2783
JEU -> Aventure
© Infocom (1985)
 
 
 
Wishbringer
Wishbringer - The Magick Stone Of Dreams
cpc
 
 

SOLUTION

SOLUTION n° 1 : A VERIFIER
A TESTER !!!
- - - - - - - - - - - - - - - - - - - - - - - - - -


WISHBRINGER (Infocom)
---------------------

(You begin on a hill outside the mail office) S, WAIT (Mr. Crisp gives you
an envelope for the 'Magick Shoppe'), GET ENVELOPE, N, W, W, YES, N, W (the
grave-digger leaves), E, D, GET BONE, U, S, E, E, E, GIVE BONE TO POODLE,
N, WAIT (Miss Voss asks you to give Crisp a letter), GET NOTE, N, LOOK IN
FOUNTAIN, GET COIN, N, N, N, N, E, U, W, N, U, E, S, U, OPEN DOOR, IN, WAIT,
WAIT (an old lady enters), GIVE ENVELOPE TO WOMAN (she asks you to read
it for her), OPEN ENVELOPE, READ LETTER TO WOMAN, WAIT (she offers you a
can), GET CAN, WAIT, WAIT (she asks you to find her cat and then escorts
you out. Everything outside has become a nightmare), D, N, W, D, S, E, D,
BREAK BRANCH, GET IT, W, OPEN CAN (the snake inside scares the troll away),
GET CAN, SQUEEZE IT, DROP CAN, GET WISHBRINGER, OPEN GATE, S, S, W, S, LOOK
IN PIT (a platypus tries to climb out), PUT BRANCH IN PIT, GET BRANCH (the
creature draws an "X" in the sand), DROP BRANCH, DIG IN SAND (you uncover
a whistle), GET WHISTLE, BLOW IT (you float to the island), W (the platypus'
father is the king), WAIT (he offers you a hat), GET HAT, WAIT, BLOW WHISTLE
(back again), S, YES, E, D (the ghosts can't catch you here), N, E, PUSH
BUNK, DROP ALL, U (into the cell), GET BLANKET, D, GET ALL, N, E, PUT BLANKET
ON GRUE (which keeps on sleeping), OPEN FRIDGE, GET WORM, W, W, OPEN STUMP,
U, N, E, E, S (you see the white house from "Zork I" and the mailbox), OPEN
MAILBOX, WAIT, WAIT, WAIT, N (the mailbox follows you), E, GIVE HAT TO PELICAN
(you hear a magic word), W, W, S, S, LOOK IN FOUNTAIN, PUT WORM IN FOUNTAIN
(the piranha eats it), GET TOKEN, E, BUY TICKET, IN, SHOW TICKET TO GRAVEDIGGER,
N (they're showing a 3D-movie), EXAMINE FLOOR (how convenient! 3D-glasses!),
GET GLASSES, OUT, YES, E, WAIT, WAIT (the mailboxes are fighting), S, PUT
TOKEN IN SLOT, PUSH JOYSTICK WEST, AGAIN, PUSH IT SOUTH, AGAIN, PRESS BUTTON,
YES, YES (you fly to 'Hilltop'), SAY (the magic word. The drawbridge is
lowered), S (princess Tasmania is chained to the floor), WAIT (Mr. Crisp
takes you to the torture chamber), GIVE NOTE TO MR CRISP (he exits), GET
COAT, LOOK IN COAT, GET KEY, UNLOCK CHAIN WITH KEY, PULL LEVER (Tasmania
is free), GET NOTE, READ IT, OPEN HATCH, U, U, WEAR GLASSES (you're in the
lab from the film), GET BROOM, EXAMINE PANEL, PUSH SECOND SWITCH, D, REMOVE
GLASSES, PUSH PAINTING (the controlling system for the bridge was hidden
behind this), TURN CRANK, N, N, E, ALEXIS;HEEL (the dog lets you pass),
OPEN DOOR, IN, GET STEEL KEY, OUT, N, UNLOCK DOOR WITH STEEL KEY, IN, WAIT
(the door slams shut), S, SMASH CASE WITH BROOM, EXAMINE SCULPTURE (it has
a hole in its forehead), INSERT WISHBRINGER IN SCULPTURE (the old lady enters,
asking you not to. She is actually the old lady's evil sister, so ignore
her!), YES, YES (you are at 'Magick Shoppe' with Chaos the cat), KNOCK ON
DOOR (the old woman comes out and congratulates you. The game is completed!)


