2773
JEU -> Aventure
© Infocom (1986)
 
 
 
Moonmist
cpc
 
 

SOLUTION

SOLUTION n° 1 : A VERIFIER
A TESTER !!!
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MOONMIST
(Infocom)


(Note: This is four adventures in one......the one you play depends
upon the colour you select at the start. However, if you choose OTHER
than Red, Green, Yellow or Blue then the program will select one of the
colours in this selection! Furthermore, if you are going somewhere and
you are stopped by one of the characters, simply repeat the command!).

GREEN Version.
EXAMINE GATE
PRESS EYE (THE NAME YOU SELECT)
YES
GREEN
YES
S
YES
YES
ASK TAMARA ABOUT GHOST
S
ASK JACK ABOUT GHOST
WAIT
ASK HYDE ABOUT GHOST
ASK VIVIEN ABOUT GHOST
WAIT
NO
YES
ASK IRIS ABOUT GHOST
E
OPEN LUGGAGE
GET DINNER OUTFIT
PUT LUGGAGE IN WARDROBE
ASK BOLITHO ABOUT GHOST
YES
WAIT
YES
YES
YES
PUT TWEED IN WARDROBE
DROP ALL
N
TAKE BATH
S
GET ALL FROM WING CHAIR
WEAR DINNER OUTFIT
GO TO NEW GREAT HALL
EXAMINE FLOOR
YES
GET LENS
GO TO KITCHEN
GET LANTERN
GO TO LIBRARY
SEARCH ROOM
YES
GET NOTEBOOK
GO TO DINING ROOM.

READ NOTEBOOK
WAIT
EXAMINE BUST
WAIT
WAIT
WAIT
LOOK UNDER PUNCHBOWL
READ CLUE
JACK, GIVE ME THE SECOND CLUE
READ IT
GO TO GAME ROOM
EXAMINE RHINO
EXAMINE EYE
GET THIRD CLUE
READ IT
GO TO MY ROOM
EXAMINE WALL MIRROR
PRESS SWITCH
LIGHT LANTERN
E
N
N
W
S
GET FOURTH CLUE
READ IT
N
E
E
S
W
DROP LANTERN
GO TO OFFICE
EXAMINE INKWELL
GET MOONMIST
DROP ALL CLUES
GO TO GALLERY
NE
W
EXAMINE KIT
GET BOX
E
W
EXAMINE KIT
GET COSTUME
E
W
EXAMINE KIT
GET BLOWGUN
E
EXAMINE MOONMIST
EXAMINE BLOWGUN
EXAMINE COSTUME
EXAMINE BOX
COMPARE FIRST LENS AND SECOND LENS
W
SCORE
WAIT
ARREST WENDISH
YES.


BLUE version.
EXAMINE GATE
PRESS EYE (THE NAME YOU SELECT)
YES
BLUE
YES
S
YES
YES
ASK TAMARA ABOUT GHOST
S
ASK JACK ABOUT GHOST
WAIT
ASK HYDE ABOUT GHOST
ASK VIVIEN ABOUT GHOST
WAIT
NO
YES
ASK IRIS ABOUT GHOST
E
OPEN LUGGAGE
GET DINNER OUTFIT
PUT LUGGAGE IN WARDROBE
ASK BOLITHO ABOUT GHOST
YES
WAIT
YES
YES
YES
PUT TWEED IN WARDROBE
DROP ALL
N
TAKE BATH
S
GET ALL FROM WING CHAIR
WEAR DINNER OUTFIT
GO TO NEW GREAT HALL
EXAMINE FLOOR
YES
GET LENS
GO TO KITCHEN
GET LANTERN
GO TO DINING ROOM
WAIT TILL LIMMEL SPEAKS.

