Notice en anglais (2 pages)
Transféré par Nicholas CAMPBELL
NOTICE TEXTE n° 1 (12.09 Ko)
LLA 71001
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AMSTRAD CPC 464 |
AN ENTERTAINMENT by Jeff Minter.......
An Explanation of the Concept...PSYCHEDELIA is really the culmination of
several months' idle thinking. I love games, but occasionally I'd think 'there
must be some OTHER way of enjoying yourself using the computer...' I also love
music, and I'd daydream about creating... something... you could do to music,
something you could put on the screen at a party and anyone could come up and
have a go, something you'd do just because you enjoyed it, something others
could enjoy even if they weren't actually doing it themselves. Gradually the
idea solidified into the concept of a light-show generator, something
interactive, creative but simple enough so that anyone could do it, yet complex
enough to produce breathtaking results once learned well. A program to do for
light, in fact, what a synthesiser does for sound.
PSYCHEDELIA is the realisation of that dream. Some idle tinkering on a Sunday
afternoon produced such startling results that all other work was dropped in
order to pursue the development of my Light Synthesiser at last. Many evenings
were spent in darkened rooms just freaking out to music and DOING it. Demos
were given, minds were blown and a good time had by all. PSYCHEDELIA is a
completely new way of enjoying your micro. If you love music, if you love
graphics, if you are creative then you'll enjoy PSYCHEDELIA. You'll boot it in
when you turn on your hi-fi. You'll find an appeal totally different to that of
even the best games. You won't get bored, because the pleasure is as
fundamental as that of listening to music, and you'll create different, dynamic
light shows each time you use the program.
PSYCHEDELIA is the high point of my designing career so far. The concept is
simple, the programming not too complex but the parts combine synergistically
to create a whole which has given me the most pleasure to use and the biggest
pride in design, of anything I've ever programmed.
Enjoy PSYCHEDELIA. This one comes straight from the heart.
Loading PSYCHEDELIA: Load the program using the auto-load: hold down CTRL and
press the ENTER key on the numeric pad. You'll see the title appear as the
load progresses, and once loading's over you'll see the basic PSYCHEDELIA
screen, black with a single pixel on it. You're now ready to go.
Using PSYCHEDELIA: I'll give various levels of information, you can enjoy even
the simplest level but as you continue you'll probably want to learn how to
operate the Light Synthesiser's more complex options. The program uses a
Joystick plugged into the Joystick port.
First encounter: (a) Turn off the lights. (b) Put on whatever music you like
to freak out to. (c) Pick up the joystick and do it with feeling!
Variations: Try pressing any of the keys 1-8. This calls in one of the 8
presets, stored Lightsynth parameters which give different effects. Try them
all out to see some of the multitude of effects which you can achieve using
the system. Some are fast, some slow, some pulse, others swirl. Play with them
all, try them to different music.
Basic Commands: Choose a pattern you like and get ready to experiment. Press S
to change the Symmetry (The pattern gets reflected in various planes, or not at
all according to the setting). Press SPACE to alter the pattern element. Press
I to change the shape of the little pixels on the screen. Press L to turn on
and off the Line Mode - a bit like drawing with the Aurora Borealis.
More Advanced Commands: I'll divide these into Variables and Others. Variables,
when activated, bring up a little graduated bar at the bottom of the screen
representing the current value of that variable. Use the < and > keys to alter
the value to what is required, and press ENTER when you're happy. You can play
with the current settings while the bar is still on the screen, and you can
alter the parameters whilst pattern generation is actually occurring. (Clever
little things - those interrupts!).
Variable Commands
Cursor Spped - H to activate: Just that. Gives you a slow or fast little
cursor, according to setting.
Pulse Speed - P to activate: Usually if you hold down the button you get a
continuous stream. Setting the Pulse Speed allows you to generate a pulsed
stream, as if you were rapidly pressing and releasing the FIRE button.
Pulse Width - O to activate: Sets the length of the pulses in a pulsed stream
output. Don't worry about what that means - just get in there and mess with it.
Line Width - K to activate: Sets the width of the lines produced in Line Mode.
Smoothing Delay - D to activate: Because of the time taken to draw larger
patterns speed increase/decrease is not linear. You can adjust the
'compensating delay' which often smooths out jerky patterns. Can be used just
for special FX, though. Suck it and see.
Buffer Length - N to activate: Larger patterns flow more smoothly with a
shorter Buffer Length - not so many positions are retained so less plotting to
do. Small patterns with a long Buffer Length are good for 'streamer' effects.
Sequencer Speed - G to activate: Controls the rate at which the sequencer
feeds in its data. See the SEQUENCER bit.
