3012
JEU -> Aventure
© Amstrad Adventure PD Library (1986)
 
 
 
Labyrinth Hall
cpc
 
 

SOLUTION

SOLUTION n° 1 : OK
SOLUTION par Alex DIJKSTRA. Testé par Kukulcan le 30/04/2022.

Bugs:
The version found on the internet contains several bugs. I fixed below bugs:
-You can only carry a weight of 150 while, but you need at least to be able to carry 201.
-While wearing the suit in the pit you can't do anything else because you only get the message you are protected by the suit. I have removed the message.
-Reading the paper and throwing the icon at the force field used the same flag. After you read the paper you did not use to remove the force field any longer. I changed one of the flags.
-EXAMINE GARDEN in one of the locations gave the wrong message about the suit. I have corrected the message.
-If you uses the ring to escape from the dungeons you got an error because of not existing message number. I have corrected the message number.
-The verb SEE was used while talking to the fairy. I've changed it to SAY.

I have uploaded a fixed game to solutionarchive.com.
I've left some other bugs which weren't a problem for ending the game. For instance:
-you can't remove the suit when you wear it.
-You should be killed by a panther while walking through one of the exits in the garden but this does not happen.


Short solution:
001 - W
002 - GET SCREWDRIVER
003 - MOVE TAPESTRY (it reveals a secret passage)
004 - CLIMB INTO PASSAGE
005 - N
006 - N
007 - GET LANTERN
008 - BREAK THE LANTERN (Something falls from out of the lamp.)
009 - DROP LANTERN
010 - GET PAPER
011 - RUB PAPER (You rub vigorously and the invisible ink becomes visible.)
012 - EXAMINE WORDS (Remove the 1st to the last and add the alpha.)
013 - DROP PAPER
014 - W
015 - W
016 - ASK TO MAN ("OGA OTA HETA ARDENGA" using the instructions of the paper you have found this reads "go to garden")
017 - S
018 - S
019 - KISS THE GIRL (what is your wish?)
020 - SAY TO GARDEN
021 - GET CUBE
022 - E
023 - GET BOTTLE
024 - W
025 - W
026 - W
027 - N
028 - GO ON PAD (with cube)
029 - DROP CUBE
030 - GET ICON
031 - INSERT ICON INTO MOUTH
032 - EXAMINE LIFT
033 - GO INTO LIFT
034 - OPEN PANEL
035 - PRESS GREEN BUTTON
036 - THROW ICON THROUGH DOOR (you remove the forcefield)
037 - N
038 - THROW BOTTLE AT ROBOT
039 - N
WELL DONE!!!...You have found the exit from Labyrinth Mansion.
You score 111 out of 255.


Longer solution using all items and getting more points:
001 - W
002 - EXAMINE SCREWDRIVER
003 - GET SCREWDRIVER
004 - EXAMINE TAPESTRY (it has some writing on it)
005 - READ WRITING (to see the witch use your camera)
006 - MOVE TAPESTRY (it reveals a secret passage)
007 - CLIMB INTO PASSAGE
008 - DROP SCREWDRIVER
009 - N
010 - N
011 - EXAMINE LANTERN
012 - GET LANTERN
013 - S
014 - W
015 - EXAMINE ROD (It looks like a magicians wand)
016 - GET ROD
017 - S
018 - KNOCK ON DOOR WITH ROD (the door to the east opens)
019 - E
020 - EXAMINE MAN (It's Gossiper, man of riddles)
021 - ASK TO MAN ("OGA OTA HETA ARDENGA" this reads "go to garden")
022 - S
023 - EXAMINE POT (A brewing vessel)
024 - INSERT LANTERN INSIDE POT
025 - INSERT ROD INSIDE POT (because you have inserted the lantern and the rod you obtain a suit. note this does not work if you broke the lantern to obtain the paper)
026 - EXAMINE SUIT
027 - GET SUIT
028 - S
029 - GET SCREWDRIVER
030 - KISS THE GIRL (what is your wish?)
031 - SAY TO GARDEN
032 - DROP SCREWDRIVER
033 - W
034 - E
035 - WEAR SUIT
036 - EXAMINE LAMP (you enter the atomic waste pit but are protected by the suit)
037 - EXAMINE RING
038 - GET RING
039 - JUMP
040 - GO ON PAD (you become lost in the dungeons)
041 - RUB RING (you escape the dungeon)
042 - GET SCREWDRIVER
043 - EXAMINE CUBE
044 - GET CUBE
045 - E
046 - EXAMINE BOTTLE
047 - GET BOTTLE
048 - W
049 - W
050 - W
051 - N
052 - GO ON PAD (with cube)
053 - DROP CUBE
054 - EXAMINE ICON
055 - GET ICON
056 - INSERT ICON INTO MOUTH
057 - EXAMINE LIFT
058 - GO INTO LIFT
059 - OPEN PANEL
060 - PRESS GREEN BUTTON
061 - THROW ICON THROUGH DOOR (you remove the forcefield)
062 - N
063 - THROW BOTTLE AT ROBOT
064 - N
You score 221 out of 255.

Note: You can get more points by examining and getting more objects. However beware as some of them are deadly when examined.

Other objects:
-Axe: Useless.
-Cauldron: If you enter the cauldron you drown.
-Crate: If you enter the crate you die. If you put an object into the crate you will lose it and you will lose 10 points.
-Food: You can eat it, but it is useless.
-Gun: leave it alone. You will die if you examine it or drop it.
-Lamp: Useless.
-Pencil: Useless.
-Rope: Useless.
-Spear: Useless.
-Wire: 30000 Volts. If you take or pull it you will die.

Scoring:
-5 points for examining each object (if possible)
-1 points for getting the objects (if possible)
-6 points for wearing suit
-5 points when you move the picture and find the secret passage
-5 points when you climb into passage
-20 points for kissing the girl
-5 points for knocking on the door with the rod in the room with the girl
-20 points for making a wish
-15 points for killing the droid with the bottle
-10 points for exiting the labyrinth
-10 points for destroying the forcefield with the icon
-10 points for walking safely north (after destroying the forcefield)
-15 points for leaving the atomic waste pit alive
-10 points for going on the pad while holding the cube
-10 points for leaving the dungeons using the ring
-10 points for inserting the lantern inside the pot
-10 points for inserting the rod inside the pot
 


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