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Dan Dare II - Mekons Revenge (UK) (1987) (CPM) [Original].zip 72.58 Ko (Date : 2020-03-24) | |||
Dan Dare II - Mekons Revenge (UK) (1987) (CPM) [Original].dsk [CRC:C04B912B] [HexaDump] [SectorView] [SectorData] (34.13 Ko-209.26 Ko) | |||
INFOSSTRUCTURE Chargement : RUN"DISC.BIN" ou |CPM (clavier Qwerty) ou ùCPM (clavier Azerty) Dumpé par : Loic DANEELS - BUGS -Niveau 4 et Niveau 5 (bugs d'origine) Dan Dare II - Mekons Revenge (UK) (1987) (CPM) [Original].dskCreator : SAMdisk190122. / EXTENDED CPC DSK File.. 1 side / 40 tracks formated / 42 tracks per side. -- SIDE 1 -- Sectors used : 64 / 212 Sectors format : SectorSize2 (27), SectorSize3 (185) Sectors Specials : SectorErased (59) Minimum of sectors in one track : 5 Maximum of sectors in one track : 9 |
Dan Dare II - Mekons Revenge (UK) (1987) [Original] [TAPE].zip 35.78 Ko (Date : 2024-02-11) | |||
Dan Dare II - Mekons Revenge (UK) (1987) [Original] [TAPE].cdt [CRC:54300BB8] [HexaDump] [CdtView] (35.52 Ko-79.31 Ko) | |||
INFOSSTRUCTURE Chargement : |TAPE puis RUN"" ou CTRL+ENTER(pavé numérique) Dumpé par : Dlfrsilver pour Loic DANEELS Protection : Speedlock K7 - No information - COMMENTAIRE -CDT propre- BUGS -Niveau 4 et Niveau 5 (bugs d'origine) Dan Dare II - Mekons Revenge (UK) (1987) [Original] [TAPE].cdtCreator : ZXTape! Total of blocks : 549 Blocks format : TURBO LOADING DATA (2), GROUP START (2), GROUP END (2), PAUSE (3), PURE TONE (64), PURE DATA BLOCK (206), SEQUENCE OF PULSES OF DIFFERENT LENGTHS (270) |
Dan Dare II - Mekon's Revenge (UK) (2 faces) (1988) [Ricochet] [Original] [TAPE].zip 64.15 Ko (Date : 2024-02-11) | |||
Dan Dare II - Mekon's Revenge (UK) (Face A) (1988) [Ricochet] (ZX Spectrum) [Original] [TAPE].tzx [CRC:2D314173] [HexaDump] [CdtView] (30.9 Ko-45.29 Ko) | |||
Dan Dare II - Mekon's Revenge (UK) (Face B) (1988) [Ricochet] (Amstrad CPC) [Original] [TAPE].cdt [CRC:BACA5AE1] [HexaDump] [CdtView] (32.67 Ko-53.46 Ko) | |||
INFOSPOKESSTRUCTURE Chargement : |TAPE puis RUN"" ou CTRL+ENTER(pavé numérique) Dumpé par : Maxit pour Loic DANEELS Protection : Ricochet - COMMENTAIRE -CDT propreLe dernier block est bon malgré une taille non standard (vérifié par rapport a 2 dumps de source différente) - BUGS -Niveau 4 et Niveau 5 (bugs d'origine) Dan Dare II - Mekon's Revenge (UK) (Face B) (1988) [Ricochet] (Amstrad CPC) [Original] [TAPE].cdtCreator : ZXTape! Total of blocks : 9 Blocks format : TEXT DESCRIPTION (1), PAUSE (1), TURBO LOADING DATA (8) |
Dan Dare II - Mekons Revenge (UK) (128K) (1987) [TELECHARGE].zip 36.82 Ko (Date : 2020-03-24) | |||
Dan Dare II - Mekons Revenge (UK) (128K) (1987) [TELECHARGE].dsk [CRC:2BEBE600] [HexaDump] [SectorView] [SectorData] (36.57 Ko-199.75 Ko) | |||
INFOSSTRUCTURE Dan Dare II - Mekons Revenge (UK) (128K) (1987) [TELECHARGE].dskCreator : CaPriCe 4Ever. / EXTENDED CPC DSK File.. 1 side / 42 tracks formated / 42 tracks per side. -- SIDE 1 -- Sectors used : 112 / 378 Sectors format : SectorSize2 (378) Minimum of sectors in one track : 9 Maximum of sectors in one track : 9 |
Dan Dare II - Mekons Revenge (UK) (128K) (1987) (Microcharge) [TELECHARGE].zip 47.81 Ko (Date : 2020-05-23) | |||
