Notice en anglais (8 pages)
Téléchargé par Nicholas CAMPBELL
NOTICE TEXTE n° 1 (9.69 Ko)
The Ghosts of Blackwood Manor is an award-winning interactive horror from Stefan Vogt,
the acclaimed author of Hibernated and The Curse of Rabenstein.
Take on the role of novelist Thomas King and his wife Cora as they move into a remote
Scottish Manor house, just days before Christmas 1986. Seeking inspiration for his next
book, Thomas begins to explore the history of Blackwood Manor, only to uncover a dark
secret that dates back centuries to the days of the Great Scottish Witch Hunts.
The Ghosts of Blackwood Manor is a complex interactive fiction piece written in Infocom's
advanced Z-machine format XZIP. The game has three different endings, a bad, a neutral and
a good ending, depending on the player's choices. It is very likely that the player, on a
first playthrough, will not reach the good ending, even though it is possible. Reaching the
bad or neutral ending first is part of the experience and helps the player understanding the
true intentions of some of the NPCs and the impact of decisions made, so they may be reconsidered.
SYSTEMS
The game is available for Commodore 64, Spectrum +3, Spectrum Next, Amstrad CPC and PCW,
Commodore Amiga, Atari 8-bit, Apple II, Atari ST, MS-DOS, BBC Micro, Acorn Electron,
Commodore 128, Mega65, MSX 1 and MSX 2, Commodore Plus/4, SAM Coupé, TRS-80 Model III,
TRS-80 Model 4, classic Macintosh and modern PC. For playing the game on a modern machine,
a .z5 file is provided, which allows you to run the game in a Z-machine interpreter of choice
like Frotz, Lectrote or Fizmo.
PHYSICAL RELEASE
The physical release comes in a box that resembles the original Infocom packaging back from the day.
You can order it through my publisher PolyPlay. rtro.de/blackwood
DONATIONS
It took me almost a year to create Ghosts, so any donation is much appreciated. It helps me to
continue writing new games for the retro community. Don't worry though if you can't afford to
donate something. Just proceed to the downloads and enjoy.
TEXT ADVENTURES IN THE MODERN ERA
The Ghosts of Blackwood Manor is following the path of some of the most iconic interactive fiction
works from the 80s and early 90s, trying to resemble a retro look and feel but it also aims to meet
modern era expectations. There are no dead ends and the diffculty level is moderate. Generally it's
more about experiencing a story rather than drowning the player in frustration.
HOW TO PLAY THE GAME
You'll find a PlayIF card in this archive which also has been printed on a postcard for the physical
release. This is your introduction to interactive fiction gameplay. The game makes use of a few
additional verbs but it is very verbose in telling you what these are and how they are applied
correctly. When the game starts, you are prompted to type HELP. Please do so at least once to learn
about the specific game mechanics.
WARNING: never save your progress on the game disk. Always use a separate disk for this purpose.
This applies to all versions.
LOADING THE GAME / VERSION NOTES
Commodore 64:
Insert the game disk
Type: LOAD"*",8,1
When the computer has finished loading, type RUN
Amstrad CPC:
Insert the game disc
Type: RUN"DISC
You have to press a key to dismiss the intro screen
Spectrum +3:
Insert the Spectrum CPM Plus disk and then use the machine's LOADER feature.
Once CPM Plus has finished loading, insert the game disk
Now type PLAY GAME
You have to press a key to dismiss the intro screen
Moonmist Entertainment has an agreement with the copyright holder of Locomotive CPM Plus, so that
we are allowed to distribute the system together with Ghosts. If you're planning to play the
Spectrum +3 version of the game and you don't own CPM Plus legally, it is mandatory that you pay
the suggested donation, as we need to compensate the licensing costs.
Spectrum Next:
Your Spectrum Next has Z-machine support built-in. Just put the .z5 file on the SD card and load
it from the Next file browser
Amstrad PCW:
Insert the game disc
Type: VEZZA
Amiga:
Just insert the game disk and the game will load automatically
You have to press a key to dismiss the intro screen
Atari 8-bit:
Insert the game disk and start the machine with BASIC disabled
The game will load automatically
Apple II:
You need a CP/M softcard to play this game on your Apple II
Additional requirements are a 80-column card and 2 disk drives
Insert disk 1 in drive A: and disk 2 in drive B:
Wait until CP/M is booted then type EMULA
When prompted to use ESC for shift modes type Y
Press RETURN for system wboot
Type VEZZA B:STORY.DAT
Atari ST:
Insert the game disk and open it
To watch the artwork launch ARTVIEW.APP and select ART.PI1
To launch the game set the machine to medium resolution
Double click on PLAY.PRG in the disk directory
This version of the game supports the UNDO command
MS-DOS:
Copy the contents in the DOS directory to your hard drive
Run PLAY.BAT to start the game
You need to press SPACE to dismiss the intro screen
This version of the game supports the UNDO command
BBC Micro / Acorn Electron:
Insert the game disk
Type *EXEC !BOOT to run the game
The game is compatible with the BBC Model B, BBC Model B+ and BBC Master 128 computers. It will
run without sideways RAM, albeit slowly. Having at least 16K of sideways RAM or a 6502 second
processor is recommended. Shadow RAM will make things even smoother. The game also runs on
Acorn Electron computers, provided you have at least 16K of sideways RAM, which is a requirement.
