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JEU -> Labyrinthetypeins
© Amstrad Action (1990)
 
 
 
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CTM644 Colour Monitor
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GT65 Green Monitor
 

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JEU -> Labyrinthe               
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1 joueur
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Paru sous forme de listing dans le magazine Amstrad Action Issue 55, April 1990.
Auteur : Steve OLDFIELD

- BUGS -
Corections par : Ross SIMPSON
The original chops off the bottom lines of the Nose because WINDOW#3/CLS#3, I replace this with a Graphics Window (Line 910 with ORIGIN/CLG 2), to remove the smile or frown.
The original asks if you want to "PLAY AGAIN (Y OR N)", if 'Y' if pressed a 'Data Exhaused error occurs'. I've put a CLEAR in 690 and DEG in 80, so it works

There were a lot of DEGs where the face is drawn, these weren't all necessary, so have one in 730 and 80.
GRAPHICS PENs can be used through PLOT or DRAW and work on all machines.
A "FILL 2" in 740, is now a 464 Compatible Subroutine in 900, I simply worked out where the bottom of the circle goes, x is stored into x1 & x2 for the start and end of the line to draw & y is increased by 2 until another colour is found different from the filling colour.

 

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