Danger Mouse In Makin' Whoopee Danger Mouse In Making Whoopee
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DANGER MOUSE -in- Making Whoopee
(Creative Sparks / Sparklers)
Danger Mouse is in the middle of a well-earned holiday - he has taken
a little Cottage Cheese in the Cheddar Gorge and is thoroughly enjoying
the rest. However, something has been grating on his mind, all is not
well; and his suspicions are confirmed when a knock at the door
announces the arrival of a telegram from Colonel K, Head of Security.
It's bad news all right; Colonel K has just got wind of Greenback's
latest scheme. Penfold has been kidnapped by Baron Greenback and is
being held captive. According to intelligence reports, Greenback is
masterminding the greatest threat yet to the safety of the world.
Right at this moment the Baron and his henchmen are busy manufacturing
enough whoopee cushions to cover every seat in the U.N., thus causing
so much chaos at the next meeting that Greenback can achieve his dream
of world domination.
"Oh No!", groans Danger Mouse, "After Double Trouble, this looks like
Bubble Trouble!". The Baron's factory is located in Chicago, the windy
city.
In addition, the dastardly toad has built secret gas manufacturing
plants and a number of electricity stations throughout the city.
Single-handed, Danger Mouse must shut down these plants, then discover
the secret location of the whoopee cushion factory. Once there, he
must get hold of a Pointed Imploding Needle (P.I.N.), to puncture the
cushions before they are shipped to the U.N., and, of course, rescue
poor old Penfold.
Will Danger Mouse deflate the inflated, or will the U.N. end up in a
raspberry surprise ????
Will Danger Mouse save the seat of power, or will it blow up in his
face ????
Could this be the next re-make of "Gone with the Wind" ????
Play "Making Whoopee" and find out!
THE GAME PLAY
When the game starts, you will see a screen which is divided into two
halves. The top half shows a 3D view from Danger Mouse's car as he
travels through the city. The bottom half contains a plan view of the
streets.
DM must travel the city, locating the Baron's many gas factories and
electricity generating stations. Only by shutting these down can he
hope to foil the Baron's dastardly plot.
However, as he drives along, he will encounter many strange obstacles
in his way - the Toll Troll, a clock with only one hand, and many more.
Our ever-resourceful hero can pass these barriers only by entering one
of the many store-rooms to be found in the city. A store-room will
usually contain something useful, but you'll only find out what you've
got when you've found the way out, and it's not as easy as it looks!
While Danger Mouse is puzzling over these problems, the Baron is
making whoopee - sorry, whoopees; you'll see on your screen the number
he's made so far. His gas factories and electricity stations come in a
variety of shapes and sizes. Some are easy, but watch out for some
tricky ones along the way. If you shut down enough of them, you'll
find that the Baron's whoopee manufacturing capacity is impaired to
the point where you can foil his evil plan. However, if you don't,
you'll find that, when you eventually make it through to the Whoopee
Cushion factory, popping them is not an easy task.
In the final test of DM's resourcefulness, he must leap across the
screen, popping the whoopees as they come off the production line with
his P.I.N.. But beware, if the villainous toad succeeds in making 100
cushions, Danger Mouse loses, and the world suffers a fate too awful
to contemplate, not to mention what happens to Penfold.
You'll get 500 points for every cushion you burst, and a 1000-point
bonus for every one less than 100 the Baron produces.
So good luck, DM - you'll need it, to avoid being blown away by
Greenback's foulest scheme yet!
CONTROLS
On completion of loading the title screen will be displayed.
Press B to select either keyboard control or the required joystick.
Press SPACE to start the game.
The keyboard controls are as follows:
O Left Q Up
P Right A Down
A Reverse Direction
0 Fire/Jump
1 Status Screen
2 Continue Game
5 Abandon Game
[The 'A' key appears to have conflicting uses, but that's what it]
[says on the inlay. JimG]
"Danger Mouse" (c) 1982 Cosgrove Hall Productions
(c) 1985 Creative Sparks Distribution Co. Ltd.