On the Elk, I recommend playing it with an ElkSD64, as with this device you won't need to worry
about anything.
Commodore 128:
Insert the game disk
Type LOAD"*",8,1
When your C128 has finished loading, type RUN
If you wish to play the game in 80 columns, which is supported type this in BASIC:
10 GRAPHIC 5
RUN
And now load the game (see above)
This version makes use of the extended memory of the Commodore 128
Mega65:
Insert the game disk
Type BOOT
MSX 1 / MSX 2:
Insert the game disk
The game will boot automatically
You'll have to press a key to dismiss the intro screen
The game will run in 40 columns on a MSX 1 computer and in 80 columns on a MSX 2 machine
Commodore Plus/4:
Insert the game disk
Type: LOAD"*",8,1
When the computer has finished loading, type RUN
Sam Coupé
Load Pro-DOS from the provided Pro-DOS v2 disk
Insert game disk
Type LOAD
TRS-80 Model III
Insert game disk
Turn on your computer
The game will auto-boot
In case your computer was already turned on, you need to reset
You may need to enter a date between 1980-1989
TRS-80 Model 4
Insert game disk
Turn on your computer
The game will auto-boot
In case your computer was already turned on, you need to reset
Classic Macintosh:
Insert game disk
Double click on the Moonmist Ent. disk image
Double click on Interpreter
Select -> File -> Import Z-Code file
In the menu select -> Display -> All files
Double click on the .story file
You need at least MacOS 7.5 for playing this game
Modern PC:
Just launch your Z-Machine interpreter of choice and open the ghosts.z5 file
COPYRIGHT
The Ghosts of Blackwood Manor is copyright (c) 2023 Stefan Vogt and Moonmist Entertainment.
CREDITS
Please type CREDITS in game for wise words, dedications and the beta ghosthunter crew.
Special thanks to my buddy Shawn Sijnstra who heard my cry of distress and created the Z-Machine
interpreter VEZZA so that this game could be enjoyed on way more systems than I initially thought
I could target. If you find your beloved childhood computer in the list above, there is a pretty
good chance that Shawn made it possible. He's a rockstar!
This game has been written using Graham Nelson's Inform 6 language, words can hardly express his
gift to the community. It uses PunyInform, an alternate library by Fredrik Ramsberg and Johan Berntsson,
optimized for classic 8-bit and 16-bit targets. Without the hard work and support of these individuals,
none of this would have ever been possible. I'd also like to thank Infocom for being a constant inspiration
since my youth and for creating the Z-machine standard, allowing us to still honor their heritage so many years
after they disbanded. I played many Infocom games on my beloved Commodore Amiga and now after more than 30 years
I can neither forget nor let go. My deepest appreciation goes to Andrew Plotkin, whether it's for his work on
the PlayIF card that comes with this game, the MaxZip interpreter that's been used for the classic Macintosh
version or for helping us with feature requests and bugfixes on the current Inform compiler. Thanks to my friend
Uto for the MSX loader, my buddy aka lab assistant "The Geek" aka ZZAP!64 editor in crime Christian Simpson
aka Perfractic for all his support on his channel, again Fredrik and Johan for their amazing Ozmoo interpreter
that is used for the C64, C128, Plus/4 and Mega65 versions of this game, Steve Flintham for his outstanding
work in porting Ozmoo to the BBC and the Elk, the one and only George Beckett for igniting my
Sinclair ZX Spectrum +3 love but also for his incredible work with ZXLDR on the CP/M Plus .SCR renderer
and of course for connecting me to the copyright holder of Locomotive CP/M Plus, allowing us to bundle
it with the game, Henrik Åsman for powerful ZAbbrevMaker, Juan J. Martínez for the CPC loader code and
the dumpal utility, Chris Pile for his work on Pro-DOS, Jindroush for his amazing Atari 8-bit interpreters.
If you feel that you have been forgotten here, please bear with me. It did not happen intentionally.
The work of countless individuals made this game possible and the term "countless" generally does not
work well with my brain as I get older. Give me a nudge and I'll add you here to the golden hall of heroes.
NOTICE TEXTE n° 2 (1.96 Ko)
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S O F T W A R E L I C E N S E S
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Pro-DOS
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Pro-DOS v2.0 is freeware, and released under the zlib/libpng license
(http://en.wikipedia.org/wiki/Zlib_license)
Get the manual from: (http://www.samcoupe-pro-dos.co.uk/prodosdisk.html)
-------------------------------------------------------------------------------
Pro-DOS v2.0, a CP/M 2.2 workalike OS for the SAM Coupe
Copyright (C) 1991-2014 Chris Pile
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the
use of this software.
Permission is granted to anyone to use this software for any purpose, including
commercial applications, and to alter it and redistribute it freely, subject to
the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim
that you wrote the original software. If you use this software in a product,
an acknowledgment in the product documentation would be appreciated but is
not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
-------------------------------------------------------------------------------
Chris Pile <chris@digital-reality.co.uk>
May 2014
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VEZZA
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Vezza by Shawn Sijnstra is released under the:
GNU GENERAL PUBLIC LICENSE Version 2
https://gitlab.com/sijnstra1/vezza
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Ozmoo / PunyInform
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Ozmoo and PunyInform by Fredrik Ramsberg and Johan Berntsson are released under the:
GNU GENERAL PUBLIC LICENSE Version 2
https://github.com/johanberntsson/ozmoo
https://github.com/johanberntsson/PunyInform