Notice en anglais, français, allemand, italien (50 pages).
Transféré par Milka depuis la GamebaseCPC de Loïc Daneels.
NOTICE JPG n° 1
Taille réelle : 5278 * 2293 px = 1.19 Mo
NOTICE TEXTE n° 1 (12.34 Ko)
SCENARIO
The thrills and spills of the World Wrestling Federation* brought to your
screen! Test your strength in this muscle-bound wrestling extravaganza. Become
the undisputed champion as Hulk Hogan*, The Ultimate Warrior* or the British
Bulldog*. Battle for survival against Sgt. Slaughter*, the Warlord* and a host
of other WWF* stars. Anything goes in this all-action event, and only the
toughest survives!
LOADING
ATARI ST
THIS GAME REQUIRES A DOUBLE-SIDED DISK DRIVE
Switch on the power to the computer, then insert disk 1 into the drive. The
program will then load automatically. Follow the on-screen instructions.
CBM AMIGA
Insert disk 1 into the drive and turn on the computer; the program will then
automatically load and run.
SPECTRUM
CASSETTE 128K ONLY
Place the cassette in the recorder ensuring that it is fully rewound.
Select LOADER option and press RETURN key. Press PLAY on your recorder - the
game will now load automatically.
SPECTRUM +3 DISK
Set up system and switch on as described in your instruction manual. Insert
disk and press ENTER to choose LOADER option. The program will then load
automatically.
AMSTRAD CASSETTE CPC 464
Place the rewound cassette in the deck, type RUN" and then press the
ENTER/RETURN key. Follow the instructions as they appear on-screen. If there is
a disk drive attached then type |TAPE then press ENTER/RETURN key. Then type
RUN" and press ENTER/RETURN key (The symbol is obtained by holding shift and
pressing the @ key)
CPC 664 and 6128
Connect a suitable cassette type recorder ensuring that the correct leads are
attached as defined in the User Instruction Booklet. Place the rewound tape in
the cassette recorder and type |TAPE then press the ENTER/RETURN key. Then type
RUN" and press the ENTER/RETURN key. Follow the on-screen instructions.
DISK
Insert the program disk into the drive with the A side facing upwards. Type
|DISC and press the ENTER/RETURN key to make sure that the machine can access
the drive. Now type RUN"DISC and press ENTER/RETURN, the game will load
automatically.
COMMODORE
Position the cassette in your Commodore recorder with the printed side upwards
and make sure that it is rewound to the beginning. Ensure that all the leads
are connected. Press the SHIFT key and the RUN/STOP key simultaneously. Follow
the on-screen instructions - PRESS PLAY ON TAPE. The program will then load
automatically. For C128 loading type GO 64 (RETURN), then follow C64
instruction.
PLEASE NOTE: This game loads in a number of parts - follow on-screen
instructions.
DISK
Select 64 mode (if using Commodore 128). Turn on the disk drive, insert the
program into the drive with the label facing upwards.
Type LOAD "*",8,1 (RETURN) the introductory screen will appear and the program
will then load automatically.
PC
Installing the game on hard disk:
Insert disk 1 into your floppy disk drive and then type the letter of that
drive followed by : (e.g. if you insert the WWF Disk 1 into drive B, then type
B: followed by RETURN). Type INSTALL X:, where X: is the drive letter you want
to install the game onto. You will then be prompted to insert the other disks
into the drive when needed.
Running the game from floppy (PC ONLY):
Insert disk 1 into your floppy disk drive and then type the letter of that
drive followed by : (e.g. if you insert the WWF Disk 1 into drive B, then type
B: followed by RETURN). Type WWF and press RETURN. The game will automatically
select the sound card and video display best suited to your computer.
Should you wish to override the automatic selection, then you should add an E
(EGA) or V (VGA) to the command line when loading the game, e.g. WWF E will
select the EGA display, while WWF V will select a VGA display.
STARTING THE GAME
After loading, you will be presented with an opening sequence. Pressing fire
during this sequence will allow you to start the game. You will now be able to
compete for the Wrestlemania* Belt, or to use the practice mode. The
Spectrum/Amstrad and PC will also allow you to adjust the control method.
PRACTICE MODE
The practice mode allows two players to compete in a head to head contest.
Player One can select from any of the three challengers, and Player Two is
always Mr. Perfect*. On completion of the practice bout, you can play it again,
or return to the title sequence.
COMPETE OPTION
When you select the compete option, you can choose to play one of the three
challengers. Pressing left or right will move on to another challenger.
Pressing fire will select the currently displayed challenger. You can choose to
compete as one of the following three wrestlers:
Hulk Hogan** - Legdrop off the Ropes
Ultimate Warrior* - Gorilla Press
British Bulldog* - Running Power Slam
In order to win the WrestleMania* Belt, you must beat five of the toughest and
meanest wrestlers in the WWF. These opponents each have their own special moves
and their own style of fighting. You will face these wrestlers in the following
order:
Mr. Perfect* - Perfect Plex
The Warlord* - Full Nelson
Million Dollar Man* - Million Dollar Man Sleeper Hold
The Mountie* - Drop Headlock
Sgt. Slaughter* - Camel Clutch
At the start of the game you have 4 credits. Every time you lose a match, or
you are forced to end your challenge attempt, an option screen will appear
allowing you to replay the last match by using a credit. Once all your credits
are used, the game will automatically go back to the opening sequence.
Before the start of each bout, your opponent wrestler will have a chance to say
what he thinks about you. You will then be given the right to reply. You can
select your reply by moving the control left or right. Once you have chosen
your reply, pressing the fire button will select it. Your opponent will then be
allowed to reply to your comments. Then it's time to go on!