Jacob Gunness - d.25/3-1990


*******************************************************************************
* WISHBRINGER SOLUTION *
* Written by:The Sheik *
* Call: [312] 382-1369 *
* & [313] 474-5795 *
* Central Distribution Club/TRIAD *
* Also: [402] 734-4748 *
* [402] 592-5978 *
* & [402] 292-5161 *
******************************************************************************
=====INTRO=====

Having completed Wishbringer in one day, I thought I would type up this file
to help anyone stuck somewhere in the game, who is smart enough not to by the
original or the InvisiClues. I would first like to give a brief background on
Wishbringer. The object of Wishbringer is to find the cat, Chaos, and bring
him/her/it back the woman who owns the Magick Shoppe. Wishbringer is unique
in that it can be solved many different ways (thus allowing for longer game-
play). Wishbringer (the item you will find) is equipped with 7 wishes, and
the game can be solved without using any of them. In my completing the story,
I had to use one wish, and I may try to go back and solve the story without
using that wish, but the solution I provide here will be the same. You will
end up with 95 out of 100 pts, while still successfully completing the game.
This solution will not be "exact". As it is, there are wandering monsters
("Boots") that you will have to avoid on your own. I will present answers to
any obstacles that may seem difficult to people like me who did not buy the
game package. Notes will be included in brackets.. If you have any Ques-
tions, leave mail on one of the above boards......
>S.READ POSTER.GET ENVELOPE.N.W.W.
[you will be told the cemetary is scary, and asked if you want to proceed,
just type "Y"]
>N.SHOW ENVELOPE TO DIGGER.W.E.GET IN GRAVE.GET BONE.GET OUT OF GRAVE.S.E.E
>E.GIVE BONE TO DOG.N.N.SEARCH FOUNTAIN.GET COIN.E.BUY TICKET.ENTER THEATER
[^^oops!!^^ be sure to take the note from Voss!]
>GIVE TICKET TO DIGGER.N.SEARCH AISLE.GET GLASSES.WEAR GLASSES.
[at this time you just keep typing look until the movie is over]
>S.TAKE OFF GLASSES.LEAVE.N.N.N.N.N.E.GET BRANCH.GET BRANCH.
>U.W.N.U.E.S.U.OPEN DOOR.ENTER SHOP.WAIT.WAIT.SHOW ENVELOPE TO WOMAN.
>OPEN ENVELOPE.READ LETTER TO WOMAN
[take the can the woman offers you, then just wait until she allows you to
leave]
>D.N.W.D.S.E.D.W.GIVE CAN TO TROLL.GET CAN.OPEN GATE.S.
[See note above about the Boots. You MUST avoid them whenever possible, as
you can only get caught once!]
>S.S.ENTER CHURCH.GET CANDLE.LEAVE.N.W.U.GET SHOE
[If your load is too heavy, don't worry about it, I never used to shoe in my
solution]
>OPEN STUMP.ENTER STUMP.E.S.MOVE BUNK.DROP ALL.U.GET BLANKET.D.GET CANDLE.
>N.E.PUT BLANKET ON GRUE.OPEN REFRIGERATOR.GET BOTTLE AND WORM.W.S.GET ALL.N.
>W.U.N.E.S.SEARCH FOUNTAIN.PUT WORM IN FOUNTAIN.GET TOKEN.W.W.
[Now, at Lake Edge, the grating south of you should be open at this time. If
it is not, you may have to wander awhile, avoiding the Boots, and come back]
>S.GET UMBRELLA.N.SQUEEZE CAN.GET STONE.DROP CAN.OPEN UMBRELLA.WISH FOR RAIN.
>DIG X.GET WHISTLE.BLOW WHISTLE.W.WAIT.TAKE HAT.WAIT.BLOW WHISTLE.E.N.N.E.S.
[West of House... Sound familiar????]
>OPEN MAILBOX.GET.LEAFLET
[At this point, keep typing "N" until it allows you to go north]
>E.GIVE HAT TO PELICAN.W.W.S.GET TOKEN.E.E.PUT LEAFLET IN BIG MAILBOX.S.
[Save game now]
>PUT TOKEN IN MACHINE.PUSH STICK W.PUSH STICK W.PUSH STICK S.PUSH STICK S.
>PUSH STICK S.PUSH BUTTON
[You will be asked if you are sure, etc, just keep typing "Y". Hope those are
the right directions, because I am typing this from memory! (heh heh)]
>KALUZE
[Remember the Pelican?]
>S.S.GIVE NOTE TO MR. CRISP.GET COAT.SEARCH COAT.GET KEY.UNLOCK CHAIN.DROP KEY
>PULL LEVER.OPEN HATCH.CLIMB UP.U.WEAR GLASSES.GET CAT.POUR MILK.GET BROOM.
>FLIP SECOND SWITCH
[If it does not say your score went up 3 pts then flip this back and flip the
first switch]
>D.TAKE OFF GLASSES.MOVE PAINTING.TURN CRANK.D.GET NOTE.READ NOTE.DROP NOTE.
>U.TURN CRANK.N.N.E.ALEXIS, HEEL.OPEN DOOR.E.GET KEY.READ MESSAGE.W.N.
>UNLOCK DOOR WITH KEY.ENTER LIBRARY.S.S.BREAK CASE WITH BROOM.
[The alarm will not go off since you flipped that switch]
>DROP ALL BUT STONE.GET SCULPTURE.PUT STONE IN SCULPTURE
[At this point you will get the familiar -Are you sure?- -Are you super dupere
reaallllyyyy sure?????-.. Just keep typing "Y" until you see a bunch of para-
graphs pop up on the screen, this is called The End]
>KNOCK DOOR
[Woman takes cat, tells you a little story, and that is it!]