EXAMINE BUST
WAIT
WAIT
WAIT
LOOK UNDER PUNCHBOWL
READ CLUE
JACK, GIVE ME THE SECOND CLUE
READ IT
GO TO BASEMENT
GET BOTTLE
EXAMINE BOTTLE
GO TO SITTING ROOM
EXAMINE PIANO
GET MUSIC
EXAMINE MUSIC
N
E
EXAMINE SUIT OF ARMOUR
OPEN HELMET
GET THIRD CLUE
READ IT
GO TO FIGHTING DECK
DROP ALL CLUES
DROP BOTTLE
DROP MUSIC
EXAMINE BELL
GET SKULL
GO TO VIVIENS ROOM
EXAMINE BOX
GET PLASTIC BOX
E
W
EXAMINE WOODEN BOX
GET DIARY
E
W
EXAMINE WOODEN BOX
GET COSTUME
E
W
EXAMINE WOODEN BOX
GET BLOWGUN
E
EXAMINE SKULL
EXAMINE BLOWGUN
EXAMINE COSTUME
EXAMINE BOX
COMPARE FIRST LENS AND SECOND LENS
READ DIARY
W
SCORE
WAIT
ARREST VIVIEN
YES.




YELLOW version.
EXAMINE GATE
PRESS EYE (THE NAME YOU SELECT)
YES
YELLOW
YES
S
YES
YES
ASK TAMARA ABOUT GHOST
S
ASK JACK ABOUT GHOST
WAIT
ASK HYDE ABOUT GHOST
ASK VIVIEN ABOUT GHOST
WAIT
NO
YES
ASK IRIS ABOUT GHOST
E
OPEN LUGGAGE
GET DINNER OUTFIT
PUT LUGGAGE IN WARDROBE
ASK BOLITHO ABOUT GHOST
YES
YES
YES
YES
PUT TWEED IN WARDROBE
DROP ALL
N
TAKE BATH
S
GET ALL FROM WING CHAIR
WEAR DINNER OUTFIT
GO TO NEW GREAT HALL
E
EXAMINE CARPET
YES
GET JEWEL
W
GO TO KITCHEN
GET LANTERN
UP
E
EXAMINE JEWEL
WAIT
YES
YES
YES
YES
YES
YES
WAIT
EXAMINE BUST.

WAIT
WAIT
WAIT
LOOK UNDER PUNCHBOWL
READ CLUE
JACK, GIVE ME THE SECOND CLUE
READ IT
LIGHT LANTERN
GO TO FIGHTING DECK
EXAMINE BELL
GET THIRD CLUE
READ IT
GO TO DUNGEON
ENTER MAIDEN (!?!!)
EXAMINE COFFIN
GET FOURTH CLUE
READ IT
ENTER MAIDEN
E
EXAMINE WALL
GET BRICKS
ENTER HOLE
EXAMINE SKELETON
GET NECKLACE
DROP ALL CLUES
ENTER BASEMENT
GO TO MY ROOM
EXAMINE WALL MIRROR
PRESS SWITCH
E
N
GET ALL
EXAMINE COSTUME
EXAMINE BLOWGUN
EXAMINE NECKLACE
S
W
GO TO TAMARAS ROOM
EXAMINE CASE
GET EARRING
NW
E
EXAMINE EARRING
INSERT JEWEL IN EARRING
SE
LOOK UNDER BED
READ JOURNAL
LOOK UNDER BED
READ RECEIPT
SCORE
ARREST TAMARA
YES.


RED version.
EXAMINE GATE
PRESS EYE (THE NAME YOU SELECT)
YES
RED
YES
S
YES
YES
ASK TAMARA ABOUT GHOST
S
ASK JACK ABOUT GHOST
WAIT
ASK HYDE ABOUT GHOST
ASK VIVIEN ABOUT GHOST
WAIT
NO
YES
ASK IRIS ABOUT GHOST
E
OPEN LUGGAGE
GET DINNER OUTFIT
PUT LUGGAGE IN WARDROBE
ASK BOLITHO ABOUT GHOST
YES
YES
YES
YES
PUT TWEED IN WARDROBE
DROP ALL
N
TAKE BATH
S
GET ALL FROM WING CHAIR
WEAR DINNER OUTFIT
GO TO NEW GREAT HALL
E
EXAMINE CARPET
YES
GET JEWEL
W
GO TO KITCHEN
GET LANTERN
UP
E
EXAMINE JEWEL
WAIT
YES
YES
YES
YES
YES
YES
WAIT
EXAMINE BUST.

