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ARCADE WITH
ACTION! STRATEGY
ELEMENTS
A group of fantical saboteurs have infiltrated the Gravitational Research
Institute and planted numerous time bombs throughout the 5 laboratories. They
have also reprogrammed my robot guards to act against me.
As head of security I must now call in my elite force of Deactivator Droids to
clear the bombs and repair the computer. They will have difficulty moving from
room to room as floors may be ceilings and ceilings may be walls. Also the
rooms have different gravities. The Deactivators are my last hope to save the
Institute from destruction. Lets' hope they haven't been drinking!
REAKTÖR
PLAYING THE GAME
----------------
The object of the game is to remove all the bombs from 5 different buildings.
You start on level one in a four by four building. The displays at the top of
the screen provide a view of what is going on in two adjacent rooms. At the
bottom of the screen is a map of the building showing you the positions of
droids and bombs. Each droid is restricted in the number of rooms it can move
between. Your score is shown in the box on the left, and any bonus droids you
have available. The status box on the right shows whether the droid you are
controlling is carrying either a bomb or a circuit board.
To remove the bombs from the building you will have to carry them to the exit
and throw them out. There is not always a direct route out of the building, so
you will have to throw the bomb between a number of droids to remove it. The
exit room is the only room with a door which leads to the outside. Certain
elements in each building will not function until you replace the corresponding
circuit board in the computer room. These include lights, matter transmitters
and door or window openings. Some circuit boards are dummies and have no effect
and others switch off obstructing forcefields.
You can move around the building in a number of different ways. Through the
doors, dropping through hatches, sliding up and down poles, or using the matter
transporters.
OPTIONS
-------
Once the game has loaded you will see the opening screen. From here you will be
able to select either beginner or advanced level. On beginner level you will
have slower guards, more time and more impacts before the bombs explode.
If you have already played the game but have failed, you will be given the
opportunity to restart the last level you played with a zero score.
If you manage to remove all the bombs from a building, you will be placed at
the start of the next level.
THE OPTIONS AVAILABLE ARE:
--------------------------
F9 - Abort
F0 - Start new game from building 1
F1 - Start new game from highest building reached in current session
F2 - Beginner/Expert
F3 - Music/Sound
If using 464/664 use number keypad not F keys
SELECTING AND CONTROLLING DROID
-------------------------------
When a new level starts, you will be placed in droid select mode. This is shown
by the flashing highlight on the map. By moving the joystick left and right,
the cursor can be moved over all the available droids in the building. Pressing
the fire button selects the droid. If the cursor is over two droids, then the
droids shown hovering is the one available for selection.
To place a bonus droid (if available), select the cursor left or right to
highlight the bonus droid and press fire. A single cursor will now appear over
the top left room on the building map. Use the joystick to position the cursor
over the room in which you wish to place the bonus droid and press fire. The
droid select cursor will appear. To move the bonus droid you have just placed,
press the fire button again.
When in droid movement mode, left and right on the joystick moves the droid
left and right relative to the floor. Up moves the droid to the back of the
room and down brings it forward. Pressing the fire button, opens up the control
icon window, which acts as a gameplay pause. Any bombs being carried by your
current droids will continue to fizz, but time is frozen until you return to
movement control.
THE CONTROL ICON WINDOW
-----------------------
There are four icons present in this window. From left to right they are:
Droid select - enables the selection of another droid by moving joystick left
or right and pressing fire. Control is switched to this droid.
Bomb throw - enables the droid being controlled to thow a bomb or circuit
board.
Scan rooms - allows you to view all the rooms in the building, left, right, up
or down.
Droid movement - returns you to movement control of the currently activated
droid.
BOMBS
-----
All the bombs in a building are set to go off in a sequence. If you are
carrying an active bomb you will see the fuse burning in the status display. Be
careful when throwing bombs as they can only withstand a limited number of
impacts before they will explode. When throwing a bomb through a window or
hatch, try and position a droid on the other side to catch it. When the bomb
passes into the new room, control will automatically be transferred to the new
droid.
REPLACING CIRCUIT BOARDS
------------------------
Circuit boards need to be replaced in the computer room to restore the function
of certain elements in the building. There is only one computer room per
building. To replace a circuit board, move the droid carrying the circuit board
to the back of the computer room until the circuit board disappears from the
status display and reappears in the computer. Have fun doing this in the dark
on level 4!
PICKING UP AND THROWING OBJECTS
-------------------------------
A droid can only carry one object at a time. Trying to pick up a bomb whilst
carrying anything else will cause the bomb to explode. To pick up either a bomb
or a circuit board, move your droid over it. To throw, press the fire button to
open up the control icon window and select the bomb throw icon by pressing
fire, the display will be replaced by a trajectometer showing the angle and
direction at which the throw will be made. Move the joystick left or right to
select the direction required, and press the fire button to throw when the
angle you want to throw at is displayed. Holding the left or right joystick
position slows the movement of the trajectometer for more accurate throwing.
Pulling the joystick back towards you will drop the object carried and return
you to movement control mode. It also unfreezes the pause!
Pushing the joystick forward will cancel the throw and return you to movement
control mode.
ROBOT GUARDS
------------
The robot guards will only chase after an active droid if they are in the same
sector of the building. If you go out of the sector, they freeze. Guards can be
destroyed only by making them fall through hatches within a short space of
time. If a guard makes contact with an active droid, the droid will
disintegrate. If the droid is carrying a bomb, then the bomb will explode.
SCAN MODE
---------
In scan mode, moving the joystick in any of the four directions will move a
cursor over the building map. Releasing the joystick will display the
highlighted rooms. This mode will enable you to plan your routes and keep an
eye out for any guards which might be lurking in adjacent rooms. Pressing the
fire button will return you to the location and control of the currently active
droid. In Building 5, no scan mode is available until one of the circuit boards
is replaced in the computer.
ROOMS
-----
Because of the nature of the research being carried out in the buildings, each
room has an individual gravity generator. These have been set to one of four
strengths and the rooms ½G = 1 Block
have one of four 1G = 2 Blocks
orientations. The 2G = 3 Blocks
gravities are as follows:- 3G = 4 Blocks (in top left hand corner of room)
FORCEFIELDS
-----------
You cannot move or throw objects through forcefields without sustaining
damage.
SCORING
-------
Points are scored for collecting and replacing circuit boards but more
importantly for the speed with which bombs are taken to the exit.
TO LOAD
-------
Type RUN "AS.
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(C) 1985 Tigress Marketing Ltd (P) 1986 Ariolasoft UK Ltd
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