Dan Dare II - Mekons Revenge (UK) (128K) (1987) (Microcharge) [TELECHARGE].dsk [CRC:6A6BB90A] [HexaDump] [SectorView] [SectorData] (47.53 Ko-199.75 Ko) | |||
INFOSSTRUCTURE Dan Dare II - Mekons Revenge (UK) (128K) (1987) (Microcharge) [TELECHARGE].dskCreator : CPC EDSK EDITR / EXTENDED CPC DSK File.. 1 side / 42 tracks formated / 42 tracks per side. -- SIDE 1 -- Sectors used : 160 / 378 Sectors format : SectorSize2 (378) Minimum of sectors in one track : 9 Maximum of sectors in one track : 9 |
Dan Dare II - Mekons Revenge (UK) (1987) (fix).zip 34.67 Ko (Date : 2022-11-13) | |||
Dan Dare II - Mekons Revenge (UK) (1987) (fix).dsk [CRC:ED93F172] [HexaDump] [SectorView] [SectorData] (34.44 Ko-190.25 Ko) | |||
INFOSSTRUCTURE Chargement : RUN"DRAGON.BAS Version de : Playboy Inc - COMMENTAIRE -10 'Cracked by Playboy corp.inc.
20 'THANKS TO M A X for this Game!
30 'Groo, ACS, Wurmi, CCF, So.Ma.
40 'Section Jaguar, Redpoint, Nobody
50 'Double A
60 'Write to us: PLAYBOY
70 ' PLK: 060 834 c
80 ' 2842 Lohne
90 'Thanks ! - CORRECTIONS -The Game for each screen uses a three bytes system to draw parts. For example, if i want draw a alien i can put 36 05 80. The 36 is the objet(alien). 05 was x coordinate(horizontal) in the screen. And the last byte are separate in two parts. The first tell the game if the objet is solid (8) or you can walk in to It(0) for example. The second digit is vertical coordinate in screen Now, this is the objet causes freeze in the tube : 58 36 80. This mean: object 58(is nothing really). Is in position horizontal 36, solid, vertical 0 position. When dan dare found It down in to the tube is solid!!!. So dan dare stuck in it!. Is how found a rock in the middle of the tube :). The solution is change 36 to 00 (moving the object to the screen corner out of the tube). Or change the 80 to 00 and make It trasparent to dan dare. As is a rock with a hole in the middle :). The other part of the tube. Is bloking the extra room because is solid and the tube thow you down. So change the 80 to 00 in a tube section make It transparent. And you can access to the extra room :) 1. fixed tube freezee in memory &277D ->30=00. This moves the object 58 is bloking the tube to 00 position. &277D : 36 80 48 78 81 58 36 in 00 80 48 78 81 58 36 2. Put one alien in upper room near tube &20AE : 61 CF 41 in 34 F6 11 = Alien &20B1 : 61 C3 41 in 36 EA 11 = Computer alien 3. put one alien in down room. &2E4D : 61 C3 41 0B 3F 80 26 61 in 34 F6 11 0B 3F 80 26 61 = 34 alien, F6 x coordinate, 11 transparency/vertical coordinate &2E6E : 61 CF 41 30 61 01 61 in 36 EB 11 30 61 01 61 = 36 computer alien, EB coodinate position, 11 type of transparency/vertical position 4. Make accessing to extra room. &2E3E : 30 21 80 26 24 41 80 in 30 21 00 26 24 41 80 = make right part of tube transparent making possible the acces to extra room lost in time. 5. Resolve bug respawn in level 5 &A718 = respawn screen number for level 5 &A719 = x coordinate deploy &A71A = y coordinate deploy. &A718 : BA 6F 1C 57 B2 89 in E1 0F 67 57 B2 89 6. 