WAIT
WAIT
WAIT
LOOK UNDER PUNCHBOWL
READ CLUE
VIVIEN, GIVE ME THE SECOND CLUE
READ IT
LIGHT LANTERN
GO TO CHAPEL
EXAMINE WINDOW
GET THIRD CLUE
READ IT
GO TO COURTYARD
E
E
EXAMINE GARDEN
GET FOURTH CLUE
READ IT
W
W
S
SEARCH ROOM
YES
DROP ALL CLUES
GET CANE
GO TO JACK'S ROOM
EXAMINE COMMODE
GET NECKLACE
E
EXAMINE CANE
REMOVE PAINT
INSERT JEWEL IN NECKLACE
EXAMINE CLUB
LOOK THROUGH JACK'S KEYHOLE
EXAMINE CREST
REMOVE CREST
PLAY RECORDER
GO TO MY ROOM
EXAMINE WALL MIRROR
PRESS SWITCH
E
S
W
DOWN
W
WAIT (several times.....be patient!!)
EXAMINE GHOST
TALK TO GHOST
PUSH LEVER
SCORE
N
ARREST JACK
YES.

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

MOONMIST - Blue version

x gate; press dragon; sir Iznogood Who; blue; yes; enter; yes;
follow Tamara; bow to Jack; follow Tamara; again; nod; yes;
follow Tamara; again; Tamara, tell me about ghost; wait; yes;
Bolitho, tell me about ghost; yes; [notice "The Hall"] wait; yes;
yes; yes; n; remove clothes; take bath; s; dress for dinner; look
in drawer; go to dining room [if you are stopped by persons,
repeat this sentence]; wait [until 7:54]; take butler's note,
read it; drop it; eat dinner; z; look under bust; z; z; z; look
under punchbowl; read clue; Jack, give clue to me; read it; w;
take lantern; w; examine rack; take wine; examine bottle
[note:OUR], go to Sitting Room; examine desk; take maid's note;
read it; drop it; examine piano; take piece of music; read it
[note:SUIT]; go to Drawing room; examine tapestry; examine maiden
[note:ARM] go to New Great Hall; examine suit; look in it; take
clue; read it [Now insert OUR, SUIT and ARM and we have the text:
"My alARM has no glamour; It's 'SUITe' tones do clamOUR.
Can you find me ?"]; w; w; w; u;
u; u; examine bell [WOW !!!]; drop clues; all; take skull; go to
sitting room; give skull to Tamara[OK, now let's get that ghost];
n; e; search floor; yes [Bolitho's piece of advice]; take lense,
examine it; go to Vivien's room; open box; search box; take small
box; search box[the large one]; take diary; go to my room; read
diary; open small box; examine small box [wow! perhaps our lense
fits into it ?]; put lense in small box; examine wall mirror;
turn switch; n; take device [we might find a real ghost!]; s; e;
s; turn on lantern; wait 60 minutes [or until the ghost appears];
press button [WE'VE KILLED A GHOST!!! WOW!]; examine ghost;
remove wig [aaaah, it is just Vivien]; arrest Vivien; yes.

Walkthrough by Erik Futtrup, email:futtrup@daimi.aau.dk
completed with hint from John Rodriguez

Solution to MOONMIST: GREEN version

x gate: press dragon: Sir Erik: yes: green: yes: enter: yes:
follow Tamara: greet Jack: follow Tamara: g: x: yes: no: z:
follow Tamara: Tamara, tell me about ghost: z: yes: z: yes: yes:
z: yes: x device: drop it {you won't need it in this version}: n:
remove clothes: take bath: s: dress for dinner: look in drawer:
go to dining room: wait {until 7:54}: take butler's note: read
it: drop it: wait {till 8:00}: eat dinner: z: look under bust: z:
z: z: look under punchbowl: x it: Jack, give clue to me: x it
{notice the letter 'I'}: got to game room: x rhino head: get eye:
drop it: get third clue: x it: {in never but not in ever = 'N'}:
go to my room: search wall mirror: pull switch: go to kitchen:
get lantern: go to my room: turn on lantern: e: n: n: w: s: get
fourth clue: x it {night vs knight = 'K'; together the letters
spell INK}: n: e: e: s: w: go to office: get INKwell: x it: drop
all clues: get journal: read it: drop it: go to sitting room:
search desk: get maid's note: x it: {notice the last four lines}:
drop it: got to new great hall {remember what Bolitho said?}:
search floor: yes: get lens: go to Wendish's room: search room:
yes: get box: open it: {if Wendish arrives: apologize to Wendish
and wait 10}: look in kit: x wig: go to library {this was tough
to discover!}: search room: yes: get notebook: read it: {now find
Wendish: look in the sitting room or go to Wendish's room and
search it several times and he'll come and protest to the search,
in which case you do the following:}: pull mustache: arrest
Wendish: yes

