Usagi Yojimbo Samurai Warrior The Battles of Usagi Yojimbo
NOTICE / MANUAL
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Notice en espagnole (7 pages)
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INSTRUCTIONS
------------
It is seventeenth century Japan.
The shogun's power is slow to spread across the land, and noblemen battle with
one another for land and power. Through these troubled lands walks a ronin
rabbit, Myamoto Usagi - known to most as Usagi Yojimbo.
Usagi's task is to rescue Lord Noriyuki, his old friend, from the evil Lord
Hikiji. Usagi will have to choose from many different paths along the way. Some
lead to inns, where food and information may be obtained.
Food restores his strength, but costs money. Other paths lead Usagi into
perilous battles against ninjas, bounty hunters and other hostile creatures.
LOADING ON SPECTRUM
Tape
To load on a Spectrum:
Place the tape in the tape recorder and make sure that the tape is fully
rewound. Type LOAD"" and then press <ENTER> . Press Play on tape
If the game is loaded into a machine with 128K of RAM the program will detect
this and utilise the extra hardware.
Disc
Insert disc in drive and press <ENTER> on the "LOADER" option.
LOADING ON AMSTRAD
Tape
Place the tape in the tape recorder and make sure that the tape is fully
rewound. Hold down the <CTRL> key and press the small <ENTER> key, release both
keys and press the Play on the tape.
Disc
Insert disc in drive and type RUN "DISC" and press <ENTER>
STARTING THE GAME
-----------------
Spectrum
When the game has finished loading, the screen will show several options,which
operate as follows:
1-Sinclair 3-Cursor 5-Define keys
2-Kempston 4-Keyboard
Press fire to start.
The currently selected control method will be displayed. If no key is pressed
after a short while the program will enter a demonstration mode. Any key press
or joystick movement will return to the main option menu.
Amstrad
When the game has finished loading, the screen will show several options as
follows:
1-Game/Practice
2-Joystick/Keyboard
3-Start
THE CONTROLS
------------
Usagi operates in two modes:- 'peaceful mode' and 'fighting mode'.
The current mode is indicated by the face in the upper left-hand corner of the
screen. Switching between the two modes is merely a matter of drawing or
sheathing your sword.
Usagi's movements are controlled as explained in the following diagrams:
JOYSTICK CONTROLS
PEACEFUL MODE
-------------
DRAW DRAW
JUMP BACK JUMP JUMP FWD SWORD DRAW SWORD SWORD
\ | / \ | /
\ | / \ | /
\ | / \ | /
TURN \ | / WALK PAY MONEY \ | / PAY MONEY
________\|/________ ________***________
/|\ ***
/ | \ / | \
/ | \ / | \
/ | \ / | \
/ | \ / | \
STAND STAND STAND BOW BOW BOW
DIRECTION USAGI IS FACING -->
+--------------------------+
| ** = Fire Button Pressed |
+--------------------------+
FIGHTING MODE
-------------
RAISE
JUMP BACK JUMP JUMP FWD RUN BACK SWORD CHARGE
\ | / \ | /
\ | / \ | /
\ | / \ | /
TURN \ | / RUN FWD TURN \ | / CHARGE
________\|/________ ________***________
/|\ ***
/ | \ / | \
/ | \ / | \
/ | \ / | \
/ | \ / | \
STAND STAND STAND SHEATH RAISE SWORD CHARGE
SWORD
DIRECTION USAGI IS FACING -->
KEYBOARD CONTROLS
The default keys are the same for both the Amstrad and Spectrum. The Amstrad
keys are not redefinable.
A-Up
Z-Down
C-Right
X-Left
V-Fire
P-Pause
Diagonal movements can be made by combining the necessary key presses.
FIGHTING
Once Usagi's sword is drawn, he is in fighting mode. There are three attacking
movements:
PARRY : A quick press on the fire button.
SIDE-SWIPE : A slightly longer press on the fire button.
OVERHEAD CUT : An even longer press on the fire button.
In all cases, the sword is actually moved when the fire button is released.
Try using the game's practise mode to improve your fighting skills before play.
RESPECT
Usagi must obey strict rules of etiquette at all times if he is to complete his
quest. Usagi should bow to persons of equal status and he must bow to persons
of higher status, otherwise he will insult them deeply. Anyone who sees Usagi
with his sword drawn will automatically assume that he is hostile, so keep your
sword sheathed until danger threatens. Occasionally a passer-by will speak to
Usagi after he bows to them. These messages can be very useful, as they give
clues to later stages in the game.
FINANCE
Money is measured in silver coins called Ryo. As a ronin, Usagi is noteably
hard up for cash. Some enemies carry money which can be taken from their
corpses once they have been defeated. (This is considered dishonourable, but a
ronin can't afford to be choosy).
Money can be used to obtain food. Bow to the inn-keeper, then offer him money.
When the inn-keeper returns, Usagi will eat, restoring a number of lost
hit-points.
Money can be used for gambling. Pay the gambler some money, and you will be
told whether you have won or lost. Your Ryo level will then increase or
decrease accordingly.
Money may also be given as alms to monks and beggars.
KARMA
As Usagi performs good acts, giving alms to the servants of Buddha or
vanquishing enemies, he will gain KARMA. If he strikes helpless opponents,
hassles small animals or kills priests, he loses karma. If Usagi's karma ever
drops to zero, overcome with shame,he will be forced to take the only
honourable way out ... hara-kiri !
Karma is also carried forward to future lives.
CHOICES OF PATH
There are several points during the game when Usagi will be given a choice of
paths, or a doorway to enter. If you wish Usagi to change to the upper path, or
enter a doorway, then position him beneath the entrance and move him UP while
pressing the fire button. Usagi will now move off along the new path.
LORD NORIYUKI
Lord Noriyuki is a young panda who has just come of age as the leader of his
clan. Usagi must find him, and prevent the minions of Lord Hikiji from killing
him.
FIREBIRD
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A LEGEND IN GAMES SOFTWARE
Samurai Warrior
Programming by Source the Software House
Copyright 1988 Software Licensing and Marketing Ltd
The character, Usagi Yojimbo, is the copyright of Stan Sakai.
Published by
Telecomsoft
First Floor
74 New Oxford Street
London
WC1A 1PS
Firebird and Telecomsoft are trademarks of British Telecommunications Plc.