NOTICE TEXTE n° 1 (8.27 Ko)
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C O M M A N D O
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SCENARIO
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It may have been ten years, but the oppression and devastation continues. The
alien forces that laid waste to our once beautiful world have all but decimated
our civilization.
Now, for the first time in so many years comes our chance for glory again. The
Bionic Commandos. This elite fighting force is each equipped with a bionic arm
with which they can climb and swing from platform to platform by extending
their arm and grabbing any suitable object above them. The arm is also useful
for catching provisions and extra weapons parachuted into the combat zone. As a
weapon the bionic arm delivers an awesome blow to any enemy soldiers he may
come to grips with. After battling his way through the alien base complex, the
commando must destroy the launch computer, thus preventing the aliens from
using their doomsday weapon.
LOADING INSTRUCTIONS
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CBM 64/128 CASSETTE
Press SHIFT and RUN/STOP keys together. Press PLAY on the cassette recorder.
CBM 64/128 DISK
Type LOAD"*",8,1 and press RETURN. Game will load and run automatically.
SPECTRUM 48/128K CASSETTE:
Type LOAD"" and press ENTER. Press PLAY on the cassette recorder.
SPECTRUM +3 DISK
Turn on the computer, insert disk and press ENTER. Game will load and run
automatically.
AMSTRAD CPC CASSETTE
Press CTRL and SMALL ENTER keys together. Press PLAY on the cassette recorder.
There are two recorded versions on your cassette. On one side is the colour
version and the other side the monochrome version.
AMSTRAD CPC DISK
Type RUN"DISK and press ENTER. The game will load and run automatically.
ATARI ST DISK
Insert disk A, turn on computer and game will load automatically. Follow on
screen prompts.
CBM AMIGA
Insert disk A into drive A and follow on screen prompts.
IBM PC and COMPATIBLES DISK
Boot in D.O.S.At A> insert game disk and type 'BIONIC' and press ENTER. Game
will load and run automatically.
Spectrum 48K users note that, once the game has loaded turn the cassette over
and rewind to the beginning of side two. Press PAUSE after each level has
loaded. If you wish to re-play once the game has finished, rewind tape side 2
and press PLAY.
Commodore cassette users note that, once the game has loaded turn the cassette
over and rewind to the beginning of side two. Press PLAY and then leave
depressed as when you have completed one level, the next will then load
automatically. If you wish to replay once the game has finished, rewind to the
beginning of Side 2 and then press PLAY.
Amstrad cassette users note that, once the game has loaded on either side
depending on whether you are playing the monochrome or colour version, reset
the tape counter to zero. Keep PLAY key depressed as when you have completed
the level, the next will then load automatically. If you wish to replay once
the game has finished, rewind cassette to zero on your tape counter and press
PLAY.
JOYSTICK COMMANDS
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Without fire button depressed:
Joystick Left - Walk Left
Joystick Right - Walk Right
Joystick Back - Crouch
Joystick Forward - No effect
To attach your Bionic arm press FIRE.
With fire button depressed:
Joystick Left - Fire Left
Joystick Right - Fire Right
Joystick Back - Crouch and fire in direction facing
Joystick Forward - Extend bionic arm
With bionic arm attached:
Joystick Left - Swing Left
Joystick Right - Swing Right
Joystick Back - Detach bionic arm
Joystick Forward - Climb up bionic arm
KEYBOARD COMMANDS
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Atari ST/Amiga
F1 - Pause
F10 - Reset
Joystick or mouse recommended.
Spectrum
Keyboard commands are user definable.
Amstrad CPC
ESC - Pause
Press ESC twice to reset. Keyboard commands are user definable.
Commodore 64/128
C (Commodore key) - Pause
Q - Quit
Joystick control recommended.
GAME PLAY
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Your bionic commando is equipped not only with a bionic arm, but also with a
standard double shot gun. As the game proceeds, extra weaponry will be
parachuted to you. These include:
A rapid fire gun
Grenade launcher
A plasma bolt blaster
A bionic arm turbo charger may also be dropped for extra speed.
LEVEL 1
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The Dying Forest:
This is the only accessible route to the alien base complex. However, the
aliens know that too! As you approach the complex, alien guards armed with
rifles and grenades will bar your way. Use your bionic arm to climb the trees,
but beware, the larger soldiers are equipped with a rope and grappling hook
with which they can climb trees and chase you. Also the trees are inhabited
by , in the lower branches a species of killer bees and on the higher branches
lurk vicious flying creatures. These must either be destroyed or avoided at all
costs.
LEVEL 2
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The Castle:
Once through the forest, your next task is to neutralise the castle under which
lies the enemy base complex. Battle your way across the drawbridge doing your
best to blast or avoid cannons and gun turrets that spew out wave after wave of
deadly shells and missiles. Electric wires that stretch across your path must
be destroyed, as touching them is instant electrocution. If that wasn't bad
enough, once across the drawbridge, to reach the top of the castle, you must
destroy the explosive ladened kamikaze soldiers who will do their best to blow
you up, while above you the aliens have placed their toughest soldiers that
will try to squash you flat by hurling large objects from above as you pass by.
LEVEL 3
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Infiltration:
Gaining access to the underground complex will be no easy feat. With their
first two lines of defence destroyed the aliens have sealed off the complex to
all but the most frenzied attack. However, there is one slim chance of entry,
the sewer system. Infested by lethal creatures, little of which is known, fight
your way through blasting not only the creatures, but also massive robots which
even though only partly operational, are still extremely dangerous. To add to
the battle, evil machines bounce towards you which if hit, catapult its driver
clear allowing him to fight on.
LEVEL 4
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The Control Room
Now inside you must reach the missile with all possible haste. To reach it you
must pass through the control room. However, your entry is blocked by a set of
immovable doors. These are easily dealt with by blasting the locking mechanism.
As you battle to reach the top of the room, blast the soldiers that bar your
way, destroy the helicopters that buzz around above you dropping bombs while
avoiding the indestructible stomp machines that will flatten you if they have
the chance.
LEVEL 5
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The Silo:
The final and most difficult level of Bionic Commando. Smash through the
remaining defences that have a few lethal surprises in store. Once at the top
of the silo, destroy the alien launch computer, thus stopping the launch of the
doomsday missile completing your mission .... possibly!
CAPCOM USA INC © 1987. All rights reserved.
Manufactured and distributed under licence by GO! Media Holdings Ltd., a
division of U.S. Gold Ltd., Units 2/3 Holford Way, Holford, Birmingham B6 7AX.
Tel: 021 356 3388.
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