8 aliens to kill in level four. #A6EF : 06 30 33 33 31 30 69 91 07 in 06 30 33 33 31 30 69 91 08 = for 8 aliens. The last patch to level 5 cause a litte problem. The game read the same variable when you shoot in level four the forcefield. That when you die en level 5. So with the patch enabled force field in level four is not disable, when you shoot it. The only way to make it work is divert the respawn memory zone to other localisation in memory so it not be shared with forcefield. I create a small basic program dragon.bas That load a copy of respawn coodinates in #0008E memory zone. But with level 5 respawn modified, and then run danii.bas In the code, i reroute &7B7C/D/E =ld bc,a708 a 00e8 (01 e8 00) with hex editor. I hope it finally work. and forcefield read ba 6f 1c and respawn level 5 e1 0f 67 and not the two the same valor. run"dragon.bas Dan Dare II - Mekons Revenge (UK) (1987) (fix).dskCreator : WinAPE 2.0B02 / EXTENDED CPC DSK File.. 1 side / 40 tracks formated / 40 tracks per side. -- SIDE 1 -- Sectors used : 135 / 360 Sectors format : SectorSize2 (360) Minimum of sectors in one track : 9 Maximum of sectors in one track : 9 |
Dan Dare II - Mekons Revenge (UK) (1987) (WinApe 2.0 Alpha 18) (CPC 6128) [Kukulcan] [SESSION] (fix).zip 313.53 Ko (Date : 2022-11-13) | |||
Dan Dare II - Mekons Revenge - Player Dan Dare - Level 1 (UK) (1987) (WinApe 2.0 Alpha 18) (CPC 6128) (NOLIFELOST) (2mn10s) [Kukulcan] [SESSION] (fix).snr [CRC:7E6703F1] (29.98 Ko-50.29 Ko) | |||
Dan Dare II - Mekons Revenge - Player Dan Dare - Level 2 (UK) (1987) (WinApe 2.0 Alpha 18) (CPC 6128) (NOLIFELOST) (2mn33s) [Kukulcan] [SESSION] (fix).snr [CRC:6A25677A] (30.79 Ko-51.12 Ko) | |||
Dan Dare II - Mekons Revenge - Player Dan Dare - Level 3 (UK) (1987) (WinApe 2.0 Alpha 18) (CPC 6128) (1mn56s) [Kukulcan] [SESSION] (fix).snr [CRC:155594D8] (30.8 Ko-52.43 Ko) | |||
Dan Dare II - Mekons Revenge - Player Dan Dare - Level 4 + 5 (UK) (1987) (WinApe 2.0 Alpha 18) (CPC 6128) (4mn24s) [Kukulcan] [SESSION] (fix).snr [CRC:ECD5BA30] (31.54 Ko-52.42 Ko) | |||
Dan Dare II - Mekons Revenge - Player Dan Dare en Squelette - Level 3 (UK) (1987) (WinApe 2.0 Alpha 18) (CPC 6128) (2mn12s) [Kukulcan] [SESSION] (fix).snr [CRC:BEDF7D95] (30.84 Ko-52.51 Ko) | |||
Dan Dare II - Mekons Revenge - Player Dan Dare en Squelette - Level 4 + 5 (UK) (1987) (WinApe 2.0 Alpha 18) (CPC 6128) (4mn58s) [Kukulcan] [SESSION] (fix).snr [CRC:6E4340B1] (31.8 Ko-52.77 Ko) | |||
Dan Dare II - Mekons Revenge - Player Mekon - Level 1 (UK) (1987) (WinApe 2.0 Alpha 18) (CPC 6128) (NOLIFELOST) (1mn57s) [Kukulcan] [SESSION] (fix).snr [CRC:1E9FAFB0] (30.07 Ko-50.3 Ko) | |||
Dan Dare II - Mekons Revenge - Player Mekon - Level 2 (UK) (1987) (WinApe 2.0 Alpha 18) (CPC 6128) (NOLIFELOST) (2mn35s) [Kukulcan] [SESSION] (fix).snr [CRC:DEFC6CBA] (30.95 Ko-51.07 Ko) | |||
Dan Dare II - Mekons Revenge - Player Mekon - Level 3 (UK) (1987) (WinApe 2.0 Alpha 18) (CPC 6128) (NOLIFELOST) (2mn04s) [Kukulcan] [SESSION] (fix).snr [CRC:7E704041] (30.92 Ko-52.89 Ko) | |||
Dan Dare II - Mekons Revenge - Player Mekon - Level 4 + 5 (UK) (1987) (WinApe 2.0 Alpha 18) (CPC 6128) (6mn37s) [Kukulcan] [SESSION] (fix).snr [CRC:2EEB3B73] (31.82 Ko-53.23 Ko) | |||
INFOS SESSION : WinApe 2.0 Alpha 18 Configuration : CPC 6128 Enregistrement : Kukulcan - COMMENTAIRE -Permet de voir la fin du jeu avec Dan Dare ou Mekon. Finir le jeu avec le squelette n'apporte rien du tout. |