MATCH RULES
Each bout will last a maximum of five minutes. During which time the match can
be won by pinning the opposing wrestler to the canvas for a count of three
seconds. If there is not an outright victor by the end of the five minutes,
then the match will be declared a draw, and your challenge for the
Wrestlemania* Belt is over.
If any competitor is forced out of the ring, a twenty second clock is started.
This clock will reset once both wrestlers are back in the ring. Should any
competitor remain out of the ring long enough for this clock to reach twenty,
then the match is declared void, and your challenge for the Wrestlemania* Belt
is over.
GAME RULES
Each wrestler has a strength indicator at the bottom of the screen (either side
of the screen on the C64 version). This strength level will determine how
quickly the wrestler can recover from being knocked on the floor, or how
quickly he can throw off someone who is pinning him. Your strength is depleted
when you are hit or kicked, or when you are thrown to the ground.
As you can play the game, two different icons will appear on screen, indicating
what action you should take.
Fire Button Icon
This icon will appear when your wrestler is on the ground. Pressing the fire
button rapidly will make your wrestler get to his feet, but if your wrestler is
weak then this may take a few seconds.
Joystick Icon
This icon will appear when you are grappling with your opponent. Moving the
joystick rapidly from side to side will build up your grapple strength. This is
shown by a growing bar at the side of the grapple icon. The first wrestler to
make their bar reach maximum height wins the grapple. The winner of the grapple
then executes his special move on the other wrestler.
CONTROLS
The wrestlers are controlled by joystick on the ST, Amiga, PC, Commodore 64,
and by joystick or keyboard on the PC, Spectrum and Amstrad. For 2 player mode
on Spectrum +2 or +3, a Kempston or Sinclair interface is required to play with
2 joysticks.
WWF* JOYSTICK MOVEMENTS
When your wrestler is in the ring:
Walking movement Joystick left, right, up, down and diagonals
Punch Stand still + press fire
Kick Move + press fire
Drop Kick Double fire + left or right
Run left Double left
Run right Double right
Exit ring Push against side or front ropes (ST/AMIGA/PC), front ropes
only on Spectrum/Amstrad/C64
When your wrestler is running:
Flying Knee Press fire
Flying kick Push direction and press fire
When your opponent is down:
Pin Move over him and pull down + press fire
Stamp Move over him and press fire
Flying head kick Press fire while on top of post
When you are near the post:
Climb post Push towards post
When you are on the post:
Flying drop kick Press fire
Climb off post Pull down
When you are outside the ring: (ST/Amiga/PC)
Enter/exit ring Push against side or front ropes
Pick up chair Walk over it and press fire
When you are outside the Ring: (C64, Spectrum, Amstrad only)
Enter/exit ring Push against front ropes
PC KEYS
PLAYER 1 PLAYER 2
UP Q CURSOR UP
DOWN A CURSOR DOWN
LEFT O CURSOR LEFT
RIGHT P CURSOR RIGHT
FIRE SPACE KEYPAD 0
PAUSE 1
QUIT (IN PAUSE) 2
RESTART 3
SPECTRUM KEYS
PLAYER 1 PLAYER 2
UP Q 9
DOWN A 8
LEFT O 6
RIGHT P 7
FIRE SPACE 0
PAUSE 1
QUIT (IN PAUSE) 2
RESTART 3
AMSTRAD KEYS
PLAYER 1 PLAYER 2
UP Q F7
DOWN A F4
LEFT O F8
RIGHT P F9
FIRE SPACE F0
PAUSE 1
QUIT (IN PAUSE) 2
RESTART 3
COMMODORE 64 KEYS
Player 1 Joystick 2
Player 2 Joystick 1
PAUSE/RESTART P
QUIT RESTORE
AMIGA/ATARI ST
Player 1 Joystick 2 (Joystick 1 on ST)
Player 2 Joystick 1 (Joystick 0 on ST)
P PAUSE
ESC QUIT
FIRE RESTART
Stereo Effects S (Amiga only)
Mono Effects M (Amiga only)
WWF WRESTLEMANIA*
Its program code is the copyright of Ocean Software Limited and may not be
reproduced, stored, hired or broadcast in any form whatsoever without the
written permission of Ocean Software Limited. All rights are reserved.
This game has been tested and checked for viruses.
Please do not use any form of disc utility with any Ocean product as it may
corrupt the data and render the disc unusable.
THIS SOFTWARE PRODUCT HAS BEEN CAREFULLY DEVELOPED AND MANUFACTURED TO THE
HIGHEST QUALITY STANDARDS. PLEASE READ THE INSTRUCTIONS FOR LOADING, CAREFULLY.
If for any reason you have difficulty in running the program you may contact
our Ocean Helpline direct by telephoning 0626 332533.
However if you believe that the product is defective please return it direct
to: Mr. Yates, Ocean Software Limited, 6 Central Street, Manchester, M2 5NS.
Our quality control department will test the product and supply a replacement
if we find a fault. If we cannot find a fault the product will be returned to
you at no extra charge. Please note that this does not affect your statutory
rights.
CREDITS
* Trademark of TitanSpots, Inc. (c) 1991 All rights reserved. All distinctive
character names, likenesses and logos are trademarks of TitanSports, Inc. (c)
1991 All rights reserved.
** Hulk Hogan, Hulkamania and Hulkster are trademarks of Marvel Entertainment
Group, Inc., licensed exclusively to TitanSports, Inc. (c) 1991 All rights
reserved.
Programming, Graphics and Design by Twilight for Ocean Software Ltd.
PC Programming by John Wildsmith
Music by Sean Conran
Produced and Marketed by Ocean Software Ltd.
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