(c) 1992 Erik Futtrup, Denmark (email: futtrup@daimi.aau.dk)
and Twan Lintermans, Holland


Solution to MOONMIST: RED version

x gate: press dragon: Sir Erik: yes: red: yes: enter: yes: follow
Tamara: curtsey to Jack: follow Tamara: g: x Iris: yes: Wendish,
yes: follow Tamara: Tamara, tell me about
ghost: z: yes: z: yes: yes: z: yes: x device: drop it {you won't
need it in this version}: n: remove clothes: take bath: s: dress
for dinner: look in drawer: go to dining room: wait {until 7:54}:
take butler's note: read it: drop it: wait {till 8:00}: eat
dinner: z: look under bust: z: z: z: look under punchbowl: x it:
Vivien, give clue to me: x it: go to chapel: search window: get
third clue: x it: go to courtyard: e: e: dig ground: yes: get
fourth clue: x it: drop all clues: w: w: s: look in stand: get
cane: x it: remove paint: go to sitting room: give club to
Tamara: get maid's note: x it {notice the last two lines about
KEYHOLE}: drop it: go to kitchen: get lantern: go to my room:
turn on lantern: x wall mirror: pull switch: e: n: wait 200
{until about 12:41}: s: talk to ghost: w: go to drawing room:
search floor: yes: get jewel: go to my room: e: s: w: d: w: ne:
search room: yes: get necklace: insert jewel in necklace: open
door: peer through keyhole {remember the maid's note!}: e: x
crest: remove crest: play tape: w: arrest Jack: yes:

(c) 1992 Erik Futtrup, Denmark (email: futtrup@daimi.aau.dk)
and Twan Lintermans, Holland

Solution to MOONMIST: YELLOW version

x gate: press dragon: Sir Erik: yes: yellow: yes: enter: yes:
follow Tamara: bow to Jack: follow Tamara: g: hug Iris: yes:
Wendish, no: follow Tamara: Tamara, tell me about ghost: z: yes:
Bolitho, tell me about ghost: nod: z: yes: yes: yes: x device:
drop it {you won't need it in this version}: n: remove clothes:
take bath: s: dress for dinner: look in drawer: go to dining
room: wait {until 7:54}: take butler's note: read it: drop it:
wait {till 8:00}: eat dinner: z: look under bust: z: z: z: look
under punchbowl: x it: Jack, give clue to me: x it: {does it ring
a bell?}: go to tower: u: u: u: look in bell: get third clue:
read it: drop it: drop first and second clue: d: d: d: d: e: get
lantern: w: w: turn lantern on: x maiden: enter maiden: x coffin:
get clue: x it {think of the wine cellar: : }: enter maiden: e:
look: remove bricks: enter hole: x skeleton: g: get necklace: x
it: out: go to my room: x wall mirror: pull switch: e: n: get
all: look in blowgun: x costume: s: w: go to drawing room: search
floor: yes: get jewel: go to Tamara's room: look in case {if you
come here after midnight, go to the room through the secret
passages and if Tamara enters, type: Tamara, apologize}: get
earring: insert jewel in earring: look under bed: x journal: look
under bed: x receipt: arrest Tamara {if she's not here, find her
first}: yes:

(c) 1992 Erik Futtrup, Denmark (email: futtrup@daimi.aau.dk)
and Twan Lintermans, Holland
 


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