2 0 8 8
(c) 1988 Zeppelin Games Ltd.
Amstrad/schneider
ref : A029
AMSTRAD LOADING INSTRUCTIONS
----------------------------
RUN"
A power hungry race of aliens has invaded a
neighbouring planet but the invasion has gone
drastically wrong. The aliens have decided to
evacuate but have lost all their weapons and are
now defenceless. As a member of the Interstellar
Mercenary Organisation you help evacuate the
aliens, protecting them as they head to their
escape crafts.
Your objective is to complet the game as
quickly as possible without dying whilst
accumulating as many points as possible.
In the very center of the screen is a number. This
is the number of aliens you must 'get home' to
complete the level. Aliens appear at the
perimeter of the playing area every few seconds
and begin to head for one of the rescue craft
near the center of the screen. The better you
defend the aliens the quicker you will complete
the level and the bigger will be the bonus that
you receive.
Bonus life every 20,000 points.
CONTROLS
--------
JOYSTICK AND KEYBOARD
You control the gunfighter who starts in the center fo the
screen. You can move up, down, left and right using either
the joystick, cursor keys or
Q up SPACE fire
A down
O left P right
H hold
Realtime high score
SPACE SNAKES
------------
These consists of a head and a tail. If you shoot the head
then the overall length of the snake will decrease by one.
If you shoot any part of the tail then the snake will break
into two and a new head will form. Shooting the head is the
safest but mosr difficult method whilst shooting the body
will bring in big points but make life somewhat tricky. Entirely
destroying a snake offers a big reward. The next alien to
reach its escape craft just after an entire snake has been
destroyed will count as three aliens. This offers the best
method of completing a level quickly and getting an higher
bonus score.
EXPLODING PODS
--------------
These pulsating pods appear periodically and should be
destroyed immediatly if at all possible. Failure to do so will
result in them exploding. Surviving on exploding pods is
difficult but can be perfected with practice.
SAUCERS
-------
Small spinning remote craft that spray fire in all directions.
Should be destroyed but approached with care.
LASER BOLTS
-----------
At the bottom and right hand side of the screen are two
laser bases which fire laser bolts at regular intervals. Avoid
the laser bolts as they are harmful and indestrutibles. When
the bolts meet an Astro Brick is formed.
ASTRO BRICKS
------------
These are harmless but inconvenient since they block your
path. Simply shoot to destroy them.
LIMPETS
-------
Limpets are a real menace as they home in on you wherever
you go. Fortunately, they do not appear until quite late on
in a level and can be avoided alltogether by destroying
snakes.
The program code, graphics, music and artworks of this game
are the copyright of Zeppelin Games and may not be
reproduces, stored or hired without the written permission of
Zeppelin Games Limited.
(c) 1988 Zeppelin Games Ltd.
28 Osborne Road, Jesmond, Newcastle upon Tyne NE2 2AJ