NOTICE TEXTE n° 1 (2.9 Ko)
THE GAME
A challenging combination of Pool and Snooker on the same cassette. Just in
case you're unfamiliar with the games, read the brief summaries below which
should give you the basic idea of how to play Snooker and Pool. The rules
aren't too complex and you should pick them up quite quickly - and then it's
just a case of practice makes perfect!
SNOOKER
The aim of the game is to pot the coloured balls into the pockets starting with
a red. The red enters a pocket, leaving the cue ball in such a position that
you can then pot a colour, and so you go on, alternately potting reds and
colours in the order as indicated on the screen by the computer. If you fail to
hit the ball of the required colour, points are given to the other player, and
if you fail to pot a ball, the other player has the next shot.
POOL
The object of Pool is quite straightforward. You hit the cue ball and with it
try to knock into the pockets your own seven balls, and then you must attempt
to pot the black. Each player is allocated seven balls of the same colour,
although you do not find out which set will be yours until the game has
started.
Here are some simple rules that you need to understand.
1. When a game starts the player who is to play first may hit any ball without
incurring a foul.
2. The first ball potted determines which colour the player who potted it is to
go for during that frame.
3. Missing a ball altogether or hitting the wrong colour results in a foul
shot.
4. If a player makes a foul shot then the opponent has an extra shot and his
first shot is a free table. A free table means that he can hit any ball
except the black ball without incurring a foul.
CONTROLS
Playing a shot normally involves three stages. Firstly, using the joystick,
position a cross on the table indicating where you are aiming the cue ball, and
press fire. Next, move the joystick in the direction of any spin you wish to
make and press fire.
Finally, using the joystick left and right select the power applied to the
shot as indicated by the power meter on screen and press fire. Sometimes, you
may find that the rules of the game require you to position the cue ball before
taking a shot.
Joystick or Keyboard option.
Keys are redefinable.
To Quit the Game -
SPECTRUM - SHIFT + BREAK
AMSTRAD - CNTL + SHIFT + ESC
LOADING INSTRUCTIONS
SPECTRUM
Type LOAD "" and press ENTER.
AMSTRAD
AMS 464: Press CNTRL and small ENTER.
AMS 664/6128: Type |TAPE and press RETURN
press CNTRL and small ENTER.
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Mastertronic and may not be reproduced, stored, hired or broadcast in any form
whatsoever without the written permission of Mastertronic. All rights reserved.
© Mastertronic Limited 1988
Made in Great Britain
Design: Words & Pictures Ltd., London.