Galactic Survey Vessel ORION is on a mission to map and explore the Hercules
Cluster. After 20 years the survey is almost complete apart from one small
strange looking Nebula. The crew prepare to cross the intergalactic space by
putting themselves into Sustained Low Energy Expenditure Process. However,
during the intergalactic crossing, ORION is taken over by a force of strange
alien mechanical beings - ZIMEN.
When the crew re-energise, they find that many of the ship's systems have been
terminated, all the computers reprogrammed in an alien language and ZIMEN
everywhere. Can the crew overcome these obstacles and regain control of ORION.
Time is against them as the ship's energy drains away. They must all work
together using all their inbuilt capacities in order to free themselves from
the dreaded ZIMEN.
Bubble Bus Software
87 High Street, Tonbridge, Kent TN9 1RX, England.
Telephone: (0732) 355962.
Telex: 95151.
Written and designed by Bubble Bus Team.
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| |
| AMSTRAD |
| |
| LOADING INSTRUCTIONS |
| From tape: |
| Press CTRL key and small ENTER key. For CPC 664 and CPC 6128 first type |
| |TAPE (| = SHIFT and @ keys). |
| |
| PLAY |
| Press fire to start game. |
| |
| CONTROLS |
| Joystick Keyboard Function |
| Up + Move robot up screen. |
| Down ? Move robot down screen. |
| Left Z Move robot across to left. |
| Right X Move robot across to right. |
| Fire SHIFT Fire Bomb (release to explode). |
| 1-4 Select robot 1 to 4: |
| 1 - Captain Slog |
| 2 - Plot |
| 3 - Knut |
| 4 - Bodd |
| |
| 5 Transfer energy between currently selected robot and |
| robot that is touching you (if any). |
| |
| P Pause game. Any Robot movement (left/right/up/down/ |
| fire) to restart. |
| |
| ESCAPE Abort game. |
| |
| |
| THE ZIMEN - A race of strange mechanical intelligences, whose origins and |
| purpose are shrouded in mystery. They have introduced many alien features |
| to Orion and are deadly. |
|_____________________________________________________________________________|
This arcade adventure is set on the spaceship Orion which has approximately 230
rooms/locations, and has been overrun by alien ZIMEN. You, the player, have to
regain command by controlling the four robot crew members by swapping from one
to the other as necessary. Each robot has his own identity, and at the start of
the game some of the robots will be confined in some way. Your task is to free
all four robots and to log them on to the Bridge Computer to complete the game.
Many of the ship's systems, including the lift and the matter transmitters, can
be reprogrammed assuming the alien language can be cracked.
The game is a desperate race against time as many tasks have to be completed
before the ship's energy has drained away. The deadly Zimen are everywhere, and
must be avoided or destroyed in order to complete your mission.
The Crew consists of:
SLOG - Ship's Captain and Pilot. He has a specialised compubrain but is an
older model with a complex - he is slowing up and doesn't like it.
PLOT - Ship's Navigator. Brilliant at any sort of calculation. Bit of a loner.
Plays 4-dimensional chess with the ship's computer and hates losing.
KNUT - Ship's Engineer. Expert maintenance and repair man. Knows every
zecometre of the ship, but has a screw loose!
BODD - Crewman. Jack of all trades, master of none but a useful robot to have
around. Looked down on by the rest of the crew, not very bright and a bit of a
coward.
Some of the features of the game are:
* Multi-role playing * Reception Bays
* 230 locations * Computer Consoles
* Replenishment points * Bouncing Bombs
* Active monitors to decode * Controllable Sub Systems
* Lifts * Matter Transmitters
* Excellent graphics * Intelligent Zimen
* Stunning music * Oodles of sound effects.