FOOTBALL MANAGER
FOR THE AMSTRAD CPC 464
- PLAYING INSTRUCTIONS
(C) Copyright Addictive Games Limited 1984
ref : A04
LOADING
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First, enter NEW, then load the program using CHAIN "".
Loading time is approximately 4 minutes. There are 3 main
parts to the game; On first loading, the game will start at
Part 1. The following notes will guide you through the
various parts of the game.
Part 1 STARTING THE GAME
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A. When your name is required, type your full name as
Team Manager.
B. No matter which team you choose to manage, you will
start in Division 4. If your favorite isn't in the 64 included,
choose any as you will be able to change the name later on.
C. Start at the Beginner's level and progress as you become
more skillful.
Part 2 THE MAIN GAME
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This consists of 5 phases:
PHASE 1 OPTIONAL ACTIONS
************************
A. Sell or List players - a list of players in your squad is
displayed. See IMPORTANT NOTES - PLAYER ATTRIBUTE.
If you now select a player to be sold, a team will make you an
offer for him. Note that if you refuse the offer there is a
risk that interested clubs will no longer want to buy him. You
will see why!
B. Obtain a loan. You may increase your Bank loan up to
your Credit Limite as follows:
YOUR DIVISION CREDIT LIMIT
1 &1,000,000
2 & 750,000
3 & 500,000
4 & 250,000
C. Change Team of Player names - first you have the
option to change team names. If taken, the teams are
displayed by division. Take care not to duplicate an existing
team name. Next you have the option to change player
names. If taken you can type your own choice of player
names or perhaps even make yourself player manager!
D. Saving the game - to save the game to be continued at
a later time take the KEEP option. Now prepare your tape
recorder to record on a blank tape and follow screen
instructions to commence saving.
PHASE 2 PLAYING A MATCH -
*************************
A. Team attributes.
Energy, Morale, Defence, Midfield and Attack have a
minimum value of 1 and maximum 20. They are calculated
as follows:
Energy - us the average energy rating of all the players
picked to play in your team.
Morale - is 10 at the start of the season and increases
when you win and decreases when you lose.
Defence - is the total skill rating of all the Defenders
picked to play in your team.
Midfield - is the total skill rating of all the Midfield players
picked to play in your team.
Attack - is the total skill rating of all the Attackers picked
to play in your team.
B. You may select your team - see IMPORTANT NOTES -
PLAYERS ATTRIBUTES
C. The match highlights are shown in 3d graphics. The
home team always plays from left to right and you play in
the colour of your team. The team with the best attributes
will often win but there is always a chance of shock results
or Giant-killings, like real football.
PHASE 3 RESULT OF MATCH
***********************
Note : your home gate money increases when you win and
decreases when you lose. Your away gate money depends
on the quality of your opponents.
PHASE 4 WEEKLY BILLS
********************
A. Wage bill - the higher your division, the higher the
wage bill and the greater the total skill of your players, the
higher the wage bill.
B. Loan interest - is 1% of your outstanding bank loan.
C. Other bills and purchases.
D. Weekly balance - is the profit or loss for the week.
PHASE 5 TRANSFERT MARKET
************************
You are given the option of bidding for a player. The more
you bid in relation to his value, the more chance you have
of purchasing him. If your bid fails, the value of the player will
increase.
The 5 phases are repeated until 15 league matches and all
your F.A. Cup matches have been played. Then the game
moves to Part 3.
PART 3 END OF SEASON
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A. The final league table is printed.
B. Your league success money, which is in relation to how
high you are up the league, is allocated to you and
displayed.
C. The top 3 teams are promoted, and the bottom 3 are
relegated from your division.
D. A new Managerial rating is calculated for you depending
on your success so far.
E. New Skill and Energy ratings are generated for all
players.
F. The new season stars at Part 2.
IMPORTANT NOTES
---------------
Restoring a saved Game
**********************
A. Place saved game cassette in recorder, and from the
Optional Action menu, press R and follow the instructions
on the screen.
The game will re-start at Part 2 Phase 1.
Players Attributes
******************
When players are listed, several details are shown:
A. Defender, Midfield player, or Attacker - is indicated by
a D, M or A respectively in the far left and column.
B. Player's name.
C. Player's number - used when selecting the player for
various purposes.
D. Skill rating - highest is 5, lowest is 1.
E. Energy - in the range 1-20. The energy rating of each
player reduces by one each match he plays in. It will
increase by 10 if he does not play in a match. Part of the
skill of the game is resting the right players to increase
their energy without doing too much harm to the skill ratings
of the complete team.
F. Value in & - related directly to the skill rating of the
playuer and the division your team is in.
G. Picked to play, Injured. Available for selection -
indicated P, I and space respectively in the far right hand
column.
N.B. Injured players cannot be selected to play.
(c) Copyright Addictive Game Ltd 1984. All right reserved.
Unauthorised copying, hiring, lending, public performance and
broadcasting of this product is prohibited.
The publisher accepts no liability for errors in the software
nor liability to damage arising from the use of this product.
Addictive Games
7A Richmond Hill, Bournemouth BH2 6HE