*******************************************************************************
* Wishbringer solve (C) 1985 by Central Distribution Club and TRIAD. TS/CDC. *
* Reach me on the Adventurer's Tavern or any of the boards at the beginning *
* of this file.............................................................. *
************************************************************************************************************
filesize:22 sectors. (a little over a minute at 1200).



W I S H B R I N G E R
(Infocom)


(Quick step-by-step solution!)

ENTER OFFICE - WAIT - GET ENVELOPE - LEAVE OFFICE - W - W - YES - N - WAIT
- WAIT - WAIT - ENTER GRAVE - GET BONE - UP - S - E - E - E - GIVE BONE TO
POODLE - N - WAIT - GET NOTE - N - LOOK IN FOUNTAIN - GET COIN - N - N - N
- N - E - UP - W - N - UP - E - S - UP - OPEN DOOR - ENTER DOOR - WAIT -
WAIT - GIVE ENVELOPE - OPEN ENVELOPE - READ LETTER - WAIT - GET CAN - WAIT
- LEAVE SHOP - DOWN - N - W - DOWN - S - E - DOWN - (CLIFF BOTTOM) - W -
OPEN CAN - GET CAN - SQUEEZE THE CAN - GET STONE - OPEN GATE - S - S - S -
WAIT - WAIT - WAIT (WAIT UNTIL THE GUARDS CAPTURE YOU AND THROW YOU IN A
PRISON CELL).

GET BLANKET - MOVE BUNK - GET ALL - DOWN - N - E - COVER GRUE WITH BLANKET
- OPEN FRIDGE - GET EARTHWORM - W - W - OPEN - UP - GET HORSESHOE - (NOW
WATCH OUT THAT THE GUARDS DON'T GET YOU AGAIN) - N - E - N - N - E - BREAK
A BRANCH - GET BRANCH - W - S - S - S - S - W - W - PUT THE BRANCH INTO THE
PIT - GET BRANCH - DIG IN THE X WITH THE BRANCH - DROP BRANCH - GET WHISTLE
- BLOW WHISTLE - W - WAIT - GET HAT - WAIT - BLOW WHISTLE - N - E - E - E -
GIVE HAT TO THE PELICAN - (NOW YOU GET A WORD FROM THE PELICAN, REMEMBER
THAT WORD, ITS ALWAYS A DIFFERENT WORD, HE SAY'S TO YOU ON THIS OCCASION
THE WORD "SORKIN") - W - W - S - S - DROP EARTHWORM IN FONTAIN - GET TOKEN
- E - BUY TICKET - ENTER - SHOW TICKET - ENTER CINEMA.

LOOK UNDER SEAT - GET GLASSES - WEAR GLASSES - LOOK - LOOK - LOOK - LOOK -
LOOK - DROP GLASSES - GET GLASSES - OUT - OUT - YES - W - W - N - N - E - S
- OPEN MAILBOX - EXAMINE MAILBOX - LOOK ON MAILBOX 2X - (YOU MUST DO SOME
THINGS THAT YOU LIKE UNTIL THE LITTLE MAILBOX IS FOLLOWING YOU) - N - WAIT
- W - WAIT - S - WAIT - S - WAIT - E - WAIT - E - WAIT - S - PUT TOKEN INTO
SLOT - PUSH STICK WEST - PUSH STICK SOUTH - PUSH STICK WEST - PUSH STICK
SOUTH - PRESS BUTTON - YES - YES - SAY SORKIN - (REMEMBER THE PELICAN) -
ENTER BRIDGE - S - GIVE NOTE TO CRISP - GET COAT - GET KEY - UNLOCK CHAIN
WITH KEY - PULL THE LEVER - GET NOTE - READ NOTE - OPEN HATCH - CLIMB
LADDER - MOVE PAINTING - TURN CRANK.

GO OUT - S - UP - WEAR GLASSES - LOOK AT PANEL - PULL THE SECOND SWITCH -
DOWN - DROP GLASSES - GO OUT - N - E - ALEXIS, HEEL - E - OPEN DOOR - ENTER
DOOR - GET KEY - W - N - UNLOCK DOOR WITH STEEL KEY - ENTER DOOR - WAIT - S
- BREAK CASE WITH HORSESHOE - LOOK AT CASE - PUT STONE IN HOLE - YES - YES
- WAIT - WAIT - WAIT - WAIT - WAIT!!!!!!!!!!!!!!!!!!THE
END!!!!!!!!!!!!!!!!!!
 


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