam starts glowing), S, S, TURN BOLT WITH
WRENCH (the water drains away), DROP WRENCH, W, WAIT (5 times. The water level is low
enough for you to cross the river), N, GET TRUNK, N, GET PUMP, S, S, SE, D, W, SE, E, D,
S, TEMPLE (to the treasure chamber), D, E, E, PUT BAR AND TRUNK IN CASE, W, W, U, TEMPLE
(back again), GET ALL (incl. BELL), S, GET BOOK AND CANDLES, BLOW OUT CANDLES, D, D,
RING BELL (the spirits are frightened. You drop the candles), LIGHT MATCH, LIGHT CANDLES
WITH MATCH (the spirits are terrified), READ PRAYER (they make their escape), S, DROP BOOK
AND CANDLES, GET SKULL, N, U, N, N, N, E, U, E, D, INFLATE BOAT WITH PUMP (the plastic is
actually a small boat!), DROP PUMP, GET IN BOAT, LAUNCH IT, WAIT 10 (you sail down-river
to a buoy), GET BUOY, E, GET OUT OF BOAT, DROP BUOY, OPEN IT (it contains and emerald), GET
EMERALD AND SHOVEL, NE, DIG IN SAND WITH SHOVEL, AGAIN, AGAIN, AGAIN (you uncover a scarab),
DROP SHOVEL, GET SCARAB, SW, S, S, W (across the rainbow), W, SW, U, U, W, N, W, IN, W, PUT
SKULL;EMERALD AND SCARAB IN CASE, D, N, E, N, NE, N, N, N, GET TRIDENT, U, N, N, W, N, W,
GET GARLIC, N (the bat stays away, thanks to the garlic), E, PUT TORCH AND SCREWDRIVER IN
BASKET, N, LIGHT LAMP, D, GET BRACELET, E, NE, SE, SW, D, D, S, GET COAL, N, U, U, N, E,
S, N, U, S, PUT COAL IN BASKET, LOWER BASKET (to 'Drafty Room'), N, D, E, NE, SE, SW, D,
D, W, DROP ALL, W, GET COAL;TORCH AND SCREWDRIVER, S, OPEN LID, PUT COAL IN MACHINE
(to be found again in "Zork III"!), CLOSE LID, TURN SWITCH WITH SCREWDRIVER (the coal
turns into a diamond), OPEN LID, GET DIAMOND, DROP SCREWDRIVER, N, PUT TORCH AND DIAMOND
IN BASKET, E, GET AL BUT TIMBER AND SACK, E, U, U, N, E, S, N, U, S, RAISE BASKET, GET
DIAMOND AND TORCH, W, GET FIGURINE, S, E, S, D (through the slide to 'Cellar'), U, PUT
FIGURINE;TRIDENT;BRACELET;DIAMOND AND TORCH IN CASE (a map appears in the case), GET MAP,
E, E, S, W, SW (using the secret path), ENTER BARROW ("Zork II" awaits. Later!!)

TREASURES:
1. Bar - in 'Echo Room'
2. Trident - in 'Atlantis Room'
3. Trunk - in 'Reservoir'
4. Emerald - inside the buoy in the river
5. Scarab - buried in 'Sandy Cave'
6. Egg - in the tree
7. Jade Figurine - in 'Bat Room'
8. Bag of Coins - in 'Maze'
9. Chalice - in 'Treasure Room'
10. Canary - inside the egg
11. Coffin - in 'Egyptian Room' in the temple
12. Torch - in 'Torch Room'
13. Sceptre - in the coffin
14. Bauble - with the bird
15. Pot of Gold - at 'End of Rainbow'
16. Painting - in 'Gallery'
17. Bracelet - in 'Gas Room'
18. Diamond - from the coal after a trip to 'Machine Room'
19. Crystal Skull - in 'Land of the Dead'


Jacob Gunness - d.23/3-1990
 


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