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BASE LEVEL - B to activate: Controls how many 'levels' of pattern are plotted.
COLOUR change - J to activate: Allows you to set the colour for each of the
seven pattern steps. Set up the colour you want, press ENTER, and the command
offers the next colour along, up to no. 7, then ends.
Now some other commands, not variables:
TRACKING on/off-T: Controls whether logic-seeking is used in the buffer or
not. The upshot of this for you is a slightly different feel -continuous but
fragmented when ON, or together-ish bursts when OFF. Try it.
AUTO DEMO on/off - A: PSYCHEDELIA plays itself if you want.
STORE on PRESET KEY: SHIFT plus any of the preset keys: Stores all the
parameters for later, instantaneous, recall by pressing that preset key. Use to
store your favourites for recall instantly without fiddling with all the
parameters. 8 presets available.
RECORD/PLAYBACK: Shift-V to start recording, V alone to playback or stop:
PSYCHEDELIA can record about half-an-hours' worth of joystick input in its
memory. Start recording and play as normal - you get a coloured border whilst
recording. When you've done enough press R to stop. Pressing R again starts
playback. Try playing back under different parameters, different presets etc.
Adjust parameters while you're playing back a display to see what happens. PSY
drops out of Record automatically if it runs out of memory.
BURST GENERATORS: SHIFT plus keys Q,W,E,R to program, key alone to activate.
These allow you to preprogram and recall at will instantaneous flashes on the
screen. Set up symmetry and smoothing delay as required, then press SHIFT plus
the key (Q,W,E or R) to which you want to assign your FX. Move the cursor to
where you want a burst then press FIRE to enter that point. Do this up to 16
times. Press ENTER when done. Pressing the key thus assigned stuffs all the
points you defined into the buffer instantaneously. Don't worry about it - try
the ones I've defined!
SEQUENCER: CAPS SHIFT-F to program, F to toggle on/off: Preset patterns are
played back in a sequence you determine.
Programming is as for the Burst Generators, but you have the freedom of 255
steps allowed played back at varying speeds via the Sequencer Speed control.
You can leave the program mode in two ways: press SPACE, and next time you go
back in with SHIFT-F the stuff you already defined is not cleared and you add
to the end of it, or press ENTER, and the next time you go in the sequencer is
cleared. Use the SPACE option to change pattern in mid-sequence, for example,
or to 'see how it looks so far'.
SAVING AND LOADING: You can SAVE and LOAD your favourite sequencer contents,
pattern shapes and preset settings, or the joystick dynamics data created by
the RECORD option. Press SHIFT-S to start the SAVE. Likewise SHIFT-L prepares
the computer to read a tape you've previously stored parameters on.
EDITING THE PATTERN ELEMENTS: There are 16 elements you can define for
yourself. To get into pattern edit mode press shift-M to edit the current
shape. The screen clears and the cursor centres. Each pattern is composed of
seven levels. Level One is preset, always just a single white dot. You can
determine the positions of the pixels in Level 2-7. Move the cursor to where
you want a pixel, then press FIRE to enter it, as in Sequencer and Burst. You
can define up to seven pixels per level. Press ENTER when you've done enought
pixels on a particular level and the option proceeds to the next level, until
level 7 is completed. Remember, the more pixels you have the slower the
finished pattern will run. You can place pixels anywhere on the screen, they
don't have to be around the centre Level One pixel at all. Don't worry if this
sounds complex, just get in there and have a bash, you can't do any damage!
Whew! Quite a lot to digest - but the best way is to just learn by
experimentation. Play with the values and see what happens - just like you'd
tinker with a synthesiser. Above all, use it as it was intended -along with
your favourite music. (At last I've discovered a cure for air-guitarring!).
Freak out with it. Have fun. Take it to parties and have LOTS of fun. Come
along to the next computer show and give a public performance! Blow minds with
it, freak out your granny. Be creative with it. Let me know if you like it!
Keep it next to your hi-fi!
PSYCHEDELIA. I hope you enjoy playing with it as much as I do.
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The following all in some way inspired this creation: Roger Waters, Dave
Gilmour, Nick Mason et al., our Phil with the bald patch, KMEL 106FM, Ronnie
James Dio, the Purple, Isso Tomita, Rush, Steve Hillage, Yes, Led Zep, and many
more... The Hairy One is pleased with himself this time... perhaps because The
Hairy One has played with nothing else on his 64 for 3 weeks... If this blows
your mind then you're on the same brainlength as me. See you out by Alpha
Centauri.....
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ORIGINAL SOFTWARE DESIGN
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LLAMASOFT SOFTWARE, 49 MOUNT PLEASANT, TADLEY, HANTS