i ALIEN
They said they were "friends". They said they had come to "negotiate the
trading of rare minerals." Standing in the shadow of the dark, dismal starship
hovering slightly above, we were completely unaware of the macabre fate that
awaited us. No, the humans hadn't come in search of precious minerals. They had
come for us. Radiation poisoning from a recent nuclear war has driven Earth's
entire animal population into premature extinction, forcing the humans to scour
new planets for livestock and laboratory specimens. Our fate is sealed, or is
it? There is one last chance of survival. Hidden deep within the bowels of the
planet lies an old escape pod. All you have to do is fight your way through the
starship, across the planet surface and through the underground sewer to the
escape pod, so you can fly to your neighbours for help. Should be no trouble
for a superalien like you. By the way, did I mention the bomb...
CRL Group PLC, CRL House, 9 Kings Yard, Carpenters Road, London E15 2HD.
If this software is defective in any way please return to CRL for an immediate
replacement.
This software is sold subject to the following conditions: Unauthorised
copying, hiring, lending, exchanging, public performance and broadcasting of
the software is strictly prohibited. Made in U.K.
i ALIEN PLAYERS GUIDE
TELEPORTS:
Essential for travelling between floors on the starship and planet.
BOMB RESET STATIONS:
Push up on control panel to reset the timer on the bomb. If the bomb timer
reaches zero, it is game over.
MUTANTS:
Twisted mutations of your own people. Contact with any mutant will reduce your
energy. Certain mutants, when shot, will leave a pile of "acid flesh" behind,
this can be collected to replenish your firepower. Others will leave behind
"transmitters" that have been implanted in their brain. The "transmitters" must
be avoided at all cost as it will make you feel "sick" and lose control of your
legs.
DROIDS:
On your travels you will meet a number of droids. These too will drain your
energy on contact, apart from the "miner droid", who will not drain your energy
instantly, but will perforate your skin causing your energy to drain slowly
away. Unfortunately, this droid is not affected by your firepower. Certain
droids, when shot, will leave behind an "energy crystal". This can be collected
to replenish your energy.
ICE DRAGONS:
Your Predecessor. The last survivors of the humans Previous onslaught. Ice
Dragons will not harm you providing your energy is fairly high, however, let it
fall too low and the Ice Dragon will freeze you to the spot only temporary.
TRAN-CELLS:
Used for transporting prisioners. Contact with a tran-cell will set the
prisioner free. Relase ten prisioners and you will be awarded an extra life.
However, shooting a tran-cell will kill the prisioner and your "captives freed"
counter have a point taken away from it.
PATROL LEVELS:
Certain levels are patroled by security droids. The droids come in different
shapes and izes and all kill on contact. There are two basic differences
between security droids. One type will produce "energy crystals" and the other
will produce "acid flesh".
GENERAL HINTS:
Make a map. This will stop you getting lost and help you to locate the BOMB
RESET STATIONS. Learn which patrol levels containe energy, and which contain
firepower. Remember, BOMB RESET STATION also contains medical equipment, useful
for treating skin punctures!
GOOD LUCK!
PROGRAMMERS:
Is your software good enough for CRL. If it is contact Michael Hodges on
01-985 2391 or write to the ZEN ROOM, UNIT 7D KING SYARD, CARPENTERS ROAD,
LONDON E15 2HD.